Difference between revisions of "Script Classes for Adventure Games/Timer2 Class"
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− | + | ==<br /> The Timer Class == | |
+ | |||
+ | The Timer class implements the concept of an alarm clock — you can set it to cue: an object at some future time. | ||
+ | |||
+ | {| | ||
+ | |width= "125"|In file:||system.sc | ||
+ | |- | ||
+ | |Inherits from:||Object | ||
+ | |- | ||
+ | |Inherited by:||none | ||
+ | |} | ||
+ | |||
+ | ===<br /> Properties === | ||
+ | |||
+ | <blockquote> | ||
+ | ==== cycleCnt ==== | ||
+ | <blockquote>The interval to be timed measured in animation cycles. This is set by the set: and setCycle: methods, and should not be manipulated directly.</blockquote> | ||
+ | |||
+ | ==== seconds ==== | ||
+ | <blockquote>The interval to be timed measured in seconds. This is set by the setReal: method and should not be manipulated directly.</blockquote> | ||
+ | |||
+ | ==== lastTime ==== | ||
+ | <blockquote>Used internally when timing seconds.</blockquote> | ||
+ | |||
+ | ==== client ==== | ||
+ | <blockquote>The object to cue: when the timer goes off.</blockquote> | ||
+ | </blockquote> | ||
+ | |||
+ | ===<br /> Methods === | ||
+ | <blockquote></blockquote> | ||
| |
Latest revision as of 01:41, 11 December 2015
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Index
The Timer Class
The Timer class implements the concept of an alarm clock — you can set it to cue: an object at some future time.
In file: | system.sc |
Inherits from: | Object |
Inherited by: | none |
Properties
cycleCnt
The interval to be timed measured in animation cycles. This is set by the set: and setCycle: methods, and should not be manipulated directly.
seconds
The interval to be timed measured in seconds. This is set by the setReal: method and should not be manipulated directly.
lastTime
Used internally when timing seconds.
client
The object to cue: when the timer goes off.
Methods
- Notes
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