Difference between revisions of "Quest for Glory II: Trial by Fire"
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| Image = [[Image:QfG2-c.png|190px]]<br /> | | Image = [[Image:QfG2-c.png|190px]]<br /> | ||
''Quest for Glory II Cover'' | ''Quest for Glory II Cover'' | ||
+ | | MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br /> | ||
+ | ''InsertTitleHere''<br /> --> | ||
| ReleaseDate = Nov, {{1990}} | | ReleaseDate = Nov, {{1990}} | ||
+ | | ReleaseVersion = | ||
| ProjectStatus = N/A | | ProjectStatus = N/A | ||
− | | Developer = {{ | + | | Developer = {{SierraOnLineDev}} |
− | | Publisher = {{ | + | | Publisher = {{SierraOnLinePub}} |
| Designer = {{LoriCole}}, {{CoreyCole}} | | Designer = {{LoriCole}}, {{CoreyCole}} | ||
− | |||
| Source = {{NoSource}} | | Source = {{NoSource}} | ||
− | | Genre = {{Adventure}} | + | | Category = {{SierraOnLineGame}} |
− | | Engine = {{ | + | | Type = {{SierraOnLineFull}} |
+ | | Genre = {{Adventure}}, {{RPG}} | ||
+ | | Theme = {{FantasyAdven}}, {{LegendAdven}}, {{MythAdven}} | ||
+ | | Engine = {{SCI01}} | ||
+ | | CopyProtection = {{NoCP}} | ||
+ | | ESRBRating = {{ESRBUnrated}} | ||
| Platform = {{DOS}}, {{Amiga}} | | Platform = {{DOS}}, {{Amiga}} | ||
− | | Localization = {{English}} | + | | Localization = {{English}}, {{French}}, {{German}}, {{Italian}} |
− | | Website = | + | | Website = {{SierraURL}} |
}} | }} | ||
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<nowiki>*</nowiki> Debug reports SCI version 1.000.***, but is actually SCI01. | <nowiki>*</nowiki> Debug reports SCI version 1.000.***, but is actually SCI01. | ||
− | < | + | <div class="DescriptQuote"> |
− | + | {{Quote|Attrib = {{CoreyColeQ}} | |
+ | }} | ||
+ | Quest for Glory II definitely did *not* use the SCI1 interpreter that Sierra used for King's Quest V and the other 256-color EGA games. That interpreter did not have a parser, so could not handle typed input at all. If they internally called QfG2's interpreter 'SCI1', it was just a PR thing - It was not the same interpreter.<br /> | ||
<br /> | <br /> | ||
− | + | As to *why* QfG2 used the parser and EGA graphics, it's because all of Sierra's other games were running late. Sierra needed a major release for Christmas 1990, and we were the sacrificial lamb. (I think it was partially because I did not fight as hard as Mark Crowe - The choice was between QfG2 and [[SQ3]] as to which game would ship early, but with 16-color graphics.) | |
− | + | </div></blockquote> | |
− | |||
− | </blockquote> | ||
</blockquote> | </blockquote> | ||
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=== Patches === | === Patches === | ||
− | * [[File:ZIP. | + | * [[File:ZIP.png]] [[SHPBin:Patches/QuestForGlory/QfG2(QG2FIX).zip|Official Patch (QG2FIX)]]<span class="DLInfo"> ZIP File []</span><br /> |
::Resolves RESTORE/SAVE issues. | ::Resolves RESTORE/SAVE issues. | ||
− | * [[File:ZIP. | + | * [[File:ZIP.png]] [[SHPBin:Patches/QuestForGlory/QfG2(QG2IMPRT).zip|Official Patch (QG2IMPRT)]]<span class="DLInfo"> ZIP File []</span><br /> |
::Resolves IMPORT problems with versions up to 1.102. | ::Resolves IMPORT problems with versions up to 1.102. | ||
+ | </blockquote> | ||
==<br /> Walkthroughs/Hints == | ==<br /> Walkthroughs/Hints == |
Latest revision as of 14:11, 15 May 2024
Quest for Glory II Cover | |
Release Date: | Nov, 1990 |
---|---|
Project Status: | N/A |
Latest Version: | |
Developer(s): | Sierra On-Line |
Publisher: | Sierra On-Line |
Designer(s): | Lori Cole, Corey Cole |
Source Available: | No |
Category: | Game |
Type: | Full Release |
Genre: | Adventure, RPG |
Theme(s): | Fantasy, Legend, Mythology |
Engine: | SCI0.1 |
CP Scheme: | None |
ESRB Rating: | Unrated |
Platform: | MS-DOS, Amiga |
Localization: | English, French, German, Italian |
Website: | www.sierra.com |
Description
Quest for Glory II: Trial by Fire is the second of the Quest for Glory Series.
Versions
Game Game version Interpreter version Date Quest for Glory II 0.101 0.001.026 1990/10/30 Quest for Glory II 1.000 1.000.041 Quest for Glory II 1.102 0.001.072* Quest for Glory II 1.105 0.001.072* 1990/12/07 Quest for Glory II (SCIV.OLD) 1.105 0.001.087* * Debug reports SCI version 1.000.***, but is actually SCI01.
Corey Cole wrote:Quest for Glory II definitely did *not* use the SCI1 interpreter that Sierra used for King's Quest V and the other 256-color EGA games. That interpreter did not have a parser, so could not handle typed input at all. If they internally called QfG2's interpreter 'SCI1', it was just a PR thing - It was not the same interpreter.
As to *why* QfG2 used the parser and EGA graphics, it's because all of Sierra's other games were running late. Sierra needed a major release for Christmas 1990, and we were the sacrificial lamb. (I think it was partially because I did not fight as hard as Mark Crowe - The choice was between QfG2 and SQ3 as to which game would ship early, but with 16-color graphics.)
Screenshots
Story
About
Downloads
GOG
New Installer
- SHP New Quest for Glory 2 DOSBox Installer Setup File [720 KB]
- Requires files from the original distribution media.
Demos
Patches
- Official Patch (QG2FIX) ZIP File []
- Resolves RESTORE/SAVE issues.
- Official Patch (QG2IMPRT) ZIP File []
- Resolves IMPORT problems with versions up to 1.102.