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  • <div align="center" style="font-size: 22pt">'''The SCI Resource MAP File'''</div>&nbsp; Place holder for the SCI MAP Resource
    560 bytes (66 words) - 17:36, 5 May 2018
  • ...hem through a spelling & grammar checker prior to finally loading the text resources back in. ==<br /> Recreate MAP File ==
    5 KB (600 words) - 17:40, 22 July 2020
  • ==<br /> Resources Used == * Map - [[SCI Resource MAP File#MAP|*.MAP]]
    5 KB (651 words) - 15:39, 7 September 2020
  • ...o play SCI0 games with no sound at all. Games use events embedded in sound resources to synchronize gameplay with sound. The driver should handle these events p ...orithm, taken from the [http://freesci.linuxgames.com FreeSCI] project, to map instruments in the MT-32 track from each game their GM equivalents. I chang
    5 KB (856 words) - 12:04, 26 April 2024
  • ...ily. <ref>With several notable exceptions, such as script 0 and most vocab resources.</ref> ...ESOURCE.001"), or in external patch files (not to be confused with "patch" resources). The external files are called something like "PIC.100" or "script.000", a
    27 KB (3,815 words) - 16:02, 19 December 2019
  • * Pic resources for background pictures * View resources for images
    35 KB (5,065 words) - 06:50, 16 September 2020
  • ==== SCI0 Resources ==== ...[VIEW]]''' - [[SCI_Specifications: Chapter 1 - Introduction#SCI0 Graphical resources summarized|Graphics]]
    16 KB (2,355 words) - 11:46, 4 February 2023
  • Sierra's SCI0 sound resources contain the music and sound effects played during the game. With the introd SCI0 Sound resources can also contain digital samples, although an SCI remake of KQ1 is the only
    27 KB (4,478 words) - 05:58, 23 July 2022
  • ...really worth it, since it's pretty much the same deal and lots of missing resources cause it to crash easily. Fun fact: The phrase to activate the debug mode i ...L5_Debug.zip|LSL5 Debug Patch]]<ref>https://github.com/Doomlazer/SCI-Debug-Resources/tree/main/LSL5</ref>
    76 KB (12,254 words) - 03:05, 24 January 2024
  • ...sparent views. Color 254 is now used to represent that the color in the v map should be remaped via the remapBuffer which is set by a kernel call. The r Audio resources are now built into two distinct Volumes via MAKEMAPS.EXE: RESOURCE.SFX for
    45 KB (7,377 words) - 19:12, 2 March 2018
  • Sierra’s SCI0 sound resources contain the music and sound effects played during the game. With the introd SCI0 Sound resources can also contain digital samples, although an SCI remake of KQ1 is the only
    25 KB (4,101 words) - 09:30, 23 October 2021