Difference between revisions of "SCI Quest: Exploring the SCI 1.1 Engine"

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I'm finally presenting my sample game that (hopefully) demonstrates what can be done with SCI 1.1.
 
I'm finally presenting my sample game that (hopefully) demonstrates what can be done with SCI 1.1.
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* N/A<!--[[Image:ZIP.gif|ZIP File]] [[scidl:FanGames/SCI_QuestWalkthrough.zip|SCI Quest Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->
 
* N/A<!--[[Image:ZIP.gif|ZIP File]] [[scidl:FanGames/SCI_QuestWalkthrough.zip|SCI Quest Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->
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==<br /> References ==
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==<br /> Related Links ==
 
==<br /> Related Links ==

Latest revision as of 18:16, 25 June 2024

SCI Quest: Exploring the SCI 1.1 Engine


Phil Fortier's SCIQuest
SCIQuest.png

SCIQuest Title Screen

Release Date: Jan, 2016
Project Status: Completed
Latest Version:
Developer(s): Phil Fortier
Publisher: Phil Fortier
Designer(s): Phil Fortier
Source Available: 
Category: Tech Demo
Type:
Genre:
Theme(s):
Engine: SCI1.1
Platform: MS-DOS
Localization: English
Website: http://scicompanion.com/





Description

Phil Fortier's SCIQuest is a full sample tech demo game with source that explores the features of SCI 1.1 to illustrate the abilities of SCI Companion 3. This is a game project that can be opened in [SCI Companion v3].

It features:

  • A complete playable game with a surprise ending!
  • 24 rooms
  • Speech for almost all characters
  • A terrible mix of "art" styles
  • Source code (of course)
  • Lots of cool palette effects and other special FX.


Screenshots

SCIQuestSS1.png SCIQuestSS2.png


Story

 


About

I'm finally presenting my sample game that (hopefully) demonstrates what can be done with SCI 1.1.

It features: - a complete playable game with a surprise ending! - 24 rooms - speech for almost all characters - a terrible mix of "art" styles - source code (of course) - lots of cool palette effects and other special fx.

It's certainly far from a game design masterpiece, but it is intended to show what you can do and how (of course you may find angry comments in the source code to the effect of "I can't get this to work"). Who was it that was asking about how to make a cctv effect? I tried my hand at that in the end scene.



Download


Walkthroughs/Hints

  • N/A


References


Related Links