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- 120 Degrees Below Zero
- AUDIO Resource
- AVI Resource
- A Basic Tutorial for SCI1.1
- Actor Event Triggers
- Actor Paths
- Actor Paths with Over Views/Props
- Actors
- AddToPic()
- Adding 'Look' On Right Click
- Adding Sound Support
- Adding Troflip's alt Debugging
- Adding a Background and Static Objects
- Adding a Second Room
- Adding a real-time game clock to the status line
- Adlib Patch Resource Format Specification
- Advanced SCI Tutorials
- Advanced Said() Strings - Part 1
- Advanced Said() Strings - Part 2 - Qualifying Adjectives
- Advanced Said() Strings - Part 3 - Prepositions
- Advanced Use of Control Areas
- Al Lowe
- Al Pond 2: Island Quest
- Al Pond Series
- Andrew Branscom
- Andy Hoyos
- Animating Props
- Another DG Game: I want my C64 back
- Aquarius: An Aquatic Experience
- Arrays as Object Properties
- Astro Chicken
- Astro Chicken Series
- Audio Devices
- Automatic doors
- BRIEF
- Beast Within: A Gabriel Knight Mystery
- Betrayed Alliance Book 1
- Betrayed Alliance Book 1 Reviews
- Betrayed Alliance Book 2 Demo
- Betrayed Alliance Book 2 Demo Reviews
- Bill Davis
- Black Cauldron: Point and Click
- Black Cauldron Versions
- Bluntman and Chronic
- Boolean Expressions
- Brandon Blume
- BriPro
- Brian K. Hughes
- Brian Provinciano
- Brian Provinciano's SCI Tools
- Bridget McKenna
- Bruce J. Balfour
- Cascade Quest Demo
- Castle of Dr. Brain
- Castle of Dr. Brain Demo
- Checking Whether An Inventory Item Is Owned By A Room Or Actor
- Checking a Door's State
- Chris Cromer
- Christmas 2015
- Christmas Card 1990 - The Seasoned Professional (EGA)
- Christmas Card 1990 - The Seasoned Professional (VGA)
- Christopher Whaley
- Christy Marx
- Circus Quest
- Code-Name: ICEMAN
- Code-Name: ICEMAN Demo
- Colonel's Bequest
- Colonel's Bequest Demo
- Community Portal
- Conquests Series
- Conquests of Camelot: The Search for the Grail
- Conquests of Camelot Demo
- Conquests of the Longbow: The Legend of Robin Hood
- Conquests of the Longbow Demo
- Corey Cole
- Crazy Nick's Software Picks: King Graham's Board Game Challenge
- Crazy Nick's Software Picks: Leisure Suit Larry's Casino
- Crazy Nick's Software Picks: Parlor Games with Laura Bow
- Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance
- Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack
- Crazy Nick's Software Picks Series
- Curt's Quest
- Curt Huff
- Custom Buttons
- Custom Slider Controls
- Custom Windows
- Customizing the Title Screen
- DUC Resource
- Dagger of Amon Ra, The
- Dagger of Amon Ra Demo
- Dating Pool Demo, The
- Death Handler
- Demo Quest
- Design Documents
- Determining location of mouse cursor
- Disambiguation
- Dispose All Scripts
- Dithering
- Doomlazer
- Doug Oldfield
- Douglass Herring
- Dr. Brain Series
- Dr. Jummybummy's Space Adventure 2
- Dr. Jummybummy Space Adventure Series
- Dying
- EcoQuest: The Search for Cetus
- EcoQuest 1 Demo
- EcoQuest 2: Lost Secret of the Rainforest
- EcoQuest 2 Demo
- EcoQuest Series
- Edy Oliver into the Cave of Whistling Skulls
- Eigen Lenk
- Embedding Audio and Video
- Enrico Rolfi
- Entering Code into the Wiki
- FONT Resource
- Fan Demo List
- Fan SCI Release List
- Farm Nightmare
- Fastakilla
- Feyd Hark
- Fixing F2 (ToggleSound) issue with Companion
- Fonts
- Footsteps Sound Demo
- Formatting Quick Reference
- Freddy Pharkas, Frontier Pharmacist
- Freddy Pharkas Demo
- Fun Seekers Guide to East Madera County
- GAME.SH
- GMBLAST Assembler Code Documentation
- Gabriel Knight: Sins of the Fathers
- Gabriel Knight 1 Demo
- Gabriel Knight 2 Demo
- Gabriel Knight Mysteries Limited Edition
- Gabriel Knight Series
- Game Audio Player
- Game Won Message
- Gano Haine
- Gem Scenario
- Generic Keypad class
- Gentry Lee
- Get and Use Specific Keyboard Keys
- Getting Started With SCI Development
- Give the ego footstep sounds
- Global Said() Statements
- Goto Statements
- Graphical health meter
- Gravity Simulation in SCI
- Great Master Adventurer Contest
