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  1. King's Quest VI: Heir Today, Gone Tomorrow‏‎ (36 categories)
  2. Pepper's Adventures in Time Demo‏‎ (36 categories)
  3. King's Quest IV: The Perils of Rosella‏‎ (32 categories)
  4. Colonel's Bequest‏‎ (30 categories)
  5. Quest for Glory I: So You Want to Be a Hero (EGA)‏‎ (30 categories)
  6. Phantasmagoria‏‎ (29 categories)
  7. Beast Within: A Gabriel Knight Mystery‏‎ (29 categories)
  8. Space Quest IV: Roger Wilco and the Time Rippers‏‎ (29 categories)
  9. EcoQuest 2 Demo‏‎ (28 categories)
  10. Code-Name: ICEMAN‏‎ (27 categories)
  11. Castle of Dr. Brain Demo‏‎ (27 categories)
  12. Code-Name: ICEMAN Demo‏‎ (26 categories)
  13. Phantasmagoria: A Puzzle of Flesh‏‎ (25 categories)
  14. Colonel's Bequest Demo‏‎ (25 categories)
  15. Sounder‏‎ (25 categories)
  16. King's Quest V: Absence Makes the Heart Go Yonder‏‎ (25 categories)
  17. Betrayed Alliance Book 2 Demo‏‎ (24 categories)
  18. Astro Chicken‏‎ (24 categories)
  19. EcoQuest 1 Demo‏‎ (24 categories)
  20. Space Quest 6: The Spinal Frontier‏‎ (23 categories)
  21. Dagger of Amon Ra Demo‏‎ (23 categories)
  22. Conquests of Camelot: The Search for the Grail‏‎ (23 categories)
  23. Betrayed Alliance Book 1‏‎ (23 categories)
  24. SEQTool‏‎ (22 categories)
  25. PE (SCI)‏‎ (22 categories)
  26. Conquests of Camelot Demo‏‎ (22 categories)
  27. 120 Degrees Below Zero‏‎ (21 categories)
  28. SCI Tetris‏‎ (21 categories)
  29. Hero's Quest: So You Want to Be a Hero‏‎ (21 categories)
  30. Space Quest V: The Next Mutation‏‎ (21 categories)
  31. Phantasmagoria Demo‏‎ (21 categories)
  32. EcoQuest: The Search for Cetus‏‎ (21 categories)
  33. TraduSCI‏‎ (21 categories)
  34. King's Quest VII: The Princeless Bride‏‎ (20 categories)
  35. Conquests of the Longbow Demo‏‎ (20 categories)
  36. Police Quest: SWAT Demo‏‎ (20 categories)
  37. Police Quest 2: The Vengeance‏‎ (20 categories)
  38. Mixed-Up Mother Goose VGA Demo‏‎ (20 categories)
  39. Christmas Card 1990 - The Seasoned Professional (EGA)‏‎ (20 categories)
  40. Quest for Glory I: So You Want to Be a Hero (VGA)‏‎ (19 categories)
  41. Fun Seekers Guide to East Madera County‏‎ (19 categories)
  42. Quest for Glory I VGA Remake Demo‏‎ (18 categories)
  43. LockerGnome Quest Redux‏‎ (18 categories)
  44. Leisure Suit Larry 1 VGA Demo‏‎ (18 categories)
  45. Police Quest: Open Season‏‎ (18 categories)
  46. Castle of Dr. Brain‏‎ (18 categories)
  47. Hero's Quest Demo‏‎ (18 categories)
  48. Quest for Glory II Demo‏‎ (18 categories)
  49. Mixed-Up Fairy Tales Demo‏‎ (18 categories)
  50. Space Quest I: The Sarien Encounter SCI‏‎ (18 categories)
  51. Lighthouse: The Dark Being‏‎ (18 categories)
  52. Space Quest I VGA Demo‏‎ (18 categories)
  53. Pepper's Adventures in Time‏‎ (17 categories)
  54. Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI‏‎ (17 categories)
  55. Realm Online, The‏‎ (17 categories)
  56. Josh Mandel‏‎ (17 categories)
  57. Hoyle Official Book of Games, Volume 2: Solitaire‏‎ (17 categories)
  58. King's Quest I: Quest for the Crown (SCI remake)‏‎ (17 categories)
  59. Space Quest 6 Demo‏‎ (17 categories)
  60. NSIS Publisher‏‎ (17 categories)
  61. Leisure Suit Larry 2 Demo‏‎ (17 categories)
