Difference between revisions of "Moving a Prop from Inventory to Room"
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Latest revision as of 16:45, 5 August 2013
By troflip
To make an object in inventory, such as a key, appear on the screen and be removed from the inventory, if the inventory item is identified with INV_KEY, you can use this code.
In your room, define a key Prop:
Code:
(instance keyOnTable of Prop
(properties
x 100
y 130
view 100
)
)
In your room's init method:
Code:
// If the inventory key is owned by this room, make the "key on table" visual show up:
(var invItem)
(= invItem (send gInv:at(INV_KEY)))
(if (send invItem:ownedBy(gRoomNumber))
(keyOnTable:init())
)
Then in the RoomScript's handleEVent method:
Code:
(if (Said('put/key/table'))
(if (send gEgo:has(INV_KEY))
(send gEgo:put(INV_KEY gRoomNumber)) // Give inventory key from the ego to the room
(keyOnTable:init()) // Make the "key on table" visual show up
)
(else
Print("You don't have the key")
)
)