Difference between revisions of "SCI Debug Modes"

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* [[Hoyle Official Book of Games]]
 
* [[Hoyle Official Book of Games]]
 
* [[Hoyle Official Book of Games, Volume 2: Solitaire]]
 
* [[Hoyle Official Book of Games, Volume 2: Solitaire]]
* [[King's Quest I: Quest for the Crown - SCI|King's Quest 1: Quest for the Crown (SCI remake)]]
+
* [[King's Quest I: Quest for the Crown (SCI remake)]]
 
* [[King's Quest 4: The Perils of Rosella]]
 
* [[King's Quest 4: The Perils of Rosella]]
 
* [[Leisure Suit Larry 2: Goes Looking for Love (In Several Wrong Places)]]
 
* [[Leisure Suit Larry 2: Goes Looking for Love (In Several Wrong Places)]]

Revision as of 15:15, 11 October 2021

Sierra On-Line Debug Mode FAQ Version 0.93 [14-Jan-06] by HWM [hwmol@hotmail.com]

Thanks to Omer Mor, Lars Skovlund & Kelmer for their valuable information.

 

Intro

This FAQ will explain the several debug modes found in Sierra On-Line adventure games.

Before you read, keep in mind the following things:

  • References to "ego" mean "the main character" or the object you control.
  • Any brackets, asterisks or quotation marks should NOT be typed in. They're only used to clarify.
  • Anything between brackets means it's either a key or a combination of keys. So [CTRL + D] means you push the CONTROL-key and the D-key at the same time.
  • Between quotation marks means it should be typed in.
  • Words between asterisks should be replaced with a proper word/object/thing. So "PITCH *object name*" means you should type the object you want to get, e.g. "PITCH WIG".
  • Commands to be used in the debug modes are listed in upper case and are followed by dash and a description of their effect. The input of commands is case insensitive.

And while you might know, Sierra games use an "interpreter". This basically is a program/system which translates the program statements (in byte-code) into executable machine code one line at a time as the program is running; as opposed to a compiler, which translates the entire program before the program is executed. The different interpreters used by Sierra for their games are described in the next chapter.

This FAQ only covers the debug modes of IBM PC versions, however, some of them might work on the other systems too.

 

SCI0

SCI0 (Sierra's Creative Interpreter v0.xxx.xxx)

  • Video: 320x200 resolution, 16 colors (and dithering)
  • Audio: MIDI
  • Platform: IBM PC (including PCjr & TANDY), Commodore AMIGA, Atari ST & Apple Macintosh
  • Period: 1988-1990

Games using the SCI0 interpreter:

 

SCI1/SCI1.1

SCI1/SCI1.1 (Sierra's Creative Interpreter v1.xxx.xxx)

  • Video: 320x200 resolution, 256 colors (32 colors on the Amiga)
  • Audio: MIDI/Digital audio
  • Platform: IBM PC (286+), Commodore AMIGA, Apple Macintosh & FM Towns(?)
  • Period: 1990-1993

Games using the SCI1/SCI1.1 interpreter:

  • Castle of Dr. Brain
  • Conquests of the Longbow
  • EcoQuest: The Search for Cetus
  • EcoQuest 2: The Lost Secret of the Rainforest
  • Freddy Pharkas Frontier Pharmacist
  • Hoyle Classic: Card Games
  • Hoyle Volume 3: Great Board Games
  • Island of Dr. Brain
  • Jones in the Fast Lane
  • King's Quest 5: Absence Makes the Heart go Yonder
  • King's Quest 6: Heir Today, Gone Tomorrow
  • Leisure Suit Larry 1: In the Land of the Lounge Lizards (SCI remake)
  • Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
  • Leisure Suit Larry 6: Shape Up or Slip Out!
  • Mixed-Up Fairy Tales
  • Mixed-Up Mother Goose (SCI1 remake)
  • Mixed-Up Mother Goose (SCI1.1 remake)
  • Pepper's Adventures in Time (AKA Twisty History)
  • Police Quest 1: In Pursuit of the Death Angel (SCI remake)
  • Police Quest 3: The Kindred
  • Quest for Glory 1: So You Want to be a Hero (SCI remake)
  • Quest for Glory 3: Wages of War
  • Slater & Charlie Go Camping
  • Space Quest 1: The Sarien Encounter (SCI remake)
  • Space Quest 4: Roger Wilco and the Time Rippers
  • Space Quest 5: Roger Wilco in the Next Mutation
  • The Dagger of Amon Ra

 

SCI32

SCI32 (Sierra's Creative Interpreter v2.xxx.xxx & v3.xxx.xxx)

  • Video: 32 bit, 320x200/640x400/others?
  • Audio: MIDI/Digital audio
  • Platform: IBM PC (386+) & Apple Macintosh
  • Period: 1993-1997

Games using the SCI32 interpreter:

  • Gabriel Knight 1: Sins of the Fathers
  • Gabriel Knight 2: The Beast Within
  • King's Quest 7: The Princeless Bride
  • Leisure Suit Larry 6: Shape Up or Slip Out! (SVGA CD-ROM version)
  • Leisure Suit Larry 7: Love For Sail!
  • Lighthouse
  • Mixed-Up Mother Goose Deluxe
  • Phantasmagoria
  • Phantasmagoria 2
  • Police Quest 4: Open Season
  • Police Quest SWAT
  • Quest for Glory 4: Shadows of Darkness
  • RAMA
  • Shivers
  • Shivers 2
  • Space Quest 6: Roger Wilco in the Spinal Frontier
  • Torin's Passage

 

Debug mode in SCI0 games

Nearly all SCI0 games have an internal debugger, meaning a build-in debugger in the game's interpreter. Next to that, some games also have a script debugger. Like with AGI games, a script debugger is a debug script located directly in the game code itself, rather than in the interpreter's code.

 

Internal Debugger

The internal debugger is activated by pressing [SHIFT + SHIFT + MINUS]. So both SHIFTs and the MINUS key located at the NUMERIC keypad AT ONCE. The debugger is/was mainly useful for programmers, but some things like changing variables can be easily done.

Command Action
[Q] Quit game
[B] Set breakpoint
[A] Inspect ID in accumulator
[C] Inspect current object
[I] Inspect object or memory
[F] Show free heap
[S] Show sends
[R] Show resource types
[O] Show objects in heap
[SHIFT + O] Show objects with addresses
[SHIFT + S] Show stack usage
[G] Change global variable
[L] Change local variable
[T] Change temp variable
[ENTER] Proceed single step
[TAB] Step across send
[SHIFT + /] Help

Note that these are case sensitive, so [CAPS LOCK] should be de-activated.