  62. Aquarius: An Aquatic Experience‏‎ (17 categories)
  63. Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals‏‎ (17 categories)
  64. SCI Sound Utilities‏‎ (17 categories)
  65. Police Quest 1: In Pursuit of the Death Angel VGA‏‎ (17 categories)
  66. PostBuild‏‎ (17 categories)
  67. RAMA Demo‏‎ (17 categories)
  68. Quest for Glory IV Demo‏‎ (17 categories)
  69. Freddy Pharkas, Frontier Pharmacist‏‎ (17 categories)
  70. Space Quest III: The Pirates of Pestulon‏‎ (17 categories)
  71. Freddy Pharkas Demo‏‎ (17 categories)
  72. Leisure Suit Larry 5 Demo‏‎ (17 categories)
  73. Space Quest III Demo‏‎ (17 categories)
  74. Torin's Passage Demo‏‎ (17 categories)
  75. Island of Dr. Brain Demo‏‎ (17 categories)
  76. Christmas Card 1990 - The Seasoned Professional (VGA)‏‎ (16 categories)
  77. Hoyle Classic Games Demo‏‎ (16 categories)
  78. Gabriel Knight: Sins of the Fathers‏‎ (16 categories)
  79. Hoyle Official Book of Games, Volume 1‏‎ (16 categories)
  80. Ms. Astro Chicken: Flight of the Pullet‏‎ (16 categories)
  81. Another DG Game: I want my C64 back‏‎ (16 categories)
  82. Gabriel Knight 1 Demo‏‎ (16 categories)
  83. King's Quest VII Demo‏‎ (16 categories)
  84. Quest for Glory III: Wages of War‏‎ (16 categories)
  85. Police Quest: SWAT‏‎ (16 categories)
  86. Gabriel Knight 2 Demo‏‎ (16 categories)
  87. Circus Quest‏‎ (16 categories)
  88. Crazy Nick's Software Picks: King Graham's Board Game Challenge‏‎ (16 categories)
  89. Quest for Glory III Demo‏‎ (16 categories)
  90. New Year's Mystery‏‎ (16 categories)
  91. Slater & Charlie Demo‏‎ (16 categories)
  92. Crazy Nick's Software Picks: Leisure Suit Larry's Casino‏‎ (16 categories)
  93. Shivers Demo‏‎ (16 categories)
  94. SCI-Man‏‎ (16 categories)
  95. King's Quest IV Demo‏‎ (16 categories)
  96. RAMA‏‎ (16 categories)
  97. Crazy Nick's Software Picks: Parlor Games with Laura Bow‏‎ (16 categories)
  98. Soulshade Asylum‏‎ (16 categories)
  99. Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance‏‎ (16 categories)
  100. Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work‏‎ (16 categories)
  101. King's Quest I SCI Demo‏‎ (16 categories)
  102. Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack‏‎ (16 categories)
  103. Police Quest 2 Demo‏‎ (16 categories)
  104. Torin's Passage‏‎ (16 categories)
  105. Soundbox‏‎ (16 categories)
  106. Leisure Suit Larry 6: Shape Up or Slip Out!‏‎ (16 categories)
  107. Hoyle Classic Card Games Demo‏‎ (16 categories)
  108. Gem Scenario‏‎ (16 categories)
  109. Gumby's SCI Tools‏‎ (16 categories)
  110. Police Quest 3 Demo‏‎ (16 categories)
  111. Lighthouse Demo‏‎ (16 categories)
  112. Farm Nightmare‏‎ (16 categories)
  113. Manic Mansion‏‎ (16 categories)
  114. Jones in the Fast Lane‏‎ (15 categories)
  115. Ocean Battle‏‎ (15 categories)
  116. Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)‏‎ (15 categories)
  117. Winter Wonderland‏‎ (15 categories)
  118. Dagger of Amon Ra, The‏‎ (15 categories)
  119. Hoyle Official Book of Games: Volume 3 Demo‏‎ (15 categories)
  120. King's Questions‏‎ (15 categories)
  121. Leisure Suit Larry 3 Demo‏‎ (15 categories)
  122. Robert Heitman‏‎ (15 categories)
  123. Slater & Charlie Go Camping‏‎ (15 categories)