- Grostesteing: plus méchant que jamais
- Gumby's SCI Tools
- HEAP Resource
- HTML Codes for Special ASCII Characters
- HUMANOID Demo
- Hero's Quest: So You Want to Be a Hero
- Hero's Quest Demo
- Hold
- How To
- How to keep your gTheSoundFX from interupting gTheMusic
- Hoyle Classic Card Games
- Hoyle Classic Card Games Demo
- Hoyle Classic Games
- Hoyle Classic Games Demo
- Hoyle Official Book of Games, Volume 1
- Hoyle Official Book of Games, Volume 2: Solitaire
- Hoyle Official Book of Games, Volume 3: Great Board Games
- Hoyle Official Book of Games: Volume 3 Demo
- Hoyle Series
- Ignoring Control Lines
- Inline If Statements
- Inside The Chest/Behind the Developers' Shield
- Interacting with Objects
- Island of Dr. Brain
- Island of Dr. Brain Demo
- Island of Secrets Demo
- JT
- Jacqueline Austin
- Jane Jensen
- Jeff Stephenson
- Jeremiah Nellis
- Jerry Moore
- Jim's Quest 1: The Phantom Thesis
- Jim Carleton
- Jim Walls
- John Redant
- Jon Bock
- Jones in the Fast Lane
- Josh Mandel
- Jumping Bug
- Kawa
- Kelly Walker
- King's Quest 1+2+3 (GOG)
- King's Quest 4+5+6 (GOG)
- King's Quest 5: Absence Makes the Heart go Yonder
- King's Quest 6 Inventory Items
- King's Quest 7+8 (GOG)
- King's Quest Collection (2006)
- King's Quest Collection Series
- King's Quest Collector's Edition
- King's Quest I: Quest for the Crown (SCI remake)
- King's Quest II SCI
- King's Quest IV: The Perils of Rosella
- King's Quest IV Demo
- King's Quest IV Room Maps
- King's Quest I SCI Demo
- King's Quest Series
- King's Quest Source Repository
- King's Quest V: Absence Makes the Heart Go Yonder
- King's Quest VI: Heir Today, Gone Tomorrow
- King's Quest VII: The Princeless Bride
- King's Quest VII Demo
- King's Quest VI Demo
- King's Questions
- Knight's Quest Demo
- LSCI
- Laura Bow II Programming Style Manual
- Laura Bow Series
- Legend of the Lost Jewel Demo
- Leisure Suit Larry: Love for Sail!
- Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI
- Leisure Suit Larry 1 VGA Demo
- Leisure Suit Larry 2 Demo
- Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals
- Leisure Suit Larry 3 Demo
- Leisure Suit Larry 4: The Case of the Missing Floppies
- Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
- Leisure Suit Larry 5 Demo
- Leisure Suit Larry 6: Shape Up or Slip Out!
- Leisure Suit Larry 7 Demo
- Leisure Suit Larry Collection (2006)
- Leisure Suit Larry Collection Series
- Leisure Suit Larry Collector's Edition / Leisure Suit Larry's Greatest Hits and Misses
- Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)
- Leisure Suit Larry Series
- Leisure Suit Larry Source Repository
- Leisure Suit Larry Triple Pack
- Leisure Suit Larry Ultimate Pleasure Pack
- Leveraging The Text Resources Further
- Lighthouse: The Dark Being
- Lighthouse Demo
- LockerGnome Quest
- LockerGnome Quest Redux
- LockerGnome Quest Series
- Looking with the right mouse button
- Loopers
- Lorelei Shannon
- Lori Cole
- Lou Provost
- MESSAGE Resource
- Main Page
- Managing the Player’s Inventory
- Manic Mansion
- Manipulating the Parser - Part 1 - 'Complex' Nouns
- Manipulating the Parser - Part 2 - Addressing Actors
- Manual of Style
- Marcia Bales
- Mark Crowe
- Mark Wilden
- Marti McKenna
- Memory Management
- Meredith Whaley
- Message Editor 5.000
- Mini Game List
- Minimum Vocabulary To Compile Template Game
- Misc Games Source Repository
- Misc Releases Source Repository
- Mixed-Up Fairy Tales
- Mixed-Up Fairy Tales Demo
- Mixed-Up Mother Goose Deluxe
- Mixed-Up Mother Goose SCI
- Mixed-Up Mother Goose VGA
- Mixed-Up Mother Goose VGA Demo
- Mixed-Up Series
- Moving a Prop from Inventory to Room
- Ms. Astro Chicken: Flight of the Pullet
- NSIS Publisher
- New Year's Mystery
- Notes for Editors
- Object Oriented Programming in Script
- Object Oriented Programming in Script/An Extended Example
- Object Oriented Programming in Script/Classes
- Object Oriented Programming in Script/Index
- Object Oriented Programming in Script/Object Oriented Programming
