Difference between revisions of "Script Classes for Adventure Games/EventHandler Class"
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− | <span style="float: left">[[Script Classes for Adventure Games/Set Class|< Previous: Set Class]]</span> | + | <span style="float: left">[[Script Classes for Adventure Games/Set Class|< Previous: The Set Class]]</span> |
− | <span style="float: right">[[Script Classes for Adventure Games/Inventory Class|Next: Inventory Class >]]</span> | + | <span style="float: right">[[Script Classes for Adventure Games/Inventory Class|Next: The Inventory Class >]]</span> |
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Revision as of 02:05, 7 December 2015
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Index
The EventHandler Class
The EventHandler is a kind of Set that has a handleEvent method. The handleEvent method for this Class invokes the handleEvent method for each of its elements. The return is TRUE if one of the elements claimed the event, otherwise FALSE.
The cast of an adventure game is an EventHandler consisting of Views, Props, Actors, and Ego. The features list is also an EventHandler consisting of Features and (possibly) PicViews. (see class descriptions below).
In file: | system.sc |
Inherits from: | Set |
Inherited by: | none |
Properties
Methods
handleEvent. event
Passes on the handleEvent message to each of its member. and returns TRUE if one of its elements claim the event. otherwise FALSE.
- Notes
< Previous: The Set Class Next: The Inventory Class >