  124. Dating Pool Demo, The‏‎ (15 categories)
  125. Game Audio Player‏‎ (15 categories)
  126. Mixed-Up Mother Goose Deluxe‏‎ (15 categories)
  127. Hoyle Classic Card Games‏‎ (15 categories)
  128. Sierra Christmas Card 1988‏‎ (15 categories)
  129. Inside The Chest/Behind the Developers' Shield‏‎ (15 categories)
  130. Season's Greeting Card 1992‏‎ (15 categories)
  131. Christmas 2015‏‎ (15 categories)
  132. Police Quest 3: The Kindred‏‎ (15 categories)
  133. Leisure Suit Larry 7 Demo‏‎ (15 categories)
  134. SCI Comapanion VGA Demo‏‎ (15 categories)
  135. Leisure Suit Larry: Love for Sail!‏‎ (15 categories)
  136. Police Quest 4 Demo‏‎ (14 categories)
  137. SCI Studio VGA Demo‏‎ (14 categories)
  138. Quest for Glory II: Trial by Fire‏‎ (14 categories)
  139. Edy Oliver into the Cave of Whistling Skulls‏‎ (14 categories)
  140. Cascade Quest Demo‏‎ (14 categories)
  141. SCI Narration Demo‏‎ (14 categories)
  142. Hoyle Official Book of Games, Volume 3: Great Board Games‏‎ (14 categories)
  143. King's Quest VI Demo‏‎ (14 categories)
  144. Shivers‏‎ (14 categories)
  145. Quest for Glory IV: Shadows of Darkness‏‎ (14 categories)
  146. Sound Resource (SCI)‏‎ (14 categories)
  147. Mixed-Up Mother Goose SCI‏‎ (14 categories)
  148. Island of Dr. Brain‏‎ (14 categories)
  149. Curt's Quest‏‎ (14 categories)
  150. Hoyle Classic Games‏‎ (14 categories)
  151. Brian Provinciano's SCI Tools‏‎ (14 categories)
  152. Conquests of the Longbow: The Legend of Robin Hood‏‎ (13 categories)
  153. Island of Secrets Demo‏‎ (13 categories)
  154. HUMANOID Demo‏‎ (13 categories)
  155. SCI Quest: Exploring the SCI 1.1 Engine‏‎ (13 categories)
  156. SCI Studio‏‎ (13 categories)
  157. Mixed-Up Fairy Tales‏‎ (13 categories)
  158. Bluntman and Chronic‏‎ (13 categories)
  159. Quest for the Cheat‏‎ (13 categories)
  160. Footsteps Sound Demo‏‎ (13 categories)
  161. Knight's Quest Demo‏‎ (13 categories)
  162. Dr. Jummybummy's Space Adventure 2‏‎ (13 categories)
  163. Jim's Quest 1: The Phantom Thesis‏‎ (13 categories)
  164. ZORK SCI‏‎ (13 categories)
  165. Text Views Demo‏‎ (13 categories)
  166. Mixed-Up Mother Goose VGA‏‎ (13 categories)
  167. Grostesteing: plus méchant que jamais‏‎ (13 categories)
  168. Al Pond 2: Island Quest‏‎ (13 categories)
  169. Legend of the Lost Jewel Demo‏‎ (13 categories)
  170. Robust Parse Demo‏‎ (13 categories)
  171. EcoQuest 2: Lost Secret of the Rainforest‏‎ (13 categories)
  172. LockerGnome Quest‏‎ (11 categories)
  173. SCI Companion‏‎ (11 categories)
  174. SciAudio‏‎ (11 categories)
  175. SCI Quest‏‎ (11 categories)
  176. SCI Logging Demo‏‎ (11 categories)
  177. Black Cauldron: Point and Click‏‎ (11 categories)
  178. Osama Been Skatin‏‎ (11 categories)
  179. Shivers Two: Harvest of Souls‏‎ (11 categories)
  180. BRIEF‏‎ (11 categories)
  181. SCI Capture the Flag‏‎ (11 categories)
  182. King's Quest II SCI‏‎ (10 categories)
  183. Demo Quest‏‎ (10 categories)
  184. Fonts‏‎ (9 categories)
  185. Sierra Resource Viewer‏‎ (8 categories)
  186. Eigen Lenk‏‎ (7 categories)
  187. Jacqueline Austin‏‎ (6 categories)
  188. VAG's SCI Tools‏‎ (6 categories)
  189. Phil Fortier‏‎ (6 categories)
  190. Zvika Haramaty‏‎ (6 categories)
