Difference between revisions of "Script Classes for Adventure Games/Timer2 Class"
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[[Script Classes for Adventure Games/Introduction|1]] | | [[Script Classes for Adventure Games/Introduction|1]] | | ||
− | [[Script Classes for Adventure Games/RootObj|2]] | | + | [[Script Classes for Adventure Games/RootObj Class|2]] | |
− | [[Script Classes for Adventure Games/Object|3]] | | + | [[Script Classes for Adventure Games/Object Class|3]] | |
− | [[Script Classes for Adventure Games/Collection|4]] | | + | [[Script Classes for Adventure Games/Collection Class|4]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Script Class|5]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Timer Class|6]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Feature Class|7]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/View Class|8]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/PicView Class|9]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Cycling Classes|10]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Motion Classes|11]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Avoider Class|12]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Event Class|13]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/User Class|14]]<br /> |
− | + | [[Script Classes for Adventure Games/Game Class|15]] | | |
− | + | [[Script Classes for Adventure Games/Locale Class|16]] | | |
− | + | [[Script Classes for Adventure Games/Region Class|17]] | | |
− | + | [[Script Classes for Adventure Games/Room Class|18]] | | |
− | + | [[Script Classes for Adventure Games/Timer2 Class|19]] | | |
− | + | [[Script Classes for Adventure Games/InvItem Class|20]] | | |
− | + | [[Script Classes for Adventure Games/Block Class|21]] | | |
− | + | [[Script Classes for Adventure Games/Cage Class|22]] | | |
− | + | [[Script Classes for Adventure Games/Sound Class|23]] | | |
− | + | [[Script Classes for Adventure Games/StatusLine Class|24]] | | |
− | + | [[Script Classes for Adventure Games/File Class|25]] | | |
− | + | [[Script Classes for Adventure Games/Code Class|26]] | | |
− | + | [[Script Classes for Adventure Games/Global Variables|27]] | | |
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− | [[Script Classes for Adventure Games/Game| | ||
− | [[Script Classes for Adventure Games/Locale| | ||
− | [[Script Classes for Adventure Games/Region| | ||
− | [[Script Classes for Adventure Games/Room| | ||
− | [[Script Classes for Adventure Games/Timer2| | ||
− | |||
− | [[Script Classes for Adventure Games/InvItem| | ||
− | [[Script Classes for Adventure Games/Block| | ||
− | [[Script Classes for Adventure Games/Cage| | ||
− | [[Script Classes for Adventure Games/Sound| | ||
− | [[Script Classes for Adventure Games/StatusLine| | ||
− | [[Script Classes for Adventure Games/File| | ||
− | [[Script Classes for Adventure Games/Code| | ||
− | [[Script Classes for Adventure Games/Global Variables| | ||
[[Script Classes for Adventure Games/Index|Index]] | [[Script Classes for Adventure Games/Index|Index]] | ||
</div><br /> | </div><br /> | ||
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− | + | ==<br /> The Timer Class == | |
+ | |||
+ | The Timer class implements the concept of an alarm clock — you can set it to cue: an object at some future time. | ||
+ | |||
+ | {| | ||
+ | |width= "125"|In file:||system.sc | ||
+ | |- | ||
+ | |Inherits from:||Object | ||
+ | |- | ||
+ | |Inherited by:||none | ||
+ | |} | ||
+ | |||
+ | ===<br /> Properties === | ||
+ | |||
+ | <blockquote> | ||
+ | ==== cycleCnt ==== | ||
+ | <blockquote>The interval to be timed measured in animation cycles. This is set by the set: and setCycle: methods, and should not be manipulated directly.</blockquote> | ||
+ | |||
+ | ==== seconds ==== | ||
+ | <blockquote>The interval to be timed measured in seconds. This is set by the setReal: method and should not be manipulated directly.</blockquote> | ||
+ | |||
+ | ==== lastTime ==== | ||
+ | <blockquote>Used internally when timing seconds.</blockquote> | ||
+ | |||
+ | ==== client ==== | ||
+ | <blockquote>The object to cue: when the timer goes off.</blockquote> | ||
+ | </blockquote> | ||
+ | |||
+ | ===<br /> Methods === | ||
+ | <blockquote></blockquote> | ||
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− | <span style="float: left">[[Script Classes for Adventure Games/Room|< Previous: Room]]</span> | + | <span style="float: left">[[Script Classes for Adventure Games/Room Class|< Previous: The Room Class]]</span> |
− | <span style="float: right">[[Script Classes for Adventure Games/TimeOut|Next: TimeOut >]]</span> | + | <span style="float: right">[[Script Classes for Adventure Games/InvItem Class|Next: The InvItem Class >]]</span> |
+ | <!-- <span style="float: right">[[Script Classes for Adventure Games/TimeOut|Next: TimeOut >]]</span> --> | ||
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Latest revision as of 01:41, 11 December 2015
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Index
The Timer Class
The Timer class implements the concept of an alarm clock — you can set it to cue: an object at some future time.
In file: | system.sc |
Inherits from: | Object |
Inherited by: | none |
Properties
cycleCnt
The interval to be timed measured in animation cycles. This is set by the set: and setCycle: methods, and should not be manipulated directly.
seconds
The interval to be timed measured in seconds. This is set by the setReal: method and should not be manipulated directly.
lastTime
Used internally when timing seconds.
client
The object to cue: when the timer goes off.
Methods
- Notes
< Previous: The Room Class Next: The InvItem Class >