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  • ...th networking capabilities developed for [[sierraw:ImagiNation Network|The Sierra Network (TSN)]], later [[sierraw:ImagiNation Network|The ImagiNation Networ * [[Sierra]]
    722 bytes (84 words) - 19:41, 13 April 2018
  • ...[[w:Mark Crowe|Mark Crowe]] so that Dynamix could learn SCI. This game was developed solely as a CD-ROM game with speech. While a seventh Space Quest game had been planned, it was never developed.
    3 KB (427 words) - 15:39, 8 September 2020
  • ...create the technology behind Tsunami Media games as well as the Passport2 on-line gaming network. Bob's work shows up in many other games including several I ...i in Pursuit of the Pulsating Pectorals]] || align="center" | [[1989]] || Sierra's Creative Interpreter
    8 KB (953 words) - 22:28, 1 June 2023
  • | Website = [[s:|www.sierra.com]] ...st 2: The Vengeance''''' is the first in the [[Police Quest Series]] to be developed in [[SCI]].
    3 KB (364 words) - 21:17, 9 February 2023
  • | Website = [[s:|www.sierra.com]] ...2''''' is the first [[Leisure Suit Larry Series|Leisure Suit Larry]] game developed in [[SCI]].
    3 KB (399 words) - 21:20, 9 February 2023
  • ...aduSCI is a software suite aimed at the translation of SCI games by Sierra On-Line. or download from The Sierra Help Pages:
    4 KB (484 words) - 18:15, 27 January 2022
  • | Website = [[s:|www.sierra.com]] '''''King's Quest I: The Quest for the Crown SCI''''' is a remake of Sierra's landmark first AGI game, [[agiw:King's Quest: Quest for the Crown|King's
    4 KB (559 words) - 16:03, 7 September 2020
  • These are 16-bit drivers for Sierra's DOS interpreters. Mileage will vary when trying to use them in Windows. F The General MIDI standard didn't exist when Sierra was making SCI0 games. This driver uses a bastardized version of Rickard Li
    5 KB (856 words) - 12:04, 26 April 2024
  • Lately I have had a renewed interest in all things Sierra and have dusted off the code for my SCI game in development. * [[agiw:Category:Software Developed by Rainer De Temple|Software Developed by Rainer De Temple]]
    3 KB (369 words) - 02:11, 21 September 2020
  • This page serves as an introduction to SCI Programming. Programming for Sierra's Creative Interpreter can be divided into two main sections. | ProgLanguage = [[:Category:Software Developed with C++|C++]]
    7 KB (909 words) - 20:52, 26 January 2022
  • ...tulon''''' is the first game in the '''''[[Space Quest Series]]''''' to be developed in [[SCI]]. It is also one of the first to use include digital sound sample * [[SHP:Games/SpaceQuest/SQ3Help.html|Space Quest 3 on The Sierra Help Pages]]
    4 KB (538 words) - 21:35, 9 February 2023
  • Sierra sent [[w:Mark Crowe|Mark Crowe]] to [[w:Dynamix|Dynamix]] to develop the fi A planned [[w:Multimedia PC|MPC]] CD re-release was never developed.
    5 KB (608 words) - 15:35, 8 September 2020
  • ..._Collection_-_Manual.pdf|King's Quest Collection - Manual]]" (PDF). Sierra On-Line. 1997. p. 5. Retrieved 2016-09-25.</ref> ...gship series, King's Quest, to be first to have its next installment to be developed in SCI.
    13 KB (1,852 words) - 17:21, 6 March 2022
  • <div align="center"><span style="font-size: 22pt">Sierra Creative Interpreter Specifications</span><br /> ...hout the documentation, the term SCI will be used to describe the original Sierra Creative Interpreter, in any version. SCI0 will refer to all games using th
    14 KB (1,845 words) - 19:42, 2 December 2015
  • ...emantics, we performed a series of tests to get a more accurate picture of Sierra's implementation. The AvoidPath stub <ref>L. Skovlund, C. Reichenbach. [htt ...xt format, and transforms it into an SCI program that can be run both with Sierra SCI and with FreeSCI. The program draws the polygon set on the display and
    9 KB (1,632 words) - 23:30, 16 November 2014
  • ...and better the task of translating games based on the SCI system by Sierra On-Line, in particular TraduSCI supports all games which makes use of 'Message' chu Together with these files you will need Patches files enclosed in the game by Sierra. These files are factory updates to game bugs and they're also used by tran
    30 KB (4,783 words) - 22:17, 29 March 2016
  • <div align="center" style="font-size: 22pt">Sierra Creative Interpreter (SCI)</div><br /> ...On-Line]], which was used between the years of 1989 to 1997. It superseded Sierra's earlier interpreter or engine, [[agiw:AGI|AGI]], and the [[w:runtime envi
    16 KB (2,355 words) - 11:46, 4 February 2023
  • | Website = [[s:|www.sierra.com]] ...] CD-ROM re-release is the first talkie of the series. It is also the last developed in [[SCI]]. The original floppy release was known for its many bugs. Most o
    7 KB (1,067 words) - 00:03, 10 July 2016
  • ...ed Alliance Book 1''''' is a free fan-make [[SCI0]] adventure game. It was developed by [[Ryan Slattery]] (a.k.a. Slattstudio) using [[Brian Provinciano|Brian P | Sierra Deaths
    5 KB (639 words) - 15:02, 25 April 2024