  191. SeqMaker‏‎ (6 categories)
  192. Adding Troflip's alt Debugging‏‎ (6 categories)
  193. SCI Kernel Documentation/Window and Text Functions‏‎ (5 categories)
  194. SCI Kernel Documentation/Picture Functions‏‎ (5 categories)
  195. Douglass Herring‏‎ (5 categories)
  196. Jeremiah Nellis‏‎ (5 categories)
  197. Checking Whether An Inventory Item Is Owned By A Room Or Actor‏‎ (5 categories)
  198. Mark Wilden‏‎ (5 categories)
  199. Chris Cromer‏‎ (5 categories)
  200. Brian K. Hughes‏‎ (5 categories)
  201. Rainer De Temple‏‎ (5 categories)
  202. SCI Kernel Documentation/Graphic Screen Functions‏‎ (5 categories)
  203. Sierra Creative Interpreter‏‎ (5 categories)
  204. Said() Strings - Comprehensive Examples‏‎ (5 categories)
  205. The Script Programming Language/Control Flow‏‎ (5 categories)
  206. SCI Specifications: Chapter 4 - The Sound subsystem‏‎ (4 categories)
  207. Moving a Prop from Inventory to Room‏‎ (4 categories)
  208. Setting Screen Entry Points‏‎ (4 categories)
  209. Manipulating the Parser - Part 1 - 'Complex' Nouns‏‎ (4 categories)
  210. SCI Specifications: Chapter 5 (cont.) - Kernel functions‏‎ (4 categories)
  211. The Script Programming Language/Definitions‏‎ (4 categories)
  212. SCI Point and Click Tutorial‏‎ (4 categories)
  213. SCI Kernel Documentation/Menu Functions‏‎ (4 categories)
  214. SCI Specifications: Chapter 5 - The SCI Virtual Machine‏‎ (4 categories)
  215. Doomlazer‏‎ (4 categories)
  216. Fixing F2 (ToggleSound) issue with Companion‏‎ (4 categories)
  217. SCI Kernel Documentation/Object Functions‏‎ (4 categories)
  218. Template Game Bug Fixes‏‎ (4 categories)
  219. Ryan Slattery‏‎ (4 categories)
  220. Actor Event Triggers‏‎ (4 categories)
  221. SCI Kernel Documentation/Animation Functions‏‎ (4 categories)
  222. WordFail, syntaxFail and pragmaFail‏‎ (4 categories)
  223. Advanced Said() Strings - Part 2 - Qualifying Adjectives‏‎ (4 categories)
  224. SCI Kernel Documentation/Resource Functions‏‎ (4 categories)
  225. Word Suffixes‏‎ (4 categories)
  226. Advanced Said() Strings - Part 3 - Prepositions‏‎ (4 categories)
  227. Actor Paths with Over Views/Props‏‎ (4 categories)
  228. SCI Kernel Documentation/Debugging Functions‏‎ (4 categories)
  229. Automatic doors‏‎ (4 categories)
  230. Inline If Statements‏‎ (4 categories)
  231. Scripting Props and Acts‏‎ (4 categories)
  232. AddToPic()‏‎ (4 categories)
  233. SCI Studio Tutorial Chapter 6 - Editing Pics‏‎ (4 categories)
  234. SCI Kernel Documentation/Sound Functions‏‎ (4 categories)
  235. Robin Gravel‏‎ (4 categories)
  236. SCI Kernel Documentation/String Functions‏‎ (4 categories)
  237. Adding Sound Support‏‎ (4 categories)
  238. SCI Specifications: Chapter 3 - The Graphics subsystem‏‎ (4 categories)
  239. Determining location of mouse cursor‏‎ (4 categories)
  240. Generic Keypad class‏‎ (4 categories)
  241. SCI Kernel Documentation/Input Functions‏‎ (4 categories)
  242. Script Classes for Adventure Games/List Class‏‎ (3 categories)
  243. Robust Parse Part 1: A Different Way To Handle User Input‏‎ (3 categories)
  244. Taking Inventory Item away from character‏‎ (3 categories)
  245. The Script Programming Language/Data Types and Variables‏‎ (3 categories)