Example: The room number is controlled by global variable 13. When the debug is activated, push [G]. It will ask which global variable should be changed. Enter "13". Now it will show the current value of the variable. Change this to your preferred, valid room number. Exit the debugger ([SHIFT + SHIFT + MINUS] or [SHIFT + SHIFT + D])to see the effect.

 

Script Debugger

The script debugger is a bit more interesting and often more extensive. Not all games have a script debugger, some of them were likely removed before the final release of the game. However, a fair number of games still have it. The script debugger is in most cases activated by typing a certain sentence in the game. This sentence differs from game to game.

When there isn't a sentence to type, but a debug is present in the game, it can be activated by changing the value of a certain global variable. An example of doing this is given in the previous chapter "Internal Debugger".

Note that in some games, the debug mode will be activated on room change.

When the script debugger is activated, the following general commands are available:

Command Action Notes
[CTRL + left mouse click] Instant movement (of ego) Does not work with Quest for Glory / Hero's Quest
[SHIFT + left mouse click] Show coordinates  

 

Specific SCI0 Game Debug Modes

King's Quest 4

To activate the debug mode, type: "overtime nosleep". An extra menu item will be activated on room change.

The following options are available:

Command Action
TP Teleport (change room/scene/script)*
ENTER NIGHT Changes gamestate into night
GET MEMORY Show memory
[ALT + E] Show ego information
[ALT + F] Show memory
[ALT + R] Show current room number
[ALT + P] Show ATPs (Add-To-Pic)
[ALT + S] Gives inventory item
[ALT + V] Set global variable
[ALT + G] Gives all inventory items
[ALT + L] Log information
[CTRL + D] Internal debug will pop up when entering a new room
[F4] Show control lines
[F6] Show priority screen
[F10] Show visual screen
[ALT + left mouse click] Show ego information

Most options are also available in the debug menu item. The menu option "Clicks" will (de-)activate the debug options triggered by mouse.

* See the King's Quest IV Room Maps page for room numbers.

 

Leisure Suit Larry 2

There are two ways of activating this debug mode, depending on the version of your copy of the game.

With v1.000.011, the debug mode can be activated by typing: "praise lord" The debug mode will be activated when entering a new room.

Although "praise lord" works too in v1.002.000 (the one included in the Leisure Suit Larry collections), it offers another method. At the copy-protection sequence at the start of the game, a phone number is asked. Enter "555-0724" to pass the copy-protection and get the debug mode activated.

You can also use the internal debugger. Activate the debugger directly after executing the game. Don't try this on anything higher than a 386, but rather use DOSBox with 3000 CPU cycles or so. When the debugger shows up, change global variable 100 into 1 and exit the debugger. The main difference with the other activation methods is that you'll get a room selector at the beginning and the copy-protection is disabled. Both versions support this.

Command Action Notes
TP Teleport (change room/scene/script)  
GET *object name* Get object  
PITCH *object name* Drop object  
MAKE NOTE Log information  
SHOW TIMER Show timer  
SHOW EGO Show ego information  
SHOW GRID Show grid This option is removed and crashes the game
[ALT + C] Show control lines  
[ALT + F] Show fragmenting  
[ALT + I] Regain typing during movies  
[ALT + M] Show memory  
[ALT + D] Internal debug mode  
[ALT + R] Show current room number  
[ALT + V] Show visual screen  
[ALT + Z] Quit  

The debug mode also activates some extra features, mainly in the last scenes of the game. Larry doesn't die after falling in and around the volcano and the items for the final act are given. Earlier in the game, on the ship, a message is displayed when entering your cabin, giving information on the (coming) presence of "Mama".

 

Leisure Suit Larry 3

To activate the debug mode, type: "ascot backdrop". The debug mode will be activated when entering a new room.

Command Action Notes
TP Teleport (change room/scene/script)  
[ALT + W] Write to log  
[ALT + E] Change view of ego  
[ALT + R] Show current room number  
[ALT + T] ?  
[ALT + P] Show priority screen  
[ALT + S] Change from Larry to Patty or vice versa  
[ALT + D] Internal debug mode  
[ALT + F] Internal debug will pop up when entering a new room  
[ALT + G] Room tester Before this will work, you'll have to place the SCI picture resource of the room you want to test in the game directory and rename it to "PIC.999". That specific picture/room will be shown and can be tested in the game.
[ALT + C] Show control lines  
[ALT + V] Show visual screen  
[ALT + M] Show memory  

The debug mode has some extra effects, for example limiting the actions required at the gym to five times and giving extra debug information at some parts, like the copy-protection sequence in the casino.

It also activates some "game state" modifiers. In the casino, go upstairs and walk to the right, to the room with mirror and bar entrance.

Command Action
INCREASE BACKSTAGE Change (increase) state of showroom (Cherri Tart)
INCREASE NEWSPAPER Change (increase) state of newspaper (messages)
INCREASE LAWYER Change (increase) state of lawyer (Suzi Cheatem)

Furthermore, the self-running demo of LSL3 has the same debug mode, but also includes a room-selector at the beginning. It can be activated by extracting SCRIPT.000 from the RESOURCE files (the easiest way being SCI DECODER v1.0) and in addition changing the byte at offset 0x64 to "00" (instead of the original "01"). Beware that it's not really worth it, since it's pretty much the same deal and lots of missing resources cause it to crash easily. Fun fact: The phrase to activate the debug mode in the demo (and likely early in development too) is "shit bush".

An additional option is available in the non-English versions of the game, regardless if the debug mode is activated or not. It can be activated by typing "adjust bambi": It toggles (room) information to be displayed on the menu bar. This option doesn't seem work in any of the English versions however.

Also, the self-running demo of LSL3 has the same debug mode, apart from a room-selector on the beginning. It can be activated by extracting SCRIPT.000 from the RESOURCE files (the easiest way being SCI DECODER v1.0) and in addition changing the byte at offset 0x00000064 to "00" (instead of the original "01"). Beware that it's not really worth it, since it's pretty much the same deal and lots of missing resources cause it to crash easily.


 

Mixed-up Mother Goose

Since the input is disabled, use the internal debugger to change the value of global variable 100 to 1.

Command Action
[ALT + P] Show priority screen
[ALT + C] Show control lines
[ALT + V] Show visual screen
[ALT + S] Show cast (information about all objects on screen)
[CTRL + T] Teleport (change room/scene/script)
[CTRL + D] Shows which item is in which room
[CTRL + C] Changes score to 17 out of 18
[ALT + left mouse click] Show ego information

A useless (but interesting for some nonetheless) debug menu is still partly in the game's scripts. It can be activated by extracting SCRIPT.000 from the RESOURCE files (the easiest way being SCI DECODER v1.0) and in addition changing the byte at offset 0x000026C7 to "01" (instead of the original "00"). This will activate the debug mode at the start of the game, which will also initialize the extra pulldown menus.

