Difference between revisions of "Scripting Props and Acts"
(One intermediate revision by the same user not shown) | |||
Line 10: | Line 10: | ||
Example: | Example: | ||
<div class="CodeBlockHeader">Code:</div> | <div class="CodeBlockHeader">Code:</div> | ||
− | <syntaxhighlight lang="sci"> | + | <syntaxhighlight lang="sci" class="cs"> |
(instance aShadow of Prop | (instance aShadow of Prop | ||
(properties | (properties | ||
Line 40: | Line 40: | ||
For example: | For example: | ||
<div class="CodeBlockHeader">Code:</div> | <div class="CodeBlockHeader">Code:</div> | ||
− | <syntaxhighlight lang="sci"> (aShadow:init())</syntaxhighlight> | + | <syntaxhighlight lang="sci" class="cs"> (aShadow:init())</syntaxhighlight> |
</blockquote> | </blockquote> | ||
− | It's that easy. | + | It's that easy. Of course, the prop or actor's script can contain any of the standard script methods: '''changeState''', '''handleEvent''' or '''doit'''. |
| |
Latest revision as of 15:35, 5 August 2013
Chapter 3 - Scripting Props and Acts
In addition to a room having a script associated with it, props and actors can also have scripts. If you have a lot of actors and props in a room, all doing different things, it is much easier to associated the scripting logic for a particular actor with that actor instead of in the room's script.
Adding a shadow of the ego
For this exercise, we'll make a Prop that acts as the shadow of the ego. The Prop's script's doit method will check the ego's position, and adjust its own position accordingly.
Example:
Code:(instance aShadow of Prop (properties x 0 y 0 view 800 ) (method (init) (super:init()) (self:ignoreActors() z(-90)) (self:setScript(shadowScript)) ) ) (instance shadowScript of Script (properties) (method (doit) (aShadow: posn((+ 20 (send gEgo:x)) (- (send gEgo:y) 90)) ) (super:doit()) ) )
And then, in the init method of the room, you do
For example:
Code:(aShadow:init())
It's that easy. Of course, the prop or actor's script can contain any of the standard script methods: changeState, handleEvent or doit.
< Previous: Chapter 2 - Regions and Locales Next: Chapter 4 - Loopers >