Difference between revisions of "Script Classes for Adventure Games/Ego Class"
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[[Script Classes for Adventure Games/Introduction|1]] | | [[Script Classes for Adventure Games/Introduction|1]] | | ||
− | [[Script Classes for Adventure Games/RootObj|2]] | | + | [[Script Classes for Adventure Games/RootObj Class|2]] | |
− | [[Script Classes for Adventure Games/Object|3]] | | + | [[Script Classes for Adventure Games/Object Class|3]] | |
− | [[Script Classes for Adventure Games/Collection|4]] | | + | [[Script Classes for Adventure Games/Collection Class|4]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Script Class|5]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Timer Class|6]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Feature Class|7]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/View Class|8]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/PicView Class|9]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Cycling Classes|10]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Motion Classes|11]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Avoider Class|12]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Event Class|13]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/User Class|14]]<br /> |
− | + | [[Script Classes for Adventure Games/Game Class|15]] | | |
− | + | [[Script Classes for Adventure Games/Locale Class|16]] | | |
− | + | [[Script Classes for Adventure Games/Region Class|17]] | | |
− | + | [[Script Classes for Adventure Games/Room Class|18]] | | |
− | + | [[Script Classes for Adventure Games/Timer2 Class|19]] | | |
− | + | [[Script Classes for Adventure Games/InvItem Class|20]] | | |
− | + | [[Script Classes for Adventure Games/Block Class|21]] | | |
− | + | [[Script Classes for Adventure Games/Cage Class|22]] | | |
− | + | [[Script Classes for Adventure Games/Sound Class|23]] | | |
− | + | [[Script Classes for Adventure Games/StatusLine Class|24]] | | |
− | + | [[Script Classes for Adventure Games/File Class|25]] | | |
− | + | [[Script Classes for Adventure Games/Code Class|26]] | | |
− | + | [[Script Classes for Adventure Games/Global Variables|27]] | | |
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− | [[Script Classes for Adventure Games/Game| | ||
− | [[Script Classes for Adventure Games/Locale| | ||
− | [[Script Classes for Adventure Games/Region| | ||
− | [[Script Classes for Adventure Games/Room| | ||
− | [[Script Classes for Adventure Games/Timer2| | ||
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− | [[Script Classes for Adventure Games/InvItem| | ||
− | [[Script Classes for Adventure Games/Block| | ||
− | [[Script Classes for Adventure Games/Cage| | ||
− | [[Script Classes for Adventure Games/Sound| | ||
− | [[Script Classes for Adventure Games/StatusLine| | ||
− | [[Script Classes for Adventure Games/File| | ||
− | [[Script Classes for Adventure Games/Code| | ||
− | [[Script Classes for Adventure Games/Global Variables| | ||
[[Script Classes for Adventure Games/Index|Index]] | [[Script Classes for Adventure Games/Index|Index]] | ||
</div><br /> | </div><br /> | ||
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− | + | ==<br /> The Ego Class == | |
+ | |||
+ | The Ego class is the class of Actors which can be controlled by a User. | ||
+ | |||
+ | {| | ||
+ | |width= "125"|In file:||actor.sc | ||
+ | |- | ||
+ | Inherits from:||Actor | ||
+ | |- | ||
+ | Inherited by:||none | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===<br /> Properties === | ||
+ | |||
+ | <blockquote> | ||
+ | ====<br /> prevDirKey ==== | ||
+ | <blockquote>The key pressed by the User to start the Ego moving in its current direction. This property is needed to implement the "press the same key a second time to stop" control of an Ego, and set to -1 when a joystick or mouse starts the motion.</blockquote> | ||
+ | |||
+ | ====<br /> edgeHit ==== | ||
+ | <blockquote>This property is set to the edge of the screen which the Ego has moved off of, or to 0 if the Ego is still on the screen. The edges are NORTH, SOUTH, EAST, and WEST.</blockquote> | ||
+ | </blockquote> | ||
+ | |||
+ | ===<br /> Methods === | ||
+ | |||
+ | <blockquote> | ||
+ | ====<br /> init: ==== | ||
+ | <blockquote>Does the standard Actor init:, then a (self setCycle:Walk).</blockquote> | ||
+ | |||
+ | ====<br /> doit: ==== | ||
+ | <blockquote>This just passes the doit: message along to the Actor doit:, then sets edgeHit based on where the Ego is on the screen.</blockquote> | ||
+ | |||
+ | ====<br /> get: item [item ...] ==== | ||
+ | <blockquote>Make the Ego the owner of items.</blockquote> | ||
+ | |||
+ | ====<br /> put: item [where] ==== | ||
+ | <blockquote>Assuming that the Ego is the current owner of item, if where is specified, it is made the owner of item. Otherwise, the item is put in "limbo" (equivalent to a where of -1).</blockquote> | ||
+ | |||
+ | ====<br /> has: item ==== | ||
+ | <blockquote>Return TRUE if the Ego is the current owner of item, otherwise FALSE.</blockquote> | ||
+ | </blockquote> | ||
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Latest revision as of 00:18, 11 December 2015
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Index
The Ego Class
The Ego class is the class of Actors which can be controlled by a User.
Inherits from:||Actor Inherited by:||noneIn file: | actor.sc |
Properties
prevDirKeyThe key pressed by the User to start the Ego moving in its current direction. This property is needed to implement the "press the same key a second time to stop" control of an Ego, and set to -1 when a joystick or mouse starts the motion.
edgeHitThis property is set to the edge of the screen which the Ego has moved off of, or to 0 if the Ego is still on the screen. The edges are NORTH, SOUTH, EAST, and WEST.
Methods
init:Does the standard Actor init:, then a (self setCycle:Walk).
doit:This just passes the doit: message along to the Actor doit:, then sets edgeHit based on where the Ego is on the screen.
get: item [item ...]Make the Ego the owner of items.
put: item [where]Assuming that the Ego is the current owner of item, if where is specified, it is made the owner of item. Otherwise, the item is put in "limbo" (equivalent to a where of -1).
has: itemReturn TRUE if the Ego is the current owner of item, otherwise FALSE.
- Notes
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