Difference between revisions of "Script Classes for Adventure Games/Cage Class"
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[[Script Classes for Adventure Games/Introduction|1]] | | [[Script Classes for Adventure Games/Introduction|1]] | | ||
− | [[Script Classes for Adventure Games/RootObj|2]] | | + | [[Script Classes for Adventure Games/RootObj Class|2]] | |
− | [[Script Classes for Adventure Games/Object|3]] | | + | [[Script Classes for Adventure Games/Object Class|3]] | |
− | [[Script Classes for Adventure Games/Collection|4]] | | + | [[Script Classes for Adventure Games/Collection Class|4]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Script Class|5]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Timer Class|6]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Feature Class|7]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/View Class|8]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/PicView Class|9]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Cycling Classes|10]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Motion Classes|11]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Avoider Class|12]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Event Class|13]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/User Class|14]]<br /> |
− | + | [[Script Classes for Adventure Games/Game Class|15]] | | |
− | + | [[Script Classes for Adventure Games/Locale Class|16]] | | |
− | + | [[Script Classes for Adventure Games/Region Class|17]] | | |
− | + | [[Script Classes for Adventure Games/Room Class|18]] | | |
− | + | [[Script Classes for Adventure Games/Timer2 Class|19]] | | |
− | + | [[Script Classes for Adventure Games/InvItem Class|20]] | | |
− | + | [[Script Classes for Adventure Games/Block Class|21]] | | |
− | + | [[Script Classes for Adventure Games/Cage Class|22]] | | |
− | + | [[Script Classes for Adventure Games/Sound Class|23]] | | |
− | + | [[Script Classes for Adventure Games/StatusLine Class|24]] | | |
− | + | [[Script Classes for Adventure Games/File Class|25]] | | |
− | + | [[Script Classes for Adventure Games/Code Class|26]] | | |
− | + | [[Script Classes for Adventure Games/Global Variables|27]] | | |
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− | [[Script Classes for Adventure Games/Game| | ||
− | [[Script Classes for Adventure Games/Locale| | ||
− | [[Script Classes for Adventure Games/Region| | ||
− | [[Script Classes for Adventure Games/Room| | ||
− | [[Script Classes for Adventure Games/Timer2| | ||
− | |||
− | [[Script Classes for Adventure Games/InvItem| | ||
− | [[Script Classes for Adventure Games/Block| | ||
− | [[Script Classes for Adventure Games/Cage| | ||
− | [[Script Classes for Adventure Games/Sound| | ||
− | [[Script Classes for Adventure Games/StatusLine| | ||
− | [[Script Classes for Adventure Games/File| | ||
− | [[Script Classes for Adventure Games/Code| | ||
− | [[Script Classes for Adventure Games/Global Variables| | ||
[[Script Classes for Adventure Games/Index|Index]] | [[Script Classes for Adventure Games/Index|Index]] | ||
</div><br /> | </div><br /> | ||
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− | + | ==<br /> The Cage Class == | |
+ | |||
+ | The Cage class implements ability to keep Actors in a rectangular region. | ||
+ | |||
+ | {| | ||
+ | |width= "125"|In file:||actor.sc | ||
+ | |- | ||
+ | |Inherits from:||Block | ||
+ | |- | ||
+ | |Inherited by:||none | ||
+ | |} | ||
+ | |||
+ | ===<br /> Properties === | ||
+ | |||
+ | <blockquote> | ||
+ | ==== top <br /> bottom <br /> left <br /> right ==== | ||
+ | <blockquote>The bounding coordinates of the enclosing Cage.</blockquote> | ||
+ | </blockquote> | ||
+ | |||
+ | ===<br /> Methods === | ||
+ | |||
+ | <blockquote> | ||
+ | ==== init: ==== | ||
+ | <blockquote>Add the Cage to the set of blocks for the current room and enable the Cage.</blockquote> | ||
+ | |||
+ | ==== doit: actor ==== | ||
+ | <blockquote>Return TRUE if actor is inside of the Block (and is thus in a legal position) or FALSE if it is outside the Cage (and thus must be moved back in). This is called in each Actor's canBeHere: method.</blockquote> | ||
+ | |||
+ | ==== dispose: ==== | ||
+ | <blockquote>Delete the Cage from the set of blocks for the current room and dispose of it if it is a dynamic instance.</blockquote> | ||
+ | |||
+ | ==== enable: ==== | ||
+ | <blockquote>Set the active property of the Cage to TRUE, so that Actors cannot leave it.</blockquote> | ||
+ | |||
+ | ==== disable: ==== | ||
+ | <blockquote>Set the active property of the Cage to FALSE, so that Actors can leave it.</blockquote> | ||
+ | </blockquote> | ||
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− | <span style="float: left">[[Script Classes for Adventure Games/Block|< Previous: Block]]</span> | + | <span style="float: left">[[Script Classes for Adventure Games/Block Class|< Previous: The Block Class]]</span> |
− | <span style="float: right">[[Script Classes for Adventure Games/Sound|Next: Sound >]]</span> | + | <span style="float: right">[[Script Classes for Adventure Games/Sound Class|Next: The Sound Class >]]</span> |
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Latest revision as of 02:00, 11 December 2015
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Index
The Cage Class
The Cage class implements ability to keep Actors in a rectangular region.
In file: | actor.sc |
Inherits from: | Block |
Inherited by: | none |
Properties
top
bottom
left
rightThe bounding coordinates of the enclosing Cage.
Methods
init:
Add the Cage to the set of blocks for the current room and enable the Cage.
doit: actor
Return TRUE if actor is inside of the Block (and is thus in a legal position) or FALSE if it is outside the Cage (and thus must be moved back in). This is called in each Actor's canBeHere: method.
dispose:
Delete the Cage from the set of blocks for the current room and dispose of it if it is a dynamic instance.
enable:
Set the active property of the Cage to TRUE, so that Actors cannot leave it.
disable:
Set the active property of the Cage to FALSE, so that Actors can leave it.
- Notes
< Previous: The Block Class Next: The Sound Class >