- Object Oriented Programming in Script/Object Oriented Terminology
- Object Oriented Programming in Script/Objects
- Object Oriented Programming in Script/Sending Messages
- Ocean Battle
- Official SCI Documentation
- Omer Mor
- Operators
- Osama Been Skatin
- PALETTE Resource
- PATCH Resource
- PE (SCI)
- Pablo Ghenis
- Patrick Bridgemon
- Pepper's Adventures in Time
- Pepper's Adventures in Time Demo
- Phantasmagoria
- Phantasmagoria: A Puzzle of Flesh
- Phantasmagoria Demo
- Phantasmagoria Series
- Phantasmagoria Stagefright
- Phil Fortier
- Picture Resource
- Placing Inventory Descriptions in a Text Resource
- Point and Click Tutorial: Chapter 10 - Point and Click Menu Views
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script
- Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script
- Point and Click Tutorial: Chapter 2 - Ordering the Cursors
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 4 - Inventory Views
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts
- Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors
- Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms
- Police Quest: Open Season
- Police Quest: SWAT
- Police Quest: SWAT Demo
- Police Quest 1+2+3+4 (GOG)
- Police Quest 1: In Pursuit of the Death Angel VGA
- Police Quest 2: The Vengeance
- Police Quest 2 Demo
- Police Quest 3: The Kindred
- Police Quest 3 Demo
- Police Quest 4 Demo
- Police Quest 4 Most Wanted
- Police Quest Collection (2006)
- Police Quest Collection Series
- Police Quest SWAT 1+2 (GOG)
- Police Quest Series
- PostBuild
- Quest for Glory 1-5 (GOG)
- Quest for Glory Anthology
- Quest for Glory Collection Series
- Quest for Glory I: So You Want to Be a Hero (EGA)
- Quest for Glory I: So You Want to Be a Hero (VGA)
- Quest for Glory II: Trial by Fire
- Quest for Glory III: Wages of War
- Quest for Glory III Demo
- Quest for Glory II Demo
- Quest for Glory IV: Shadows of Darkness
- Quest for Glory IV Demo
- Quest for Glory I VGA Remake Demo
- Quest for Glory Series
- Quest for Glory Source Repository
- Quest for the Cheat
- RAMA
- RAMA Demo
- ROBOT Resource
- Rainer De Temple
- Ravi's Sound Drivers
- Ravi Iyengar
- Realm Online, The
- Recommended Procedures for SCI Game Programming Coordinators
- Regions and Locales
- Resource Corruption from Rebuilding while Running
- Robert Heitman
- Robert Whaley
- Roberta Williams
- Roberta Williams Anthology
- Robin Gravel
- Robust Parse Demo
- Robust Parse Part 1: A Different Way To Handle User Input
- Robust Parse Part 2:Object Disambiguation
- Robust Parse Part 3:Prepositions
- Run Time System Changes
- Ryan Slattery
- SCI-Man
- SCI0 Sound Drivers
- SCI0 Sound Resource Format
- SCI Audio Utilities
- SCI Capture the Flag
- SCI Changes & Updates
- SCI Comapanion VGA Demo
- SCI Companion
- SCI Debug Modes
- SCI Documentation
- SCI Kernel Documentation
- SCI Kernel Documentation/Animation Functions
- SCI Kernel Documentation/Arithmetic Functions
- SCI Kernel Documentation/Debugging Functions
- SCI Kernel Documentation/File Functions
- SCI Kernel Documentation/Graphic Screen Functions
- SCI Kernel Documentation/Index
- SCI Kernel Documentation/Input Functions
- SCI Kernel Documentation/List Functions
- SCI Kernel Documentation/Menu Functions
- SCI Kernel Documentation/Object Functions
- SCI Kernel Documentation/Picture Functions
- SCI Kernel Documentation/Resource Functions
- SCI Kernel Documentation/SCI Overview
- SCI Kernel Documentation/Save-Restore Game Functions
- SCI Kernel Documentation/Sound Functions
- SCI Kernel Documentation/String Functions
- SCI Kernel Documentation/System Functions
- SCI Kernel Documentation/Window and Text Functions
- SCI Logging
- SCI Logging Demo
- SCI Narration Demo
- SCI Parser Programmer's Reference
- SCI Parser Programmer's Reference/Examples
- SCI Parser Programmer's Reference/Index
- SCI Parser Programmer's Reference/Introduction
- SCI Parser Programmer's Reference/Said Spec Trees