 

Police Quest 2

Police Quest 2 should respond to the sentence: "kiss angel 187", but somehow it doesn't work. So use the internal debugger to change the value of global variable 101 to 1.

Command Action
[ALT + P] Show priority screen
[ALT + C] Show control lines
[ALT + V] Show visual screen
[ALT + S] Show cast (information about all objects on screen)
[ALT + M] Show memory
[ALT + T] Teleport (change room/scene/script)
[ALT + I] Gives inventory item
[ALT + E] Show ego information
[SHIFT + /] Help

 

Quest for Glory / Hero's Quest

To activate the debug mode, type: "razzle dazzle root beer"

Command Action
[ALT + P] Show priority screen
[ALT + C] Show control lines
[ALT + V] Show visual screen
[ALT + S] Show cast (information about all objects on screen)
[ALT + M] Show memory
[ALT + T] Teleport (change room/scene/script)
[ALT + I] Gives inventory item
[ALT + E] Show ego information
[ALT + B] Change amount of silvers
[ALT + X] Sets all stats to 80
[ALT + K] Change value of skills
[SHIFT + /] Help

 

Quest for Glory 2

This game does not have an internal debugger. The demo version however, does, and its interpreter can be used with the full version. This may have some restrictions, since some versions of the game use a more recent interpreter than the demo, which potentially can cause problems. Please refer to 4.1 on how to swap interpreters in the early SCI1 games.

To activate the debug mode, type: "suck blue frog"

Command Action
[ALT + P] Show priority screen
[ALT + C] Show control lines
[ALT + V] Show visual screen
[ALT + S] Show cast (information about all objects on screen)
[ALT + M] Show memory
[ALT + T] Teleport (change room/scene/script)
[ALT + I] Gives inventory item
[ALT + E] Show ego information
[ALT + B] Change amount of silvers
[ALT + L] Write to log
[ALT + K] Change value of skills
[ALT + H] Change all skills to one value
[ALT + W] Write features
[ALT + F] Shows free heap
[ALT + G] Path Writer
[ALT + U] Show cast 2?
[ALT + N] Write note
[ALT + Z] Exit game
[CTRL + W] Write cast to file (for tester)
[SHIFT + /] Help

 

Space Quest 3

To activate the debug mode, type: "backstage pass"

Command Action
TP Teleport (change room/scene/script)
[ALT + E] Show ego information
[ALT + R] Show current room number
[ALT + Y] Assign object
[ALT + P] Show priority screen
[ALT + H] Show free heap
[ALT + C] Show control lines
[ALT + V] Show visual screen
[ALT + Z] Quit

Another option is available in the starting room of the game: Type "QA" to get a selection screen with the choice between various game states (in space, arriving on different planets, ending).

 

Debug mode in SCI1 games

SCI1 is a whole different story. The internal debugger has been removed from pretty much every (public) release of the games. You can still use the key combination [SHIFT + SHIFT + MINUS], but it will throw you out of the game, due to the absence of the debugger. That said, internal SCI1 debuggers are not non-existant (really early versions, like the interpreter used with "Jones in the Fast Lane" still have their debugger) and work just like the SCI0 ones.

However, script debuggers have survived in a bunch of games. The way of activating them depends mainly on the version of the SCI interpreter.

SCI1 games (interpreter version < 1.001.000) do not have a standard way of activating the script debugger (atleast, I haven't found one yet).

SCI1.1 games (interpreter versions > 1.001.000) are activated by extracting the debug script from the packed RESOURCE files. Some kind of routine checks if the file is present in the game directory (and not just in the RESOURCE files) and the debug mode gets activated. An empty file won't do the trick, since the external scripts override the ones in the packed resource.

 

Internal Debugger

Since the SCI1 internal debugger is pretty much the same as the one found in the SCI0 games, refer to chapter 4.1 on its usage. Currently, the following SCI1 games with an internal debugger are known:

  • Jones in the Fast Lane (both CGA/EGA/Tandy and VGA disk releases)
  • Jones in the Fast Lane (CD-ROM version, only the SCIDHV executable)
  • Mixed-Up Mother Goose (1990 CD-ROM version, only the SIERRADZ executable)
  • XMAS Card 1990 (both CGA/EGA/Tandy and VGA releases)

Older SCI1 interpreters (pre-1991) can be swapped with other (newer) ones, which creates the possibility to use the debugger within other games. The best option is to use the XMAS Card 1990 interpreters, since they are freely available, come in both video modes (which has to match the game), include a parser and are the last pre-1991 interpreters made. So all in all it renders them compatible for all early SCI1 games. Often the games get too buggy to play. As of yet, trail-and-error is the key here.

 

SCI version < 1.001.000 (SCI1)

There's no known standard way of activating the script debugger.

 

Specific SCI1 Game Debug Modes

King's Quest 5 (Disk version)

This unusual way of activating the debug mode is only found in game versions BELOW 0.000.062. I'm currently aware of the following versions:

  • King's Quest 5 EGA 0.000.055 (interpreter version 1.000.058)
  • King's Quest 5 VGA 0.000.051 (interpreter version 1.000.060)

To activate the debug mode, perform the following steps, while in the game:

  • Click on the question mark (located in the icon bar - help function)
  • Click on "HELP"
  • Click on "EXIT"
Command Action Notes
ALT + C] Clear flag  
[ALT + D] Show free memory Doesn't seem to do anything
[ALT + I] Get inventory item  
[ALT + S] Set flag  
[ALT + R] Show room info  
[ALT + T] Teleport (change room/scene/script)  
[ALT + W] Feature writer This option is removed and crashes the game
[ALT + X] Exit game instantly  
[ALT + Z] Exit game  

Note that the activation procedure has to be repeated for each time you use an option! To overcome this annoying feat, extract SCRIPT.000 from the RESOURCE files and use the table below to know which byte to change in your version. While you're at it, you can also change a byte to enable the debug mode from start.

  Remove deactivation Enable debug from start
  offset org new offset org new
King's Quest 5 EGA 0.000.055 0xB77 00 01 0x3A6A 00 01
King's Quest 5 VGA 0.000.051 0xB75 00 01 0x3A66 00 01
King's Quest 5 (CD-ROM version)

Unlike the diskette version, the CD-ROM version has a debug mode that cannot be activated in-game. An older 0.SCR in the RESOURCE file reveals that originally the version number was checked in order to activate the debug mode (a routine like used in Police Quest 3, but not functioning in this case). The 0.SCR as used by the game is a newer version, residing outside the RESOURCE file. Enable the debug mode by editing this script and changing the byte at offset 0x877 to "01" (instead of the original "00").