  246. SCI Parser Programmer's Reference/User Parse Trees‏‎ (3 categories)
  247. Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script‏‎ (3 categories)
  248. Script Classes for Adventure Games/Sound Class‏‎ (3 categories)
  249. Script Classes for Adventure Games/Ego Class‏‎ (3 categories)
  250. SCI Programming Language/Procedures‏‎ (3 categories)
  251. Custom Buttons‏‎ (3 categories)
  252. Adding a real-time game clock to the status line‏‎ (3 categories)
  253. SCI Kernel Documentation/List Functions‏‎ (3 categories)
  254. Script Classes for Adventure Games/Locale Class‏‎ (3 categories)
  255. Robust Parse Part 2:Object Disambiguation‏‎ (3 categories)
  256. Dithering‏‎ (3 categories)
  257. Get and Use Specific Keyboard Keys‏‎ (3 categories)
  258. Script Classes for Adventure Games/StatusLine Class‏‎ (3 categories)
  259. Script Classes for Adventure Games/EventHandler Class‏‎ (3 categories)
  260. Manipulating the Parser - Part 2 - Addressing Actors‏‎ (3 categories)
  261. Script Classes for Adventure Games/Motion Classes‏‎ (3 categories)
  262. Robust Parse Part 3:Prepositions‏‎ (3 categories)
  263. SCI Programming Language‏‎ (3 categories)
  264. Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses‏‎ (3 categories)
  265. Script Classes for Adventure Games/Timer2 Class‏‎ (3 categories)
  266. Script Classes for Adventure Games/Event Class‏‎ (3 categories)
  267. Jumping Bug‏‎ (3 categories)
  268. Script Classes for Adventure Games/Object Class‏‎ (3 categories)
  269. SCI Programming Language/Compiling SCI‏‎ (3 categories)
  270. Point and Click Tutorial: Chapter 1 - Preparing the Main Script‏‎ (3 categories)
  271. Script Classes for Adventure Games/Timer Class‏‎ (3 categories)
  272. SCI Kernel Documentation‏‎ (3 categories)
  273. Omer Mor‏‎ (3 categories)
  274. Script Classes for Adventure Games/Feature Class‏‎ (3 categories)
  275. Kawa‏‎ (3 categories)
  276. Advanced Said() Strings - Part 1‏‎ (3 categories)
  277. SCI Parser Programmer's Reference‏‎ (3 categories)
  278. Script Classes for Adventure Games/PicView Class‏‎ (3 categories)
  279. SCI Programming Language/Control Flow‏‎ (3 categories)
  280. Point and Click Tutorial: Chapter 2 - Ordering the Cursors‏‎ (3 categories)
  281. Goto Statements‏‎ (3 categories)
  282. Script Classes for Adventure Games/User Class‏‎ (3 categories)
  283. Script Classes for Adventure Games/Actor Class‏‎ (3 categories)
  284. Script Classes for Adventure Games/File Class‏‎ (3 categories)
  285. SCI Parser Programmer's Reference/Examples‏‎ (3 categories)
  286. Script Classes for Adventure Games/Prop Class‏‎ (3 categories)
  287. The Script Programming Language/Primitive Procedures‏‎ (3 categories)
  288. Boolean Expressions‏‎ (3 categories)
  289. SCI Programming Language/Data Types and Variables‏‎ (3 categories)
  290. Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room‏‎ (3 categories)
  291. Script Classes for Adventure Games/View Class‏‎ (3 categories)
  292. Actor Paths‏‎ (3 categories)
  293. SCI Kernel Documentation/Arithmetic Functions‏‎ (3 categories)
  294. Script Classes for Adventure Games/Avoider Class‏‎ (3 categories)
  295. Script Classes for Adventure Games/Game Class‏‎ (3 categories)