- SCI Parser Programmer's Reference/Said Specs
- SCI Parser Programmer's Reference/Said Syntax
- SCI Parser Programmer's Reference/Tree Matching
- SCI Parser Programmer's Reference/User Parse Trees
- SCI Point and Click Tutorial
- SCI Programming Language
- SCI Programming Language/Compiling SCI
- SCI Programming Language/Control Flow
- SCI Programming Language/Data Types and Variables
- SCI Programming Language/Definitions
- SCI Programming Language/Files
- SCI Programming Language/Index
- SCI Programming Language/Introduction
- SCI Programming Language/Primitive Procedures
- SCI Programming Language/Procedures
- SCI Quest
- SCI Quest: Exploring the SCI 1.1 Engine
- SCI Resource MAP File
- SCI Resource Utilities
- SCI Sound Utilities
- SCI Specifications
- SCI Specifications: Chapter 1 - Introduction
- SCI Specifications: Chapter 2 - Resource files
- SCI Specifications: Chapter 3 - The Graphics subsystem
- SCI Specifications: Chapter 4 - The Sound subsystem
- SCI Specifications: Chapter 5 (cont.) - Kernel functions
- SCI Specifications: Chapter 5 - The SCI Virtual Machine
- SCI Specifications: Chapter 6 - SCI in action
- SCI Studio
- SCI Studio Tutorial 1
- SCI Studio Tutorial 2
- SCI Studio Tutorial Chapter 10 - Getting Familiar With Objects
- SCI Studio Tutorial Chapter 11 - Variables
- SCI Studio Tutorial Chapter 12 - Methods and Procedures
- SCI Studio Tutorial Chapter 13 - Conditional and Looping Statements
- SCI Studio Tutorial Chapter 14 - Making The Title Screen
- SCI Studio Tutorial Chapter 15 - Programming The First Room
- SCI Studio Tutorial Chapter 16 - Handling The Player's "Said" Input
- SCI Studio Tutorial Chapter 17 - Creating and Using Props
- SCI Studio Tutorial Chapter 18 - Handling The Inventory
- SCI Studio Tutorial Chapter 19 - Creating and Using Actors
- SCI Studio Tutorial Chapter 1 - An Introduction To SCI Resources
- SCI Studio Tutorial Chapter 20 - Making An Additional Room
- SCI Studio Tutorial Chapter 21 - Creating and Using Doors
- SCI Studio Tutorial Chapter 22 - Handling The Player's Score
- SCI Studio Tutorial Chapter 23 - Using The Death Handler
- SCI Studio Tutorial Chapter 24 - Using The Print Procedures
- SCI Studio Tutorial Chapter 25 - Customizing The Menubar
- SCI Studio Tutorial Chapter 26 - Game Maintenance
- SCI Studio Tutorial Chapter 2 - Creating The Game
- SCI Studio Tutorial Chapter 3 - Editing Views
- SCI Studio Tutorial Chapter 4 - Editing Cursors
- SCI Studio Tutorial Chapter 5 - Editing Fonts
- SCI Studio Tutorial Chapter 6 - Editing Pics
- SCI Studio Tutorial Chapter 7 - Editing The Vocabulary
- SCI Studio Tutorial Chapter 8 - An Introduction To Scripts
- SCI Studio Tutorial Chapter 9 - Elements of a Script
- SCI Studio VGA Demo
- SCI Tetris
- SCI Tutorials
- SCI Wiki
- SEQTool
- SEQ Resource
- SOUND Resource
- SYSTEM.SH
- Said() Strings - Comprehensive Examples
- Said() Strings and the Use of Articles
- SciAudio
- Sciviewer
- Scoring and Flags
- Scott Murphy
- Script Classes for Adventure Games
- Script Classes for Adventure Games/Actor Class
- Script Classes for Adventure Games/Avoider Class
- Script Classes for Adventure Games/Block Class
- Script Classes for Adventure Games/Cage Class
- Script Classes for Adventure Games/Code Class
- Script Classes for Adventure Games/Collection Class
- Script Classes for Adventure Games/Cycling Classes
- Script Classes for Adventure Games/Ego Class
- Script Classes for Adventure Games/EventHandler Class
- Script Classes for Adventure Games/Event Class
- Script Classes for Adventure Games/Feature Class
- Script Classes for Adventure Games/File Class
- Script Classes for Adventure Games/Game Class
- Script Classes for Adventure Games/Global Variables
- Script Classes for Adventure Games/Index
- Script Classes for Adventure Games/Introduction
- Script Classes for Adventure Games/InvItem Class
- Script Classes for Adventure Games/Inventory Class
- Script Classes for Adventure Games/List Class
- Script Classes for Adventure Games/Locale Class