Difference between revisions of "Design Documents"
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* [[Media:ColonelsBequestDesignDocument.pdf|The Colonel's Bequest Design Document]] | * [[Media:ColonelsBequestDesignDocument.pdf|The Colonel's Bequest Design Document]] | ||
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==<br /> Al Lowe == | ==<br /> Al Lowe == |
Revision as of 19:36, 11 April 2018
Roberta Williams
Partial Design Documents from some of Roberta Williams' games.
Al Lowe
Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)
At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.
You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.
Game design documents for some of Al Lowe's games.
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (1991)
Freddy Pharkas, Frontier Pharmacist (1992)
Leisure Suit Larry 6: Shape Up or Slip Out! (1993)
Torin's Passage (1994)
Leisure Suit Larry: Love for Sail! (1996)
Leisure Suit Larry's Casino (1998)
Space Quest
A storyboard from Space Quest IV: Roger Wilco and the Time Rippers.
Space Quest IV: Roger Wilco and the Time Rippers (1991)
References
Related Links