MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
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    "continue": {
        "gapcontinue": "Regions_and_Locales",
        "continue": "gapcontinue||"
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    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
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    "query": {
        "pages": {
            "2330": {
                "pageid": 2330,
                "ns": 0,
                "title": "Realm Online, The",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{ReleaseInfobox\n| ReleaseName = The Realm Online\n| image = [[Image:TheRealm-jc.png|190px]]<br />\n''The Realm Online Cover''\n| ReleaseDate = {{1996}}\n| ProjectStatus = N/A\n| Developer = {{SierraDev}}, {{CodemastersDev}} (previous), {{NorsemanGamesDev}} (current)\n| Publisher = {{SierraPub}}\n| Designer = {{StephenNichols}}\n| Category = {{SierraFull}}\n| Source = {{NoSource}}\n| Genre = {{MMORPG}} (Multiplayer)\n| Engine = {{SCI21}}\n| Platform = {{Win3x}}, {{Win9x}}\n| Localization = {{English}}\n| Website = [[s:|www.sierra.com]]\n}}\n\n==<br /> Description ==\n\n<blockquote>\n'''''The Realm Online''''', originally known simply as '''''The Realm''''', is a second generation MORPG (multiplayer online role playing game).\n\nThe Realm was launched in December 1996 for Windows<ref>http://www.gameogre.com/realm.htm</ref> It was designed in the tradition of [[graphical MUD]]s,<ref name=\"geeksaresexy.net\">{{cite web| title=RPG Nostalgia: The Realm| url=http://www.geeksaresexy.net/2008/11/17/rpg-nostalgia-the-realm/| author= Lynn, Casey| date=2008-11-17| publisher=Geeks are Sexy| accessdate=2014-12-15}}</ref> before the popular usage of the terms \"[[massively multiplayer]]\" and \"MMORPG\".<ref name=\"mmohuts.com\">http://mmohuts.com/editorials/oldest-mmorpgs</ref>\n\nOriginally published by [[Sierra On-Line]], it was abandoned by that company because of its unfavorable comparison to ''[[w:Ultima Online|Ultima Online]]'' and ''[[w:EverQuest|EverQuest]]''.<ref name=\"dvw\">{{cite book | last = Bartle | first = Richard | authorlink = Richard Bartle\n| title = [[w:Designing Virtual Worlds|Designing Virtual Worlds]] | publisher = New Riders | year = 2003 | isbn = 978-0-13-101816-7 | pages = 34 }}</ref> It was next taken up for a short time by a company called [[World Opponent Network|World Opponent Network (WON)]] which was also owned by [[Sierra On-Line|Sierra]], then [[w:Codemasters|Codemasters]], and presently is a [[w:Norseman Games|Norseman Games]] production.<ref>http://www.gameogre.com/realmonline.htm</ref>\n</blockquote>\n\n==<br /> Versions ==\n\n<blockquote>\n=== LSCI ===\n\n{| class=\"wikitable sortable\" width=\"800\"\n|- \n! width=\"435\" | Game !! width=\"125\" | Game version !! width=\"165\" | Interpreter version !! width=\"75\" | Date\n|- \n| width=\"435\" |[[Realm Online, The|The Realm Online]] || width=\"145\" align=\"center\"|3.43||width=\"165\" align=\"center\"|2.100.002||width=\"75\" align=\"center\"|1998\n|}\n</blockquote>\n\n==<br /> Screenshots ==\n\n{| align=\"center\" width=\"80%\"\n| align=\"center\"|[[Image:TheRealmSS1.png|320px]]\n| align=\"center\"|[[Image:TheRealmSS2.png|320px]]\n|}\n\n==<br /> Story ==\n\n<blockquote>\n&nbsp;\n</blockquote>\n\n==<br /> About ==\n\n<blockquote>\n''The Realm Online'' uses [[w:Turn-based strategy|Turn-based strategy|turn-based combat]], which makes it different from other [[MUD]]s of its generation,<ref name=\"mmohuts.com\"/> and is convenient for players with a bad Internet connection.<ref name=\"gameogre.com\">http://www.gameogre.com/realmreview.htm</ref> it has been credited to be the first virtual world to use instances, with every battle taking place in a special room outside of the open world.<ref>{{cite book|last1=Horn|first1=Daniel Reiter|date= 2011|title=Using a Physical Metaphor to Scale Up Communication in Virtual Worlds|url=https://books.google.nl/books?id=1wGOSrcew18C&dq=%22The+Realm+Online%22+dungeon&source=gbs_navlinks_s|publisher=Stanford University|page= 11|accessdate=2014-12-15}}</ref>\n\nThe game has been criticized for its unforgiving character creation: a character that hasn't been created optimally can't reach maximum potential.<ref name=\"gameogre.com\"/>\n\nIn the game's first year, 25,000 user accounts had been made. In 2008, the server would still reach an online population of 100 to 200 players during peak hours.<ref name=\"geeksaresexy.net\"/>\n</blockquote>\n\n==<br /> Downloads ==\n\n<blockquote>\n=== GOG ===\n\n* <!--[http://www.gog.com/game/GameName?pp=310b86e0b62b828562fc91c7be5380a992b2786a Buy the full game on GOG.com]--><span class=\"Inactive\">Not available at this time.</span>\n\n=== New Installer ===\n\n* [[File:SetupInactive.png]] <span class=\"Inactive\">None</span><!-- [[SHPBin:NewInstallers/ForDOSBox.exe|SHP New  DOSBox Installer]]<span class=\"DLInfo\"> Setup File []</span>\n::(requires files from the original distribution media) Works with all versions of the game. -->\n\n=== Demos ===\n\n* <!-- [[ Demo]] -->\n\n=== Patches ===\n\n* [[File:ZIPInactive.png]] <!