Difference between revisions of "Script Classes for Adventure Games/Code Class"
From SCI Wiki
Jump to navigationJump to search(4 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
Chapter: | Chapter: | ||
[[Script Classes for Adventure Games/Introduction|1]] | | [[Script Classes for Adventure Games/Introduction|1]] | | ||
− | [[Script Classes for Adventure Games/RootObj|2]] | | + | [[Script Classes for Adventure Games/RootObj Class|2]] | |
− | [[Script Classes for Adventure Games/Object|3]] | | + | [[Script Classes for Adventure Games/Object Class|3]] | |
− | [[Script Classes for Adventure Games/Collection|4]] | | + | [[Script Classes for Adventure Games/Collection Class|4]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Script Class|5]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Timer Class|6]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Feature Class|7]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/View Class|8]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/PicView Class|9]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Cycling Classes|10]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Motion Classes|11]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Avoider Class|12]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Event Class|13]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/User Class|14]]<br /> |
− | + | [[Script Classes for Adventure Games/Game Class|15]] | | |
− | + | [[Script Classes for Adventure Games/Locale Class|16]] | | |
− | + | [[Script Classes for Adventure Games/Region Class|17]] | | |
− | + | [[Script Classes for Adventure Games/Room Class|18]] | | |
− | + | [[Script Classes for Adventure Games/Timer2 Class|19]] | | |
− | + | [[Script Classes for Adventure Games/InvItem Class|20]] | | |
− | + | [[Script Classes for Adventure Games/Block Class|21]] | | |
− | + | [[Script Classes for Adventure Games/Cage Class|22]] | | |
− | + | [[Script Classes for Adventure Games/Sound Class|23]] | | |
− | + | [[Script Classes for Adventure Games/StatusLine Class|24]] | | |
− | + | [[Script Classes for Adventure Games/File Class|25]] | | |
− | + | [[Script Classes for Adventure Games/Code Class|26]] | | |
− | + | [[Script Classes for Adventure Games/Global Variables|27]] | | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[Script Classes for Adventure Games/Game| | ||
− | [[Script Classes for Adventure Games/Locale| | ||
− | [[Script Classes for Adventure Games/Region| | ||
− | [[Script Classes for Adventure Games/Room| | ||
− | [[Script Classes for Adventure Games/Timer2| | ||
− | |||
− | [[Script Classes for Adventure Games/InvItem| | ||
− | [[Script Classes for Adventure Games/Block| | ||
− | [[Script Classes for Adventure Games/Cage| | ||
− | [[Script Classes for Adventure Games/Sound| | ||
− | [[Script Classes for Adventure Games/StatusLine| | ||
− | [[Script Classes for Adventure Games/File| | ||
− | [[Script Classes for Adventure Games/Code| | ||
− | [[Script Classes for Adventure Games/Global Variables| | ||
[[Script Classes for Adventure Games/Index|Index]] | [[Script Classes for Adventure Games/Index|Index]] | ||
</div><br /> | </div><br /> | ||
− | <div align="center"><span style="font-size: 22pt">Code</span><br /> | + | <div align="center"><span style="font-size: 22pt">The Code Class</span><br /> |
''Author: [[Jeff Stephenson]]''<br /> | ''Author: [[Jeff Stephenson]]''<br /> | ||
''Date: 5 April 1988''</div> | ''Date: 5 April 1988''</div> | ||
Line 62: | Line 39: | ||
| | ||
− | + | ==<br /> The Code Class == | |
+ | |||
+ | The class Code encapsulates the concept of a subroutine into an object which can be executed or passed to an object for execution. This class is also used for making loopers and viewers. | ||
+ | |||
+ | {| | ||
+ | |width= "125"|In file:||system.sc | ||
+ | |- | ||
+ | |Inherits from:||Object | ||
+ | |- | ||
+ | |Inherited by:||none | ||
+ | |} | ||
+ | |||
+ | ===<br /> Properties === | ||
+ | <blockquote></blockquote> | ||
+ | |||
+ | ===<br /> Methods === | ||
+ | |||
+ | <blockquote> | ||
+ | ==== doit: [args...] ==== | ||
+ | <blockquote>The doit: method of a Code object is the code to be executed. Any number of arguments is allowed.</blockquote> | ||
+ | </blockquote> | ||
| | ||
Line 75: | Line 72: | ||
| | ||
− | <span style="float: left">[[Script Classes for Adventure Games/File|< Previous: File]]</span> | + | <span style="float: left">[[Script Classes for Adventure Games/File Class|< Previous: The File Class]]</span> |
<span style="float: right">[[Script Classes for Adventure Games/Global Variables|Next: Global Variables >]]</span> | <span style="float: right">[[Script Classes for Adventure Games/Global Variables|Next: Global Variables >]]</span> | ||
Latest revision as of 02:10, 11 December 2015
Chapter:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
Index
The Code Class
The class Code encapsulates the concept of a subroutine into an object which can be executed or passed to an object for execution. This class is also used for making loopers and viewers.
In file: | system.sc |
Inherits from: | Object |
Inherited by: | none |
Properties
Methods
doit: [args...]
The doit: method of a Code object is the code to be executed. Any number of arguments is allowed.
- Notes
< Previous: The File Class Next: Global Variables >