Difference between revisions of "Script Classes for Adventure Games/Locale Class"

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<span style="float: left">[[Script Classes for Adventure Games/Game Class|&lt; Previous: The Game Class]]</span>
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<span style="float: left">[[Script Classes for Adventure Games/Region Class|&lt; Previous: The Region Class]]</span>
<span style="float: right">[[Script Classes for Adventure Games/Region Class|Next: The Region Class &gt;]]</span>
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<span style="float: right">[[Script Classes for Adventure Games/Room Class|Next: The Room Class &gt;]]</span>
  
 
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Latest revision as of 01:28, 11 December 2015

Official SCI Documentation

Chapter: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14
15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | Index


The Locale Class

Author: Jeff Stephenson

Date: 5 April 1988

 


The Locale Class

A Locale is similar to a Region in that it may encompass many Rooms, but its only purpose is to provide default responses to user input. Thus, a forest locale will provide generic responses to input like 'look forest', 'look tree', 'climb tree', etc. A locale is attached to a Room with the setLocales: method.

 

Notes


 

Table of Contents

 

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