Difference between revisions of "Quest for Glory Source Repository"
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==<br /> [[Quest for Glory I EGA|Quest for Glory I]] (EGA) == | ==<br /> [[Quest for Glory I EGA|Quest for Glory I]] (EGA) == | ||
− | + | * replaced all view reference numbers with defines | |
+ | * replaced all OnControl and IllegalBits with defines | ||
+ | * replaced all EncRoom::entrances with defines | ||
+ | * replaced some StudioScript constants with SSCI constante (evKEYBOARD->keyDown, evJOYSTICK->direction) | ||
+ | * gave names to all default global variables | ||
+ | * renamed gCast, gRegions, gSounds, etc to their original SSCI names | ||
+ | * fixed the (= controls controls) bug I mentioned in another thread | ||
+ | converted FLAGS to enum instead of individual defines | ||
+ | * converted all Btst, Bclr, Bset flags to use the enum constant instead of a number. If I didn't know what the flag did, i named it FLAG_#, to make it easier to search for and trace later | ||
+ | * added comments describing how the TrySkill and SkillUsed functions work | ||
+ | * added defines for certain hardcoded values, like Ogre, kobold, Brutus Max HP; and the skill level needed to solve certain puzzles | ||
+ | * I think that's the gist of it, but there were many little touches here and there so I may have missed mentioning something | ||
<blockquote> | <blockquote> | ||
− | + | It compiles, no through play-through. | |
− | + | Modifications | |
− | .sc: | + | |
− | * | + | .sc: |
+ | * | ||
;<span class="Inactive">SRC</span> | ;<span class="Inactive">SRC</span> | ||
− | * [[File:ZIPInactive.png]] [[File:QFG1EVA_v1.200_int0.000.629_SRC.zip|QFG1EVA_v1.200_int0.000.629_SRC.zip version 4]] <span class="DLInfo"> ZIP File [ KB]</span> | + | * [[File:ZIPInactive.png]] [[File:QFG1EVA_v1.200_int0.000.629_SRC.zip|QFG1EVA_v1.200_int0.000.629_SRC.zip version 4]] <span class="DLInfo"> ZIP File [697 KB]</span> |
</blockquote> | </blockquote> | ||
<div ID="QfG1VGA"></div> | <div ID="QfG1VGA"></div> |
Revision as of 20:41, 6 May 2019
Quest for Glory Source Repository
Introduction
Hero's Quest
No source, yet.
- Modifications
- SRC
Quest for Glory I (EGA)
- replaced all view reference numbers with defines
- replaced all OnControl and IllegalBits with defines
- replaced all EncRoom::entrances with defines
- replaced some StudioScript constants with SSCI constante (evKEYBOARD->keyDown, evJOYSTICK->direction)
- gave names to all default global variables
- renamed gCast, gRegions, gSounds, etc to their original SSCI names
- fixed the (= controls controls) bug I mentioned in another thread
converted FLAGS to enum instead of individual defines
- converted all Btst, Bclr, Bset flags to use the enum constant instead of a number. If I didn't know what the flag did, i named it FLAG_#, to make it easier to search for and trace later
- added comments describing how the TrySkill and SkillUsed functions work
- added defines for certain hardcoded values, like Ogre, kobold, Brutus Max HP; and the skill level needed to solve certain puzzles
- I think that's the gist of it, but there were many little touches here and there so I may have missed mentioning something
It compiles, no through play-through.
Modifications
.sc:
- SRC
- File:QFG1EVA v1.200 int0.000.629 SRC.zip ZIP File [697 KB]
Quest for Glory I (VGA)
No source, yet.
- Modifications
- SRC
Quest for Glory II
No source, yet.
- Modifications
- SRC
Quest for Glory III
No source, yet.
- Modifications
- SRC
Quest for Glory IV
No source, yet.
- Modifications
- SRC
References