SCI Kernel Documentation/System Functions

From SCI Wiki
Jump to navigationJump to search

Official SCI Documentation

Chapter: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | Index


System Functions

Author: Jeff Stephenson

Revision by: David Slayback

 


System Functions


(Wait n)

Wait until n timer ticks (1/60th of a second) have passed since the last call to Wait. This is used to keep animation running at a constant speed -- each pass through the main loop ends with a call to Wait, so the main loop is executed at most once in a given time interval. The standard value of n is 6, leading to animation every 1/10th of a second. If more than n ticks have occurred since the last call to Wait, it returns immediately. The return value of Wait is the number of ticks more than n since the last call.


(GetTime [realTime])

With no arguments, returns the low word of the number of ticks (1/60th of a second) since the game was booted. With an argument, returns real system time in the format:

HHHH/MMMMMM/SSSSSS

 

Notes


 

Table of Contents

 

< Previous: Object Functions Next: String Functions >