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  1. AVI Resource
  2. AddToPic()
  3. Adding Troflip's alt Debugging
  4. Adding a real-time game clock to the status line
  5. Adlib Patch Resource Format Specification
  6. Advanced Said() Strings - Part 2 - Qualifying Adjectives
  7. Advanced Said() Strings - Part 3 - Prepositions
  8. Betrayed Alliance Book 1 Reviews
  9. Betrayed Alliance Book 2 Demo Reviews
  10. Checking Whether An Inventory Item Is Owned By A Room Or Actor
  11. DUC Resource
  12. Death Handler
  13. Determining location of mouse cursor
  14. Disambiguation
  15. Fonts
  16. GAME.SH
  17. GMBLAST Assembler Code Documentation
  18. Gabriel Knight Mysteries Limited Edition
  19. Game Won Message
  20. Generic Keypad class
  21. Get and Use Specific Keyboard Keys
  22. Give the ego footstep sounds
  23. Goto Statements
  24. HTML Codes for Special ASCII Characters
  25. How to keep your gTheSoundFX from interupting gTheMusic
  26. Ignoring Control Lines
  27. Inline If Statements
  28. Jeff Stephenson
  29. King's Quest 1+2+3 (GOG)
  30. King's Quest 5: Absence Makes the Heart go Yonder
  31. King's Quest 6 Inventory Items
  32. King's Quest IV Room Maps
  33. Leisure Suit Larry 4: The Case of the Missing Floppies
  34. Leveraging The Text Resources Further
  35. Looking with the right mouse button
  36. Manipulating the Parser - Part 1 - 'Complex' Nouns
  37. Manipulating the Parser - Part 2 - Addressing Actors
  38. Manual of Style
  39. Minimum Vocabulary To Compile Template Game
  40. Moving a Prop from Inventory to Room
  41. Operators
  42. Pablo Ghenis
  43. Placing Inventory Descriptions in a Text Resource
  44. Police Quest 4 Most Wanted
  45. Police Quest Collection (2006)
  46. Police Quest Collection Series
  47. Ravi's Sound Drivers
  48. Recommended Procedures for SCI Game Programming Coordinators
  49. Roberta Williams Anthology
  50. Robust Parse Part 1: A Different Way To Handle User Input

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