--[[SHPBin:Patches//|Official  Patch]]--><span class=\"Inactive\">None Available<span class=\"DLInfo\"> ZIP File []</span></span>\n</blockquote>\n\n==<br /> Walkthroughs/Hints ==\n\n* <span class=\"Inactive\"><!--[[shp:Walkthroughs/Walkthrough.html| Walkthrough]]-->No walkthrough available.</span>\n* [[shpf:11|SHP Forums]]\n\n==<br /> References ==\n\n<!-- {{Reflist|30em}} -->\n\n== Related Links ==\n\n<!-- * {(Official website|http://www.realmserver.com}) -->\n* [http://www.realmserver.com/images/realm/art/screenshots/realm_map_shot_300.jpg Map of the Realm]\n* [[SHP:Games/TheRealm.html|Mixed-Up Mother Goose SCI on The Sierra Help Pages]]\n* [[w:The Realm Online|Mixed-Up Fairy Tales on Wikipedia]]\n* [[moby:the-realm-online|The Realm Online on MobyGames]]\n<!-- * MUDs -->\n<!-- {(DEFAULTSORT:Realm Online, The}) -->\n* [[Sierra Release List]]\n<!-- [[Category:]] -->\n[[Category:Stub Pages]]"
                    }
                ]
            },
            "2471": {
                "pageid": 2471,
                "ns": 0,
                "title": "Recommended Procedures for SCI Game Programming Coordinators",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "<blockquote>\n<blockquote>\n{|\n|-\n|Subject: &nbsp; ||Recommended Procedures for SCI Game Programming Coordinators\n|-\n| ||&nbsp;\n|-\n|Date: ||Monday January 30, 1989\n|-\n| ||&nbsp;\n|-\n|From: ||Pablo Ghenis for SCI Development Group\n|-\n| ||&nbsp;\n|-\n|To: ||Scott Murphy\n|-\n| ||Corey Cole\n|-\n| ||Chris Iden\n|-\n| ||Warren Schwader\n|-\n| ||All Game Programming Coordinators\n|-\n| ||&nbsp;\n|-\n|cc: ||Ken Williams\n|-\n| ||Rick Cavin\n|-\n| ||Dale Carlson\n|-\n| ||All SCI programmers\n|}\n\n\n\nAs we approach the release date for some products currently under <br />development, we can expect a greater potential for conflict among <br />the following equally worthy goals:\n\n* To fix system bugs or shortcomings and provide enhancements in <br />order to facilitate further game development.\n \n* To isolate game developers from system instabilities while the <br />above goal is being met by the system developers.\n \n\n\nThe Programming Coordinators for each game can avoid disruptions <br />in their projects by taking the following steps:\n</blockquote>\n# Create an isolated system directory for each project and load <br />a stable copy of the system into it. Also create a backup for <br />it and a directory for executables.<br /><br />Example:<br /><blockquote><code><nowiki>></nowiki>md \\games\\ice\\system<br /><nowiki>></nowiki>md \\games\\ice\\system\\old<br /><nowiki>></nowiki>md \\games\\ice\\tools</code></blockquote>\n# Make sure that all \"where\" files are written in terms of s: <br />instead of \\games\\sci\\system. Everyone's autoexec.bat file <br />should contain the line \"set sinclude=s:\"<br />&nbsp;\n# To save a version of tools such as the compilers and <br />interpreter, just copy them to your project's tool directory.<br />&nbsp;\n# To give your project's tools precedence over the main version, <br />type in a line like the following one, which should be <br />appended to all project members' autoexec.bat files:<br /><br /><code>pushpath g:\\games\\ice\\tools</code><br />&nbsp;\n# To freeze a version of the system for your project, type in a <br />line like the following one:<br /><br /><code>pushsys \\games\\sci\\system \\games\\ice\\system \\games\\ice\\system\\old</code><br /><br />This action might require the game to be rebuilt.<br /><br />Everyone working on the project should have s: mapped to the <br />project's system directory. This can be done by editing the <br />user login file using SYSCON on the net, or by appending to <br />autoexec.bat a line like the following one:<br /><br />map s:=g:\\games\\ice\\system<br />&nbsp;\n# If the above step is determined to be premature, it can be <br />undone by typing a line like the following one:<br /><br /><code>savesys \\games\\ice\\system\\old \\games\\ice\\system</code><br /><br />This action might require the game to be rebuilt.<br />&nbsp;\n# Software updates should be performed and tested by the project <br />coordinator at times that will not hurt the team's <br />productivity, with enough time to rebuild, test and even revert <br />and rebuild again if needed.\n\n<blockquote>\nWhile the SCI development team will carefully test all system <br />changes to avoid introducing problems, its very flexibility makes <br />it impossible to test all cases. It will be the responsibility of <br />each project's coordinator to follow the above (or equivalent) <br />procedures.\n\nI have provided the push*.bat and save*.bat files mentioned <br />above to facilitate this task; they are available in <br />x:\\public\\tools. We strongly recommend that all projects update <br />to the current system version as quickly as possible, since the <br />purpose of system changes is to correct bugs and provide <br />significant enhancements.\n</blockquote>\n</blockquote>\n\n[[Category:SCI Documentation]]\n[[Category:Scripting]]"
                    }
                ]
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