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  • [[Category:Sierra Designers]] [[Category: Sierra Contributors]]
    2 KB (219 words) - 15:41, 8 September 2020
  • ...ed upon the older "SCI Studio" Script, which has been since superseded by "Sierra Script". Please refer to the [[scicompdoc:|SCI Companion Documentation]] fo ...utorial shows you how to expand your template game to include some more of Sierra's standard game features. They can be done in any order you like.
    3 KB (385 words) - 20:24, 8 September 2020
  • Bob Heitman was one of Sierra On-Line's first employees. He co-developed Sierra's SCI game engine, the magic behind all of their adventure games. Bob went ...i in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter
    8 KB (953 words) - 22:28, 1 June 2023
  • | Website = [[s:|www.sierra.com]] ...with Clarke and Lee. Graphics were pre-rendered 3D scenery and live-action actors. Cut scenes are contained in [[SCI Specifications: Chapter 1 - Introduction
    2 KB (309 words) - 21:27, 9 February 2023
  • ...Sierra's venture into [[w:Full motion video|FMV]]. It combined the filmed actors with pre-rendered backgrounds. The game spanned 7 CD. It used both [[SCI Sp * [[SHP:Games/Phantasmagoria/Phantasmagoria1Help.html|Phantasmagoria on The Sierra Help Pages]]
    4 KB (463 words) - 16:06, 7 September 2020
  • In Sierra's games, you'll notice that it displays different responses when you enter The '''wordFail''' method in Sierra Script:
    6 KB (815 words) - 03:24, 1 June 2023
  • ...ed upon the older "SCI Studio" Script, which has been since superseded by "Sierra Script". Please refer to the [[scicompdoc:|SCI Companion Documentation]] fo ...can! With [[SCI Studio]], you can create games using the exact same engine Sierra used!
    7 KB (1,131 words) - 20:22, 8 September 2020
  • ...An inventory object has an owner property and an ownedBy() method. The way Sierra used to do things was set the owner field to the number of the room the obj [[Category:Actors]]
    3 KB (601 words) - 15:29, 5 August 2013
  • <div align="center" style="font-size: 22pt">Sierra Creative Interpreter (SCI)</div><br /> ...On-Line]], which was used between the years of 1989 to 1997. It superseded Sierra's earlier interpreter or engine, [[agiw:AGI|AGI]], and the [[w:runtime envi
    16 KB (2,355 words) - 11:46, 4 February 2023
  • ...impler and better the task of translating games based on the SCI system by Sierra On-Line, in particular TraduSCI supports all games which makes use of 'Mess Together with these files you will need Patches files enclosed in the game by Sierra. These files are factory updates to game bugs and they're also used by tran
    30 KB (4,783 words) - 22:17, 29 March 2016
  • ...x arithmetical and logical functions. In version 0.xxx of the interpreter, Sierra split the game data into nine different types of information: ...f the inherent limitations of the FAT file system the primary target OS of Sierra's SCI interpreter was limited to, patch file names were altered accordingly
    27 KB (3,815 words) - 16:02, 19 December 2019
  • gCast /* points to the cast class (list of actors) */ == Sierra After-market ==
    40 KB (4,347 words) - 18:09, 11 October 2018
  • ...Laura Bow II]]. ''It is not intended to be an authorized representation of Sierra coding policies''. While many of the rules listed in this document are no m ...ects by subject. For example, an actor could be grouped with all the other actors, or with his mover, sound, and script. Either way is acceptable.
    34 KB (5,375 words) - 16:50, 15 April 2018
  • ...eagz.com/passigar/ PASSIGAR] also has a very good list of almost all known Sierra game versions. | width="435"|[[Sierra Christmas Card 1988]]||width="125" align="center"|&nbsp;||width="165" align
    53 KB (6,552 words) - 17:54, 11 October 2018
  • ===The black box: The magic behind Sierra's text parser=== | Meaningful for actors only. Means that the actor does not turn, even though he is walking the "wr
    36 KB (5,717 words) - 19:34, 2 December 2015
  • ...at, painted surface. The control map decides where game characters (called actors) can walk and where special events occur. These special events are triggere ...is entirely up to the script. It is more or less a standard, however, that actors can't walk on white control areas.
    35 KB (5,065 words) - 06:50, 16 September 2020
  • Sierra On-Line, Inc.<br /> All text in Sierra games is stored in message files. These files can be created and edited usi
    42 KB (7,335 words) - 20:34, 31 March 2018
  • Sierra On-Line Debug Mode FAQ This FAQ will explain the several debug modes found in Sierra On-Line adventure games.
    76 KB (12,264 words) - 23:05, 3 May 2024