Difference between revisions of "SciAudio"

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| Software = sciAudio
 
| Software = sciAudio
 
| image = Command Line Tool
 
| image = Command Line Tool
| Version = 2
+
| Version = 2.0
| ReleaseDate =  
+
| ReleaseDate = Oct. 20, 2012
 
| Developers = {{Gumby}}
 
| Developers = {{Gumby}}
 
| ProgLanguage = C#
 
| ProgLanguage = C#
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<div align="center"><span style="font-size: 22pt">sciAudio</span><br />
 
<div align="center"><span style="font-size: 22pt">sciAudio</span><br />
Version 1.0<br />
+
Version 2.0<br />
 
''Author: [[Gumby]]''</div>
 
''Author: [[Gumby]]''</div>
 
<br />
 
<br />

Revision as of 20:49, 29 March 2016

sciAudio
{{{Image}}}
Latest Version:  2.0
Release Date:  Oct. 20, 2012
Company: {{{Company}}}
Publication Status:  {{{Published}}}
Developer(s): Template:Gumby
Language: C#
Open Source: {{{OpenSource}}}
Source Available:  {{{Source}}}
License: {{{License}}}
Platform: Template:WindowsTool
Type: Mod Tool
Localization: English
Website:


sciAudio

Version 2.0

Author: Gumby




Description

sciAudio is here! Check out the "LockerGnome Quest Redux" demo game to see it in action!


Features

- Playback of WAV and MP3 files - Unlimited number of sounds playing simultaneously - Fade in/out, looping and volume control - Classification of sounds for playback management - Multiple commands may be issued simultaneously to the 'controller' file - Multiple controller files to avoid resource contention - Runs hidden in background & will terminate itself shortly upon game close - Calls to sciAudio are performed very similarly to the built-in SCI sound calls - Poor man's encryption (MP3's only) - simply rename your .MP3 to be .sciAudio - Log file for troubleshooting sound playback ('sciAudio.log' located in same directory as sciAudio.exe)

 

Limitations

Works only in Windows (requires .NET framework)


Usage

sciAudio

SciAudio


Download

Download from here (source included):


Also See