Difference between revisions of "Script Classes for Adventure Games/Set Class"
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[[Script Classes for Adventure Games/Introduction|1]] | | [[Script Classes for Adventure Games/Introduction|1]] | | ||
− | [[Script Classes for Adventure Games/RootObj|2]] | | + | [[Script Classes for Adventure Games/RootObj Class|2]] | |
− | [[Script Classes for Adventure Games/Object|3]] | | + | [[Script Classes for Adventure Games/Object Class|3]] | |
− | [[Script Classes for Adventure Games/Collection|4 | + | [[Script Classes for Adventure Games/Collection Class|4]] | |
− | + | [[Script Classes for Adventure Games/Script Class|9]] | | |
− | + | [[Script Classes for Adventure Games/Timer Class|10]] | | |
− | + | [[Script Classes for Adventure Games/Feature Class|11]] | | |
− | + | [[Script Classes for Adventure Games/View Class|12]] | | |
− | [[Script Classes for Adventure Games/Script|9]] | | + | [[Script Classes for Adventure Games/PicView Class|16]] | |
− | [[Script Classes for Adventure Games/Timer|10]] | | + | [[Script Classes for Adventure Games/Cycling Classes|17]] | |
− | [[Script Classes for Adventure Games/Feature|11]] | | + | [[Script Classes for Adventure Games/Motion Classes|18]] | |
− | [[Script Classes for Adventure Games/View|12]] | | + | [[Script Classes for Adventure Games/Avoider Class|18]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Event Class|19]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/User Class|20]]<br /> |
− | + | [[Script Classes for Adventure Games/Game Class|21]] | | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Locale Class|22]] | |
− | + | [[Script Classes for Adventure Games/Region Class|23]] | | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Room Class|24]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/Timer2 Class|25]] | |
− | [[Script Classes for Adventure Games/ | + | [[Script Classes for Adventure Games/InvItem Class|27]] | |
− | + | [[Script Classes for Adventure Games/Block Class|28]] | | |
− | + | [[Script Classes for Adventure Games/Cage Class|29]] | | |
− | + | [[Script Classes for Adventure Games/Sound Class|30]] | | |
− | + | [[Script Classes for Adventure Games/StatusLine Class|31]] | | |
− | + | [[Script Classes for Adventure Games/File Class|32]] | | |
− | + | [[Script Classes for Adventure Games/Code Class|33]] | | |
− | + | [[Script Classes for Adventure Games/Global Variables|34]] | | |
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− | [[Script Classes for Adventure Games/Game| | ||
− | [[Script Classes for Adventure Games/Locale| | ||
− | [[Script Classes for Adventure Games/Region| | ||
− | [[Script Classes for Adventure Games/Room| | ||
− | [[Script Classes for Adventure Games/Timer2| | ||
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− | [[Script Classes for Adventure Games/InvItem| | ||
− | [[Script Classes for Adventure Games/Block| | ||
− | [[Script Classes for Adventure Games/Cage| | ||
− | [[Script Classes for Adventure Games/Sound| | ||
− | [[Script Classes for Adventure Games/StatusLine| | ||
− | [[Script Classes for Adventure Games/File| | ||
− | [[Script Classes for Adventure Games/Code| | ||
− | [[Script Classes for Adventure Games/Global Variables| | ||
[[Script Classes for Adventure Games/Index|Index]] | [[Script Classes for Adventure Games/Index|Index]] | ||
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Revision as of 03:04, 9 December 2015
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Index
The Set Class
A Set is a kind of List which does not contain duplicate elements: adding an object to a Set
which already contains the object does not change the Set.
In file: | system.sc |
Inherits from: | Collection |
Inherited by: | EventHandler |
Properties
Methods
add: element [element ...]Adds each element to the set only if it is not already a member of the set.
- Notes
< Previous: The List Class Next: The EventHandler Class >