  296. SCI Kernel Documentation/SCI Overview‏‎ (3 categories)
  297. SCI Parser Programmer's Reference/Introduction‏‎ (3 categories)
  298. Script Classes for Adventure Games/Region Class‏‎ (3 categories)
  299. Ignoring Control Lines‏‎ (3 categories)
  300. The Script Programming Language/Procedures‏‎ (3 categories)
  301. SCI Programming Language/Definitions‏‎ (3 categories)
  302. Point and Click Tutorial: Chapter 4 - Inventory Views‏‎ (3 categories)
  303. Script Classes for Adventure Games/Block Class‏‎ (3 categories)
  304. Script Classes for Adventure Games/Global Variables‏‎ (3 categories)
  305. How to keep your gTheSoundFX from interupting gTheMusic‏‎ (3 categories)
  306. Death Handler‏‎ (3 categories)
  307. SCI Kernel Documentation/Save-Restore Game Functions‏‎ (3 categories)
  308. SCI Parser Programmer's Reference/Said Spec Trees‏‎ (3 categories)
  309. Game Won Message‏‎ (3 categories)
  310. Script Classes for Adventure Games/Room Class‏‎ (3 categories)
  311. SCI Studio Tutorial Chapter 10 - Getting Familiar With Objects‏‎ (3 categories)
  312. SCI Audio Utilities‏‎ (3 categories)
  313. Script Classes for Adventure Games/Cage Class‏‎ (3 categories)
  314. Laura Bow II Programming Style Manual‏‎ (3 categories)
  315. The Script Programming Language/Using SC‏‎ (3 categories)
  316. BriPro‏‎ (3 categories)
  317. SCI Programming Language/Files‏‎ (3 categories)
  318. Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room‏‎ (3 categories)
  319. SCI Kernel Documentation/File Functions‏‎ (3 categories)
  320. Script Classes for Adventure Games/Introduction‏‎ (3 categories)
  321. SCI Specifications: Chapter 1 - Introduction‏‎ (3 categories)
  322. Memory Management‏‎ (3 categories)
  323. SCI Parser Programmer's Reference/Said Specs‏‎ (3 categories)
  324. Script Classes for Adventure Games/RootObj Class‏‎ (3 categories)
  325. SYSTEM.SH‏‎ (3 categories)
  326. Script Classes for Adventure Games/Code Class‏‎ (3 categories)
  327. SCI Programming Language/Index‏‎ (3 categories)
  328. Script Classes for Adventure Games/InvItem Class‏‎ (3 categories)
  329. SCI Specifications: Chapter 2 - Resource files‏‎ (3 categories)
  330. SCI Parser Programmer's Reference/Said Syntax‏‎ (3 categories)
  331. Placing Inventory Descriptions in a Text Resource‏‎ (3 categories)
  332. Script Classes for Adventure Games/Script Class‏‎ (3 categories)
  333. SCI Studio Tutorial Chapter 12 - Methods and Procedures‏‎ (3 categories)
  334. Script Classes for Adventure Games/Collection Class‏‎ (3 categories)
  335. SCI Programming Language/Introduction‏‎ (3 categories)
  336. SCI Kernel Documentation/Index‏‎ (3 categories)
  337. SCI Kernel Documentation/System Functions‏‎ (3 categories)
  338. GAME.SH‏‎ (3 categories)
  339. Script Classes for Adventure Games/Inventory Class‏‎ (3 categories)
  340. SCI Parser Programmer's Reference/Tree Matching‏‎ (3 categories)
  341. Script Classes for Adventure Games/Set Class‏‎ (3 categories)
  342. SCI Studio Tutorial Chapter 13 - Conditional and Looping Statements‏‎ (3 categories)
  343. Said() Strings and the Use of Articles‏‎ (3 categories)
  344. Script Classes for Adventure Games/Cycling Classes‏‎ (3 categories)