Command Action Notes
[ALT + C] Clear flag  
[ALT + F] Show free memory  
[ALT + G] Switch items from inventory?  
[ALT + I] Get inventory item  
[ALT + J] Playing?  
[ALT + S] Set flag  
[ALT + R] Show room info  
[ALT + T] Teleport (change room/scene/script)  
[ALT + W] Feature writer This option is removed and crashes the game
[ALT + X] Exit game instantly  
[ALT + Y] Play sound  
[ALT + Z] Exit game?  
Leisure Suit Larry 5

This game has several debug features, but I've not been able to get them activated all at once, if it's possible at all. It looks like the debug mode originally was activated by clicking the letter "O" of the "Hollywood" sign outside Larry's workplace, but this does not work (at least not instantly).

A rather crude way of activating the debug mode is extracting 0.SCR from the RESOURCE files and change the byte at offset 0xB76 to "00" (instead of the original "24"). This only works with the VGA version of the game; the activation code is removed in the CGA/EGA/Tandy release.

Command Action
[ALT + A] Show cast (information about all objects on screen)
[ALT + C] Show control map
[ALT + E] Show ego information
[ALT + F] Feature writer
[ALT + G] Set global variable
[ALT + H] Show global variable
[ALT + I] Get inventory item
[ALT + M] Changes amount of money (dollars / silvers)
[ALT + P] Show priority map
[ALT + R] Show room info / free memory
[ALT + T] Teleport (change room/scene/script)
[ALT + X] Exit game
[ALT + Z] Exit game
[Left mouse click + ALT] Instant movement
[Left mouse click + CTRL + LSHIFT] Show ego information
[Left mouse click + CTRL + RSHIFT] Show room info / free memory
[Left mouse click + CTRL + ALT] Show position

As mentioned, there are other debug features: While on the plane, a menu is available to select which dream-interlude will play. A way of activating it would be extracting script 320 and changing the byte at offset 0x14 to "1C" (instead of the original "1A"). Apart from that, there also seems to be a way to skip the copy-protection sequence.

Police Quest 3

Rename/remove the file "version" in your PQ3 directory, or set the attribute to "read-only".

This will give you some options at the beginning to configure which flags should be set and where/when you will start the game (most don't work.)

 

Space Quest 4 (beta)

Somewhere in 1991, the cracking group The Humble Guys released a beta version of Space Quest 4. I suspect it had version number 1.052 (I found some saves of the beta), but the first sales release had that too, so far for that lead.

However, someone named "Beamer" typed up a list back then describing the functions. The debug mode doesn't need activation, offers a room selector at the beginning

Command Action Notes
[ALT + A] Show cast information (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas) This option is removed and crashes the game
[ALT + C] Show control map  
[ALT + D] DebugOn toggle (internal debugger on room change) Works, but crashes on room change since the debugger is unavailable
[ALT + E] Show ego information  
[ALT + F] Show free memory  
[ALT + G] Set global variable  
[ALT + I] Get inventory item  
[ALT + M] Gives 20 buckazoids/money  
[ALT + N] QA logger  
[ALT + P] Show priority map  
[ALT + R] Show room info  
[ALT + T] Teleport (change room/scene/script)  
[ALT + W] Feature writer This option is removed and crashes the game
[ALT + Y] Adjust vanishing point  
[ALT + Z] Exit game  

 

SCI version > 1.001.000 (SCI1.1)

At the time of writing, VAG's SCIResDump can be used for games using an interpreter > 1.001.000. This is a bit tricky, but beats any other manual method. Refer to its documentation on further use. When dumping the files, it would be advisable to dump, apart from the SCR file, the accompanying HEP and TEX file. Some debug modes will not work properly without them.

Besides giving you the usual debug options, some games will give the "Where to?" dialog. Basically, this is a dialog giving you the opportuninty to set various flags/variables at the beginning of the game, so you can for example start halfway in the game or so.

 

Specific SCI1.1 Game Debug Modes

EcoQuest 2

The "magic" script is 98. Extract 98.SCR & 98.HEP

This debug mode however, is partially removed or something. Only the "Where to?" room select dialog on start will appear, the rest of the keys won't work.

 

Freddy Pharkas: Frontier Pharmacist

The "magic" script is 10. However, this script cannot be found in the English release of Freddy Pharkas. Extract 10.SCR/10.HEP/10.TEX from the RESOURCE.MSG file (instead of the usual RESOURCE.000) in a NON-ENGLISH(!) release. I've tested this with the German, Spanish and French release. The extracted script will work with every version of the game, also the English one.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas)  
[ALT + C] Show control map  
[ALT + D] Dialog editor  
[ALT + E] Every puzzle can be found Not sure what this does or if it works at all
[ALT + F] Show feature outlines This option is very buggy or will crash the game instantly
[ALT + G] Set global variable  
[ALT + H] Show global variable  
[ALT + I] Get inventory item  
[ALT + J] Justify text on screen  
[ALT + K] Show palette  
[ALT + L] Set flag  
[ALT + M] Clear flag  
[ALT + N] Show flag  
[ALT + O] QA logger  
[ALT + P] Show priority map  
[ALT + Q] Set detail to 1 This option is very buggy or will crash the game instantly
[ALT + R] Show room info / free memory This option is very buggy or will crash the game instantly
[ALT + S] Show string or message  
[ALT + T] Teleport (change room/scene/script) This option is very buggy or will crash the game instantly
[ALT + U] Give HandsOn (return user control) Not sure what this does or if it works at all
[ALT + V] Show visual map  
[ALT + W] Feature writer  
[ALT + X] Exit game  
[ALT + Y] Stuff or unstuff a clue Not sure what this does or if it works at all
[ALT + Z] Exit game  
[SHIFT + /] Help  
[Left mouse click + ALT] Instant movement This option is very buggy or will crash the game instantly
[Left mouse click + CTRL + LSHIFT] Show ego This option is very buggy or will crash the game instantly
[Left mouse click + CTRL + RSHIFT] Show room This option is very buggy or will crash the game instantly
[Left mouse click + CTRL + ALT] Show position  

 

Leisure Suit Larry 6

The "magic" script is 911. Extract 911.SCR/911.HEP/911.TEX. Besides giving you a "Where to?" dialog at the beginning.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas)  
[ALT + C] Show control map  
[ALT + D] DebugOn toggle (internal debugger on room change) Doesn't seem to do anything
[ALT + E] Show ego information  
[ALT + F] Set flag / clear  
[ALT + G] Set global variable  
[ALT + H] Show features  
[ALT + I] Get inventory item  
[ALT + L] Logfile  
[ALT + M] Show free memory  
[ALT + P] Show priority map  
[ALT + Q] Show cursor coordinates  
[ALT + R] Show room info  
[ALT + S] Updating cast elements  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + V] Show visual map  
[ALT + W] Feature writer  
[ALT + X] Exit game  
[ALT + Y] Adjust vanishing point  
[ALT + Z] Exit game  
[SHIFT + /] Help  

 

Pepper's Adventures In Time

The "magic" script is 880. Extract 880.SCR/880.HEP/880.TEX.

