Difference between revisions of "SCI Kernel Documentation/System Functions"
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− | + | ==<br /> System Functions == | |
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+ | ===<br /> (Wait n) === | ||
+ | |||
+ | <blockquote> | ||
+ | Wait until n timer ticks (1/60th of a second) have passed since the last call to Wait. This is used to keep animation running at a constant speed -- each pass through the main loop ends with a call to Wait, so the main loop is executed at most once in a given time interval. The standard value of n is 6, leading to animation every 1/10th of a second. If more than n ticks have occurred since the last call to Wait, it returns immediately. The return value of Wait is the number of ticks more than n since the last call. | ||
+ | </blockquote> | ||
+ | |||
+ | ===<br /> (GetTime [realTime]) === | ||
+ | |||
+ | <blockquote> | ||
+ | With no arguments, returns the low word of the number of ticks (1/60th of a second) since the game was booted. With an argument, returns real system time in the format: | ||
+ | <blockquote>HHHH/MMMMMM/SSSSSS</blockquote> | ||
+ | </blockquote> | ||
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Revision as of 00:40, 3 December 2015
System Functions
(Wait n)
Wait until n timer ticks (1/60th of a second) have passed since the last call to Wait. This is used to keep animation running at a constant speed -- each pass through the main loop ends with a call to Wait, so the main loop is executed at most once in a given time interval. The standard value of n is 6, leading to animation every 1/10th of a second. If more than n ticks have occurred since the last call to Wait, it returns immediately. The return value of Wait is the number of ticks more than n since the last call.
(GetTime [realTime])
With no arguments, returns the low word of the number of ticks (1/60th of a second) since the game was booted. With an argument, returns real system time in the format:
HHHH/MMMMMM/SSSSSS
- Notes
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