  345. SCI Programming Language/Primitive Procedures‏‎ (3 categories)
  346. Object Oriented Programming in Script/Objects‏‎ (3 categories)
  347. GMBLAST Assembler Code Documentation‏‎ (2 categories)
  348. Mini Game List‏‎ (2 categories)
  349. Dispose All Scripts‏‎ (2 categories)
  350. SCI Studio Tutorial Chapter 9 - Elements of a Script‏‎ (2 categories)
  351. Andrew Branscom‏‎ (2 categories)
  352. Gentry Lee‏‎ (2 categories)
  353. SCI Studio Tutorial Chapter 14 - Making The Title Screen‏‎ (2 categories)
  354. Fastakilla‏‎ (2 categories)
  355. Bridget McKenna‏‎ (2 categories)
  356. Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms‏‎ (2 categories)
  357. HTML Codes for Special ASCII Characters‏‎ (2 categories)
  358. Warren Schwader‏‎ (2 categories)
  359. SCI Studio Tutorial Chapter 24 - Using The Print Procedures‏‎ (2 categories)
  360. Object Oriented Programming in Script/Sending Messages‏‎ (2 categories)
  361. Andy Hoyos‏‎ (2 categories)
  362. Christopher Whaley‏‎ (2 categories)
  363. Tammy Dargan‏‎ (2 categories)
  364. Bill Davis‏‎ (2 categories)
  365. Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script‏‎ (2 categories)
  366. JT‏‎ (2 categories)
  367. Sciviewer‏‎ (2 categories)
  368. Feyd Hark‏‎ (2 categories)
  369. Bruce J. Balfour‏‎ (2 categories)
  370. Shane Cloud‏‎ (2 categories)
  371. Recommended Procedures for SCI Game Programming Coordinators‏‎ (2 categories)
  372. Custom Slider Controls‏‎ (2 categories)
  373. SCI Studio Tutorial Chapter 25 - Customizing The Menubar‏‎ (2 categories)
  374. Adlib Patch Resource Format Specification‏‎ (2 categories)
  375. Christy Marx‏‎ (2 categories)
  376. The Script Programming Language/Files‏‎ (2 categories)
  377. Corey Cole‏‎ (2 categories)
  378. Scott Murphy‏‎ (2 categories)
  379. Shish‏‎ (2 categories)
  380. Regions and Locales‏‎ (2 categories)
  381. Manual of Style‏‎ (2 categories)
  382. Custom Windows‏‎ (2 categories)
  383. SCI Studio Tutorial Chapter 26 - Game Maintenance‏‎ (2 categories)
  384. SCI Specifications: Chapter 6 - SCI in action‏‎ (2 categories)
  385. Doug Oldfield‏‎ (2 categories)
  386. Global Said() Statements‏‎ (2 categories)
  387. Using Timers‏‎ (2 categories)
  388. SCI Studio Tutorial Chapter 17 - Creating and Using Props‏‎ (2 categories)
  389. Jane Jensen‏‎ (2 categories)
  390. Script Classes for Adventure Games‏‎ (2 categories)
  391. Resource Corruption from Rebuilding while Running‏‎ (2 categories)
  392. Marcia Bales‏‎ (2 categories)
  393. Arrays as Object Properties‏‎ (2 categories)
  394. The Script Programming Language/Introduction‏‎ (2 categories)
  395. Loopers‏‎ (2 categories)
  396. VAG‏‎ (2 categories)
  397. SCI Studio Tutorial Chapter 18 - Handling The Inventory‏‎ (2 categories)
  398. Mark Crowe‏‎ (2 categories)
  399. SCI Studio Tutorial Chapter 3 - Editing Views‏‎ (2 categories)
  400. Kelly Walker‏‎ (2 categories)
  401. Special Word Classes‏‎ (2 categories)
  402. Teresa Baker‏‎ (2 categories)
  403. Lorelei Shannon‏‎ (2 categories)
  404. SCI Studio Tutorial Chapter 19 - Creating and Using Actors‏‎ (2 categories)
  405. Jerry Moore‏‎ (2 categories)
  406. Object Oriented Programming in Script‏‎ (2 categories)
  407. Enrico Rolfi‏‎ (2 categories)