Besides giving you a "Where to?" dialog, it activates the following options:

Command Action
[ALT + A] Show cast (information about all objects on screen)
[ALT + B] Polygon editor (edit walking areas)
[ALT + C] Show control map
[ALT + D] Place an actor
[ALT + E] Show ego information
[ALT + F] Show feature outlines
[ALT + G] Set global variable
[ALT + H] Show global variable
[ALT + I] Get inventory item
[ALT + J] QA logger (it should "Justify text on screen", but doesn't)
[ALT + K] Show palette
[ALT + L] Set flag
[ALT + M] Clear flag
[ALT + N] Show flag
[ALT + P] Show priority map
[ALT + Q] Set detail to 1
[ALT + R] Show room info / free memory
[ALT + S] Show string or message
[ALT + T] Teleport (change room/scene/script)
[ALT + U] Give HandsOn (return user control)
[ALT + V] Show visual map
[ALT + W] Feature writer
[ALT + Y] Stuff or unstuff a clue (or some sort of "Change ego" function)
[ALT + X] Exit game
[ALT + Z] Exit game
[SHIFT + /] Help

 

Police Quest (SCI remake)

The "magic" script is 899. Extract 899.SCR/899.HEP/899.TEX. To activate the debug mode in this case, they should be first renamed to 702.SCR/702.HEP/702.TEX.

It activates the following options:

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas) This option is removed and crashes the game
[ALT + C] Show control map  
[ALT + D] Place an actor This option is very buggy
[ALT + E] Show ego information  
[ALT + F] Show feature outlines  
[ALT + G] Set global variable  
[ALT + H] Show global variable  
[ALT + I] Get inventory item  
[ALT + J] Justify text on screen  
[ALT + K] Show palette  
[ALT + L] Set flag  
[ALT + M] Clear flag  
[ALT + N] QA logger (it should "Show flag", but doesn't)  
[ALT + O] QA logger  
[ALT + P] Show priority map  
[ALT + Q] Set detail to 1 Not sure what this does or if it works at all
[ALT + R] Show room info / free memory  
[ALT + S] Show string or message  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control) Not sure what this does or if it works at all
[ALT + V] Show visual map  
[ALT + W] Feature writer This option is removed and crashes the game
[ALT + X] Exit game  
[ALT + Z] Exit game  
[SHIFT + /] Help  

 

Quest for Glory (SCI remake)

The "magic" script is 298. However, it's not available anymore in the game's resource files. So to activate the debug mode, debug scripts from another game should be used. You can use the script from either Laura Bow 2 or Police Quest (SCI remake). They should be first renamed to 298.SCR/298.HEP/298.TEX.

Now the "Where to?" dialog works, while the remaining functions don't. Perhaps the scripts used are not fully compatible with this game.

 

Quest for Glory 3

The "magic" script is 18. However, it's not available anymore in the game's resource files. So to activate the debug mode, debug scripts from another game should be used. You can use the script from either The Dagger of Amon Ra or Police Quest (SCI remake). The files should be renamed to 18.SCR/18.HEP/18.TEX.

Now the "Where to?" dialog works, while the remaining functions don't. Perhaps the scripts used are not fully compatible with this game.

 

Slater & Charlie Go Camping

The "magic" script is 880. However, this script is removed from the final release. The debug script used in Freddy Pharkas is its closest relative, so get it and rename it to 880.SCR/880.HEP. You should NOT rename 10.TEX, as it would break the "Show room info / free memory" command. Because of the original debug script being number 10, room 10 in the game becomes unplayable after activation.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas) This option is removed / incompatible and crashes the game
[ALT + C] Show control map  
[ALT + D] Dialog editor This option is removed / incompatible and crashes the game
[ALT + E] Every puzzle can be found Not sure what this does or if it works at all
[ALT + F] Show feature outlines This option is removed / incompatible and crashes the game
[ALT + G] Set global variable  
[ALT + H] Show global variable  
[ALT + I] Get inventory item This option is removed / incompatible and crashes the game
[ALT + J] Justify text on screen This option is removed / incompatible and crashes the game
[ALT + K] Show palette  
[ALT + L] Set flag Not sure what this does or if it works at all
[ALT + M] Clear flag This option is removed / incompatible and crashes the game
[ALT + N] Show flag Not sure what this does or if it works at all
[ALT + O] QA logger This option is removed / incompatible and crashes the game
[ALT + P] Show priority map  
[ALT + Q] Set detail to 1 Not sure what this does or if it works at all
[ALT + R] Show room info / free memory  
[ALT + S] Show string or message  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control) This option is removed / incompatible and crashes the game
[ALT + V] Show visual map  
[ALT + W] Feature writer  
[ALT + X] Exit game  
[ALT + Y] Stuff or unstuff a clue Not sure what this does or if it works at all
[ALT + Z] Exit game  
[SHIFT + /] Help  
[Left mouse click + ALT] Instant movement This option is removed / incompatible and crashes the game
[Left mouse click + CTRL + LSHIFT] Show ego Not sure what this does or if it works at all
[Left mouse click + CTRL + RSHIFT] Show room  
[Left mouse click + CTRL + ALT] Show position  

 

Space Quest 5 (beta)

The Space Quest series seem to be the major victim of leaked betas at Sierra. A Space Quest 5 beta version was released by some group, back in 1993. This beta was actually a reviewer's copy, included a script debugger (but no internal debugger) and works just like most of them. This is for version 0.028.

