Difference between revisions of "Script Classes for Adventure Games/List Class"
Line 30: | Line 30: | ||
[[Script Classes for Adventure Games/Code Class|26]] | | [[Script Classes for Adventure Games/Code Class|26]] | | ||
[[Script Classes for Adventure Games/Global Variables|27]] | | [[Script Classes for Adventure Games/Global Variables|27]] | | ||
+ | [[Script Classes for Adventure Games/Index|Index]] | ||
</div><br /> | </div><br /> | ||
Latest revision as of 03:12, 9 December 2015
Chapter:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
Index
The List Class
A List is just a Collection which has a specified order to its elements.
In file | system.sc |
Inherits from | Collection |
Inherited by | Inventory |
Set |
Properties
Methods
add: element [element ...]
Adds elements to the end of the list in the order specified.
first
Returns the kNode of the first element in the List.
next: kNode
Returns the kNode of the element which follows kNode in the List, 0 if kNode is the end of the List.
at: n
Returns the element (not the kNode) at position n in the List.
last
Returns the kNode of the last element in the List.
prev: kNode
Returns the kNode of the element preceding kNode in the List, 0 if kNode is the first element of the List.
addToFront: element [element ...]
Add elements to the beginning of the List.
addToEnd: element [element ...]
Add elements to the end of the List.
indexOf: element
Return the index of element in the list. If the element is not in the list, return -1.
- Notes
< Previous: The Collection Class Next: The Set Class >