  408. Formatting Quick Reference‏‎ (2 categories)
  409. Robert Whaley‏‎ (2 categories)
  410. SCI Studio Tutorial Chapter 4 - Editing Cursors‏‎ (2 categories)
  411. Stephen Nichols‏‎ (2 categories)
  412. Phantasmagoria Stagefright‏‎ (2 categories)
  413. SCI0 Sound Drivers‏‎ (2 categories)
  414. SEQ Resource‏‎ (2 categories)
  415. King's Quest IV Room Maps‏‎ (2 categories)
  416. LSCI‏‎ (2 categories)
  417. Brandon Blume‏‎ (2 categories)
  418. Gravity Simulation in SCI‏‎ (2 categories)
  419. Lori Cole‏‎ (2 categories)
  420. SCI Studio Tutorial Chapter 1 - An Introduction To SCI Resources‏‎ (2 categories)
  421. Object Oriented Programming in Script/An Extended Example‏‎ (2 categories)
  422. Entering Code into the Wiki‏‎ (2 categories)
  423. Checking a Door's State‏‎ (2 categories)
  424. SCI Specifications‏‎ (2 categories)
  425. Roberta Williams‏‎ (2 categories)
  426. Marti McKenna‏‎ (2 categories)
  427. SCI Studio Tutorial Chapter 5 - Editing Fonts‏‎ (2 categories)
  428. Supported Syntax Highlight Languages‏‎ (2 categories)
  429. Advanced Use of Control Areas‏‎ (2 categories)
  430. Tony Caudill‏‎ (2 categories)
  431. Lou Provost‏‎ (2 categories)
  432. SCI Studio Tutorial Chapter 20 - Making An Additional Room‏‎ (2 categories)
  433. Jim Carleton‏‎ (2 categories)
  434. Object Oriented Programming in Script/Classes‏‎ (2 categories)
  435. Susan Frischer‏‎ (2 categories)
  436. Al Lowe‏‎ (2 categories)
  437. Gano Haine‏‎ (2 categories)
  438. Leveraging The Text Resources Further‏‎ (2 categories)
  439. SCI Studio Tutorial Chapter 11 - Variables‏‎ (2 categories)
  440. Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends‏‎ (2 categories)
  441. SCI Studio Tutorial Chapter 21 - Creating and Using Doors‏‎ (2 categories)
  442. Jim Walls‏‎ (2 categories)
  443. Object Oriented Programming in Script/Object Oriented Programming‏‎ (2 categories)
  444. Fan Demo List‏‎ (2 categories)
  445. Meredith Whaley‏‎ (2 categories)
  446. Design Documents‏‎ (2 categories)
  447. SCI Studio Tutorial Chapter 7 - Editing The Vocabulary‏‎ (2 categories)
  448. The Script Programming Language‏‎ (2 categories)
  449. The z-coordinate‏‎ (2 categories)
  450. Brian Provinciano‏‎ (2 categories)
  451. Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts‏‎ (2 categories)
  452. Ravi's Sound Drivers‏‎ (2 categories)
  453. ViolentValence‏‎ (2 categories)
  454. SCI Studio Tutorial Chapter 22 - Handling The Player's Score‏‎ (2 categories)
  455. John Redant‏‎ (2 categories)
  456. Object Oriented Programming in Script/Object Oriented Terminology‏‎ (2 categories)
  457. Patrick Bridgemon‏‎ (2 categories)
  458. SCI Studio Tutorial Chapter 8 - An Introduction To Scripts‏‎ (2 categories)
  459. Tables‏‎ (2 categories)
  460. Point and Click Tutorial: Chapter 10 - Point and Click Menu Views‏‎ (2 categories)
  461. Timers‏‎ (2 categories)
  462. Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors‏‎ (2 categories)
  463. HEAP Resource‏‎ (2 categories)
  464. Ravi Iyengar‏‎ (2 categories)
  465. Curt Huff‏‎ (2 categories)
  466. SCI Studio Tutorial Chapter 23 - Using The Death Handler‏‎ (2 categories)
  467. Jon Bock‏‎ (2 categories)

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