Command Action
[ALT + E] Show ego information
[ALT + R] Show room info / free memory
[ALT + O] QA logger
[ALT + P] Show priority map
[ALT + H] Show global variable
[ALT + J] Show cast (information about all objects on screen)
[ALT + K] Show palette
[ALT + C] Show control map
[ALT + V] Show visual map
[ALT + N] Show flag

 

The Dagger of Amon Ra

This probably is the buggiest debug mode, thus not really interesting. The "magic" script (10), can be found in the CD-ROM version's resource files only, but can be applied to both the floppy and CD version. So extract 10.SCR/10.HEP/10.TEX to the game directory.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen) This option is very buggy or will crash the game instantly
[ALT + B] Polygon editor (edit walking areas) This option is removed and crashes the game
[ALT + C] Show control map  
[ALT + D] Place an actor This option is very buggy or will crash the game instantly
[ALT + E] Show ego information This option is very buggy or will crash the game instantly
[ALT + F] Show feature outlines This option is very buggy or will crash the game instantly
[ALT + G] Set global variable  
[ALT + H] Show global variable  
[ALT + I] Get inventory item This option is very buggy or will crash the game instantly
[ALT + J] Justify text on screen Not sure what this does or if it works at all
[ALT + K] Show palette  
[ALT + L] Set flag  
[ALT + M] Clear flag  
[ALT + N] Show flag  
[ALT + O] QA logger This option is removed and crashes the game
[ALT + P] Show priority map  
[ALT + Q] Set detail to 1 This option is removed and crashes the game
[ALT + R] Show room info / free memory This option is very buggy or will crash the game instantly
[ALT + S] Show string or message This option is very buggy or will crash the game instantly
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control) This option is very buggy or will crash the game instantly
[ALT + V] Show visual map  
[ALT + W] Feature writer This option is removed and crashes the game
[ALT + X] Exit game  
[ALT + Y] Stuff or unstuff a clue This option is very buggy or will crash the game instantly
[ALT + Z] Exit game  
[SHIFT + /] Help  
[Left mouse click + ALT] Instant movement This option is very buggy or will crash the game instantly
[Left mouse click + CTRL + LSHIFT] Show ego This option is very buggy or will crash the game instantly
[Left mouse click + CTRL + RSHIFT] Show room This option is very buggy or will crash the game instantly
[Left mouse click + CTRL + ALT] Show position  

 

SCI32

In the beginning, SCI32 games had the same activation procedure as SCI1.1 games. In this FAQ, this will be called the "Traditional" method. However, at a certain point, this procedure got replaced by the "CLASSES" method. Both are explained below.

 

Internal Debugger

There is currently one SCI32 interpreter known with an internal debugger. It's bundled with a rare Gabriel Knight 2 demo and can be activated by pushing the [`] key, usually above [TAB].

Options:

Command Action
[Q] Quit game
[`] Toggle debug
[SHIFT + `] Check memory
[/] Toggle menu
[B] Set breakpoint - Object, method
[SHIFT + B] Set breakpoint - Object, method (sticky)
[N] Set breakpoint - Script, offset
[SHIFT + N] Set breakpoint - Script, offset (sticky)
[K] Set breakpoint - Kernal call
[SHIFT + K] Set breakpoint - Kernal call (sticky)
[T] Set breakpoint - Changed memory
[SHIFT + R] Break out of current routine
[SHIFT + C] Clear all breakpoints
[F7] Step by source line
[F8] Step across source line
[ENTER] Proceed single step
[TAB] Step across send
[M] Change display mode
[A] Inspect ID in accumulator
[C] Inspect current object
[I] Inspect object or memory
[F] Show largest memory
[S] Show sends
[R] Show resources
[O] Show objects in heap
[SHIFT + O] Show objects with adresses
[P] Show palette
[G] Edit global variable
[L] Edit local variable
[E] Edit memory
[V] Show version information
[SHIFT + /] Help

Note that these are case sensitive, so [CAPS LOCK] should be deactivated.

This particular interpreter also support the following command line parameters:

-c Cursor display for resource loading (e.g. -c958 for cursor 958)
-E Extract resources (in VOLs) to current directory (e.g. -E*.v56)
-i Integrity checking(?) (default is on; use -i0 to turn off)
-k Set kernel calls between integrity checks (default is 50,000)
-m Max. memory to use (examples: -m1M -m1024K -m1048576 -m$fffff)
-p Play digital audio sample (examples: -P100.WAV -PA0010203.045)

So to use this, start the game using a command line, e.g. "SCIW -i0 -m1M".

 

"Traditional" method

The "Traditional" method is the same method as the SCI1.1 one: It relies on extracting scripts from the RESOURCE or RESMAP file. Again, at the time of writing, VAG's SCIResDump is the tool to use. Please refer to its documentation on further use.

 

Specific SCI32 Game "Traditional" Debug Modes

Gabriel Knight (CD-ROM version)

The "magic" script is 99. Extract 99.SCR/99.HEP.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas) This option is removed and crashes the game
[ALT + C] Show control map Doesn't seem to do anything
[ALT + D] DebugOn toggle (internal debugger on room change) Doesn't seem to do anything
[ALT + F] Set flag / clear  
[ALT + G] Set global variable  
[ALT + H] Help  
[ALT + I] Get inventory item  
[ALT + L] Logfile  
[ALT + M] Show free memory  
[ALT + P] Show priority map Doesn't seem to do anything
[ALT + Q] Show cursor coordinates  
[ALT + R] Show room info  
[ALT + S] Updating cast elements  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + V] Show visual map Doesn't seem to do anything
[ALT + W] Feature writer Doesn't seem to do anything
[ALT + X] Exit game  
[ALT + Y] Adjust vanishing point This option is removed and crashes the game
[ALT + Z] Position ego at cursor  

 

King's Quest 7

The "magic" script is 99. Extract 99.SCR/99.HEP.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas)  
[ALT + D] DebugOn toggle (internal debugger on room change) Doesn't seem to do anything
[ALT + E] Show ego information  
[ALT + F] Set flag / clear  
[ALT + G] Set global variable  
[ALT + H] Help  
[ALT + I] Get inventory item  
[ALT + J] Load picture  
[ALT + K] Show palette  
[ALT + L] Logfile  
[ALT + M] Show free memory  
[ALT + P] Position ego at cursor  
[ALT + Q] Show cursor coordinates  
[ALT + R] Show room info  
[ALT + S] Updating cast elements  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + V] Show room polygons  
[ALT + W] Feature writer This option is removed and crashes the game
[ALT + X] Exit game  
[ALT + Y] Adjust vanishing point This option is removed and crashes the game
[CTRL + B] Capture screenshot (in BMP format)  
[CTRL + S] Sound test  
[SHIFT + /] Help  

 

Phantasmagoria

The "magic" scripts are 21 and 24. Extract 21.SCR/21.HEP/21. To get the "Where to?" dialog extractMSG/24.SCR/24.HEP/24.MSG.

