Difference between revisions of "Script Classes for Adventure Games/Avoider Class"
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− | + | ==<br /> The Avoider Class == | |
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+ | The Avoider class is a class which helps Actors get around obstacles. If an Avoider is installed in avoider in an Actor, it gets called instead of the usual motion class when it is time to move the object. The Avoider then calls the motion and checks to see if the Actor was able to move. If the Actor is blocked by something ((client isBlocked:) is TRUE), the Avoider takes over and attempts to get around whatever is blocking the Actor. In some cases it looks really smart, in others astoundingly stupid. As we work on it, it should get better. | ||
+ | |||
+ | {| | ||
+ | |width= "125"|In file:||motion.sc | ||
+ | |- | ||
+ | |Inherits from:||Object | ||
+ | |- | ||
+ | |Inherited by:||none | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===<br /> Properties === | ||
+ | |||
+ | <blockquote> | ||
+ | ====<br /> client ==== | ||
+ | <blockquote>The Actor to whom this Avoider is assigned.</blockquote> | ||
+ | |||
+ | |||
+ | ====<br /> heading ==== | ||
+ | <blockquote>The direction (clockwise or counter-clockwise) in which the Avoider turns while trying to get around the obstacle. This is picked randomly when the Actor first encounters the obstacle and remains constant as long as the Avoider is in control. The Avoider attempts to get around the obstacle by turning in 45 degree increments in the chosen direction until it is able to move.</blockquote> | ||
+ | </blockquote> | ||
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− | <span style="float: left">[[Script Classes for Adventure Games/ | + | <span style="float: left">[[Script Classes for Adventure Games/Motion Classes|< Previous: The Motion Classes]]</span> |
<span style="float: right">[[Script Classes for Adventure Games/Event Class|Next: The Event Class >]]</span> | <span style="float: right">[[Script Classes for Adventure Games/Event Class|Next: The Event Class >]]</span> | ||
Latest revision as of 00:50, 11 December 2015
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Index
The Avoider Class
The Avoider class is a class which helps Actors get around obstacles. If an Avoider is installed in avoider in an Actor, it gets called instead of the usual motion class when it is time to move the object. The Avoider then calls the motion and checks to see if the Actor was able to move. If the Actor is blocked by something ((client isBlocked:) is TRUE), the Avoider takes over and attempts to get around whatever is blocking the Actor. In some cases it looks really smart, in others astoundingly stupid. As we work on it, it should get better.
In file: | motion.sc |
Inherits from: | Object |
Inherited by: | none |
Properties
clientThe Actor to whom this Avoider is assigned.
headingThe direction (clockwise or counter-clockwise) in which the Avoider turns while trying to get around the obstacle. This is picked randomly when the Actor first encounters the obstacle and remains constant as long as the Avoider is in control. The Avoider attempts to get around the obstacle by turning in 45 degree increments in the chosen direction until it is able to move.
- Notes
< Previous: The Motion Classes Next: The Event Class >