Difference between revisions of "SCI Kernel Documentation/System Functions"
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<div align="center"><span style="font-size: 22pt">System Functions</span><br /> | <div align="center"><span style="font-size: 22pt">System Functions</span><br /> |
Revision as of 18:19, 3 December 2015
System Functions
(Wait n)
Wait until n timer ticks (1/60th of a second) have passed since the last call to Wait. This is used to keep animation running at a constant speed -- each pass through the main loop ends with a call to Wait, so the main loop is executed at most once in a given time interval. The standard value of n is 6, leading to animation every 1/10th of a second. If more than n ticks have occurred since the last call to Wait, it returns immediately. The return value of Wait is the number of ticks more than n since the last call.
(GetTime [realTime])
With no arguments, returns the low word of the number of ticks (1/60th of a second) since the game was booted. With an argument, returns real system time in the format:
HHHH/MMMMMM/SSSSSS
- Notes
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