Command Action Notes
[ALT + B] Capture screenshot (in BMP format) This option is removed and crashes the game
[ALT + A] Show cast (information about all objects on screen)  
[ALT + D] Drop inventory item  
[ALT + E] Show ego information  
[ALT + F] Show features  
[ALT + G] Show/set/clear flag  
[ALT + I] Get inventory item  
[ALT + L] Load picture Doesn't seem to do anything
[ALT + O] Polygon editor (edit walking areas) This option is removed and crashes the game
[ALT + P] Position editor  
[ALT + Q] Robot compliant form  
[ALT + R] Show room info  
[ALT + S] Scaler tools  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + W] Feature writer This option is removed and crashes the game
[ALT + X] Exit game  
[CTRL + I] Actor info  
[CTRL + S] Sound test  
[SHIFT + /] Help  

 

Police Quest 4 (Disk version)

The "magic" script is 1. Extract 1.SCR/1.HEP.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + D] Dialog editor Doesn't seem to do anything
[ALT + E] Show ego information  
[ALT + F] Show features Doesn't seem to do anything
[ALT + I] Get inventory item  
[ALT + J] Justify text on screen This option is very buggy or will crash the game instantly
[ALT + K] Show palette Doesn't seem to do anything
[ALT + O] Create obstacles This option is very buggy or will crash the game instantly
[ALT + P] Show priority map Doesn't seem to do anything
[ALT + R] Show room info / free memory  
[ALT + S] Switch alter ego This option is very buggy or will crash the game instantly
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + V] Show visual map Doesn't seem to do anything
[ALT + W] Feature writer Doesn't seem to do anything
[ALT + X] Exit game  
[ALT + Y] Toggle CD rooms Confirmed by a message, yet doesn't seem to do anything
[ALT + Z] Reverse palette Confirmed by a message, yet doesn't seem to do anything
[CTRL + L] QA logger Doesn't seem to do anything
[CTRL + S] Sound test  
[SHIFT + /] Help  

 

Police Quest 4 (CD-ROM version)

This isn't exactly the "traditional" method, but it does involve external scripts. Activate the debug mode by renaming/removing 4.SCR

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + D] Dialog editor Doesn't seem to do anything
[ALT + E] Show ego information  
[ALT + F] Show features Doesn't seem to do anything
[ALT + I] Get inventory item  
[ALT + J] Justify text on screen Doesn't seem to do anything
[ALT + K] Show palette Doesn't seem to do anything
[ALT + O] Create obstacles Doesn't seem to do anything
[ALT + P] Show priority map Doesn't seem to do anything
[ALT + R] Show room info / free memory  
[ALT + S] Switch alter ego Doesn't seem to do anything
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + V] Show visual map Doesn't seem to do anything
[ALT + W] Feature writer Doesn't seem to do anything
[ALT + X] Exit game  
[ALT + Y] Toggle CD rooms Confirmed by a message, yet doesn't seem to do anything
[ALT + Z] Reverse palette Confirmed by a message, yet doesn't seem to do anything
[CTRL + L] QA logger Doesn't seem to do anything
[CTRL + S] Sound test  
[SHIFT + /] Help  
[Left mouse click + ALT] Instant movement  
[Left mouse click + CTRL + LSHIFT] Show ego  
[Left mouse click + CTRL + RSHIFT] Show room  
[Left mouse click + CTRL + ALT] Show position This option is very buggy or will crash the game instantly

 

Quest for Glory 4 (Disk version)

The "magic" script is 18. Extract 18.SCR/18.HEP.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Change amount of money  
[ALT + C] Learn a new spell  
[ALT + D] DebugOn toggle (internal debugger on room change) Doesn't seem to do anything
[ALT + E] Show ego information & free memory  
[ALT + F] Show features Doesn't seem to do anything
[ALT + G] Set flag / clear  
[ALT + H] Set hour of the day  
[ALT + I] Get inventory item  
[ALT + K] Set one of the ego's skills  
[ALT + M] Show free memory  
[ALT + O] Create obstacles Doesn't seem to do anything
[ALT + P] Show priority map Doesn't seem to do anything
[ALT + R] Show room info  
[ALT + S] Shift user alterego(?)  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + V] Show visual map Doesn't seem to do anything
[ALT + W] Feature writer Doesn't seem to do anything
[ALT + X] Set all of the ego's skills  
[ALT + Y] Show palette Doesn't seem to do anything
[ALT + Z] Reverse palette Doesn't seem to do anything
[CTRL + L] QA logger  
[CTRL + S] Sound test  
[SHIFT + /] Help  
[Left mouse click + ALT] Instant movement  
[Left mouse click + CTRL + LSHIFT] Show ego  
[Left mouse click + CTRL + RSHIFT] Show room  
[Left mouse click + CTRL + ALT] Show position  

 

RAMA

The "magic" script is 10. Extract 10.CSC.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Capture screenshot (in BMP format) This option is awfully buggy or will crash the game instantly
[ALT + D] Drop inventory item  
[ALT + E] Show ego information  
[ALT + F] Show features Doesn't seem to do anything
[ALT + G] Show/set/clear flag  
[ALT + I] Get inventory item  
[ALT + L] Load picture Doesn't seem to do anything
[ALT + O] Polygon editor (edit walking areas)  
[ALT + P] Position editor This option is awfully buggy or will crash the game instantly
[ALT + Q] Robot compliant form  
[ALT + R] Show room info  
[ALT + S] Scaler tools This option will crash the game instantly
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + W] Feature writer  
[ALT + X] Exit game  
[CTRL + I] Actor info This option will crash the game instantly
[CTRL + S] Sound test  
[SHIFT + /] Help  

 

"CLASSES" method

The later SCI32 games (1995-1997) use the "CLASSES" method. They depend on a file in the game directory, called "CLASSES". This can be an empty file. It's checked on existance by some code in the script, if found, the debug mode gets activated. "AUTOTP" as an empty file will function too sometimes, however its purpose is not fully clear to me.

Note that the CLASSES file should NOT have an extension (like .txt, etc.)

 

Specific SCI32 Game "CLASSES" Debug Modes

Gabriel Knight 2

Activate the debug mode usings the "CLASSES" method. Besides giving you a "Where to?" dialog at the beginning.

