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  • The graphics in SCI are generated using four resource types: ...t is involved in most graphics-related operations. The port is basically a graphics state record, storing things like pen color, current font, cursor position
    35 KB (5,065 words) - 06:50, 16 September 2020

Page text matches

  • [[Category:Graphics Specifications]]
    199 bytes (23 words) - 15:01, 24 August 2020
  • <div align="center"><span style="font-size: 22pt">Sierra Creative Interpreter Specifications</span><br /> ==[[SCI Specifications: Chapter 1 - Introduction]]==
    14 KB (1,845 words) - 19:42, 2 December 2015
  • ...ined in [[SCI Specifications: Chapter 1 - Introduction#RBT|RBT]] and [[SCI Specifications: Chapter 1 - Introduction#VMD|VMD]] resources.
    2 KB (309 words) - 21:27, 9 February 2023
  • | EGA 16 Color Graphics, text parser | EGA 16 Color Graphics, text parser/mouse
    7 KB (909 words) - 20:52, 26 January 2022
  • ...pecifications: Chapter 1 - Introduction#RBT|RBT]] for animations and [[SCI Specifications: Chapter 1 - Introduction#VMD|VMD]] for cutscene videos. The style is not u
    4 KB (449 words) - 21:31, 9 February 2023
  • ...pter_2_-_Resource_files|SCI Resource section of the Free SCI project's SCI Specifications]] ...esources are used for the animation, characters, props, icons, and general graphics in your game.
    4 KB (642 words) - 15:00, 5 May 2018
  • ...rogramming|object-oriented]]. For more detailed information, see the [[SCI Specifications]]. ...he Perils of Rosella]]'' in 1988, ''SCI0'' (0.000.xxx) allowed for 320×200 graphics with 16 colors as well as a music-card compatible soundtrack. It also suppo
    16 KB (2,355 words) - 11:46, 4 February 2023
  • ...125 basic opcodes, it provides a set of extended functions for displaying graphics, playing sound, receiving input, writing and reading data to and from the h * <div id="VIEW"></div>'''VIEW''' - [[#SCI0 Graphical resources summarized|Graphics]]
    27 KB (3,815 words) - 16:02, 19 December 2019
  • The graphics in SCI are generated using four resource types: ...t is involved in most graphics-related operations. The port is basically a graphics state record, storing things like pen color, current font, cursor position
    35 KB (5,065 words) - 06:50, 16 September 2020
  • ...I Specifications: Chapter_3_-_The_Graphics_subsystem|Next: Chapter 3 - The Graphics subsystem &gt;]]</span> [[Category:Sierra Creative Interpreter Specifications]]
    18 KB (2,161 words) - 19:17, 2 December 2015
  • ...DI standard and device implementations are not covered here in detail, but specifications should be readily available elsewhere. ...hapter 3 - The Graphics subsystem]]</span><span style="float: right">[[SCI Specifications: Chapter_5_-_The_SCI_Virtual_Machine|Next: Chapter 5 - The SCI Virtual Mach
    27 KB (4,478 words) - 05:58, 23 July 2022
  • Initialize the graphics subsystem.<br> ...: Chapter 4 - The Sound subsystem]]</span><span style="float: right">[[SCI Specifications: Chapter_5_(cont.)_-_Kernel_functions|Next: Chapter 5 (Cont.) - Kernel func
    40 KB (6,555 words) - 20:17, 2 December 2015