Command Action Notes
[ALT + A] Reload room  
[ALT + B] Capture screenshot (in BMP format) This option is removed or does not work properly
[ALT + C] Show cast (information about all objects on screen)  
[ALT + E] Show ego information  
[ALT + F] Edit features  
[ALT + G] Show/set/clear flag  
[ALT + I] Get inventory item  
[ALT + P] Polygon editor (edit walking areas) This option is removed or does not work properly
[ALT + R] Show room info / free memory(?)  
[ALT + S] Scaler tools This option is removed or does not work properly
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + M] Show free memory  
[ALT + X] Exit game  
[CTRL + S] Sound test  
[SHIFT + /] Help  

 

There are some more debug/tester functions in this game. They can be accessed by teleporting to room 98. This will activate "The Elite Tester V1.0":

Command Action Notes
[ALT + A] AVI player This option is removed or does not work properly
[ALT + D] DebugOn toggle (internal debugger on room change) Doesn't seem to do anything
[ALT + I] Toggle full screen  
[ALT + O] Polygon editor (edit walking areas) This option is removed or does not work properly
[ALT + P] Toggle palette This option is removed or does not work properly
[ALT + S] Scaler tools This option is removed or does not work properly
[ALT + T] Teleport (change room/scene/script)  
[ALT + V] VMD player  
[CTRL + D] Unload current view  
[CTRL + F] Forward (?)  
[CTRL + S] Play sound  
[CTRL + P] Play sound effect  
[CTRL + B] Actor lastCel(?)  
[CTRL + R] Reset room(?)  
[M] Toggle mover(?) Doesn't seem to do anything
[S] Manual toggle scaler(?)  
[P] Picture(?)  
[V] View(?)  
[=] Toggle picture(?)  
[E] EndLoop(?)  
[B] BegLoop(?)  
[L] Loop(?)  
[H] Hide/show actor(?)  
[K] Normalize actor(?)  
[F9] Set Pri(?)  
[I] Current actor information(?)  
[N] nextCel-lastCel(?)  
[ALT + N] Previous cel  
[0]-[9] Actors  
[O] Open robot  
[F] Advance robot frame  
[R] Retreat robot frame  
[DELETE] Delete robot frame This option is removed or does not work properly
[CTRL + C] Tag robot frame for cue  
[ALT + R] Play robot  
[E] Play robot  
[T] Terminate robot  
[CTRL + I] Show robot info  
[D] Display single robot frame  
[,] Scroll large pics left and right  
[CTRL + M] Change scroll step size  
[CTRL + N] Reset plane rectangle (for scrolled pics)  
[SHIFT + /] Help  

 

Leisure Suit Larry 7

Activate the debug mode using the "CLASSES" method and when in the game, press both SHIFT keys and the PLUS key located at the NUMERIC keypad at the same time. This only seems to work with the DOS version of the game. The key combination is not needed (for both versions) at (for instance) the main menu of the game.

Command Action
[ALT + A] Add view
[ALT + B] Capture screenshot (in BMP format)
[ALT + C] Show cast (information about all objects on screen)
[ALT + D] Show current view information
[ALT + E] Show ego information
[ALT + F] Edit features
[ALT + G] Show/set/clear flag
[ALT + H] Show features & obstacles
[ALT + I] Get inventory item
[ALT + J] Load picture
[ALT + K] Blink current view(?)
[ALT + M] Dump debug log
[ALT + N] New palette
[ALT + P] Polygon editor (edit walking areas)
[ALT + R] Show room info / free memory
[ALT + S] Scaler tools
[ALT + T] Teleport (change room/scene/script)
[ALT + U] Give HandsOn (return user control)
[ALT + X] Exit game
[ALT + Y] Show polygons
[CTRL + C] Check audio card
[CTRL + G] Give ego necessary items for room
[CTRL + L] Log errors
[CTRL + R] Play a robot
[CTRL + D] Sound test
[SHIFT + /] Help

 

Numeric keypad keys:

Command Action
[DELETE] Delete current object
[8] Rotate current (actor) right
[2] Rotate current (actor) left
[4] Decrease current (prop) cel
[6] Increase current (prop) cel
[1] Decrease current (prop) loop
[3] Increase current (prop) loop

 

Space Quest 6

Activate the debug mode using the "CLASSES" method. Besides giving you a "Where to?" dialog at the beginning.

Command Action
[ALT + A] Show cast (information about all objects on screen)
[ALT + B] Capture screenshot (in BMP format)
[ALT + E] Show ego information
[ALT + F] Edit features
[ALT + G] Show/set/clear flag
[ALT + I] Get inventory item
[ALT + O] Get inventory item (other half)
[ALT + P] Edit polygons
[ALT + R] Show room info / free memory
[ALT + S] Scaler tools
[ALT + T] Teleport (change room/scene/script)
[ALT + U] Give HandsOn (return user control)
[ALT + X] Exit game
[CTRL + S] Sound test
[SHIFT + /] Help

Note that this debug mode is buggy!

 

Other method(s)

One game (currently) hasn't got the usual debug mode. Nevertheless, it's not really an "easter egg" either, so this section was created.

 

Leisure Suit Larry 6 (SVGA CD version)

This game has no real debug mode (anymore), but yet it had some leftovers of one, which were actually worth to mention. Trigger certain actions by clicking 4 times with the "hand icon" on the following list of objects:

FRONT DESK LOBBY::

Command Action
Left chandelier Gives stuff to fix cellulite machine
Right chandelier The maid's cart is now upstairs
Ashtray Gives you ThunderBird's sequence
Counter door Gives you Char's sequence
Counter top Gives current free memory

HALL WITH ELEVATOR:

Command Action
Plant above elevator Shablee has the gown and gives Larry the condom and champagne

LARRY'S ROOM:

Command Action
Overhang above toilet door Gets the plumber to work on sink/toilet
Right-most plant Choice between certain events to execute

LARRY'S TOILET:

Command Action
Towel rack Gives the towel, toilet cover, toilet paper, hand creme, brochure and the wash cloth.

STAIRS LEADING TO BEACH:

Command Action
Big tree Gives you Shablee's sequence

PART OF THE LOBBY WITH SWIMMING POOL ENTRANCE TO THE NORTH:

Command Action
Right sculpture Gives the swim suit, your room key and the inflatable beaver

END OF THE LOBBY (TO THE EAST):

Command Action
Right sculpture Gives matches for Art

ROSE'S ROOM (OR WHEN LOOKING AT HER):

Command Action
Bottle of grease Gives flowers for Rose


Interesting fact:

When clicking 4 times on the big tree, to activate the "Shablee sequence", somehow the debug mode gets activated (sort of), because the game will react to key combinations used in debug. However, being removed, it will terminate the game directly with the error "cannot find 911.hep". Also, clicking 4 times will be reduced to 2 times.

 

Suspected of having a debug mode

The following games have some references to debug options, yet no way found to activate them, if they can be activated at all:

  • EcoQuest: The Search for Cetus
  • Mixed-Up Fairy Tales

Games that contain debug scripts, but do not have a (regular) activation routine in script 0:

  • Lighthouse: The Dark Being
  • Phantasmagoria 2: A Puzzle of Flesh
  • Police Quest SWAT