Difference between revisions of "SCI Tetris"
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| ReleaseDate = Sept. 19, {{2020}}<ref>https://sciprogramming.com/community/index.php?topic=1917.0</ref> | | ReleaseDate = Sept. 19, {{2020}}<ref>https://sciprogramming.com/community/index.php?topic=1917.0</ref> | ||
| ProjectStatus = N/A | | ProjectStatus = N/A | ||
− | | ReleaseVersion = 1. | + | | ReleaseVersion = 1.1 |
| Developer = [[Rainer De Temple]] | | Developer = [[Rainer De Temple]] | ||
| Publisher = [[Rainer De Temple]] | | Publisher = [[Rainer De Temple]] |
Revision as of 19:45, 4 August 2023
SCI Tetris
SCI Tetris Title Screen | |
{{{MusicalTheme}}} | |
Release Date: | Sept. 19, 2020[1] |
---|---|
Project Status: | N/A |
Latest Version: | 1.1 |
Developer(s): | Rainer De Temple |
Publisher: | Rainer De Temple |
Designer(s): | Rainer De Temple |
Source Available: | Yes |
Category: | Game |
Type: | Full |
Genre: | Arcade |
Theme(s): | Platformer |
Engine: | SCI0 |
Platform: | MS-DOS |
Localization: | English |
Website: |
Description
Rainer De Temple's SCI Tetris is a 2020 SCI0 arcade game.
This article is a Release Page release stub page.
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Screenshots
Synopsis
About
Rainer De Temple (cosmicr)[2] wrote:
It's all coded in one room. I've included the source for anyone who wants to take a look (warning it's quite messy). Anyone new to SCI programming might learn a few things.
How it works and my methodology:
- I keep an array of the board in a 20x10 array. SCI doesn't support 2d arrays, so it's basically a 200 element array. The blocks are programatically generated from one View (with 6 loops) and move down the board. A popular implementation of a Tetris game. When the blocks hit the bottom they become part of the board and I used the AddToPic function. One of the issues I had to overcome was the addToPic library function doesn't work the way I wanted it to so I used the Kernel function instead.
- Once I had the main game working, I added boundary and lines cleared detection. I used the template gScore and gMaxScore for the scoring. I also used the death handler but modified it to display a random Russian "Superstition" just for fun (and to abuse the text resource feature). I copied all the quotes from Wikipedia into a text file, then using a hex editor I replaced all the CRLF's with 0's and imported the text patch into my game.
- The game gets progressively faster as you level up. Rosella is there to give you a sense of urgency.
- I had a bit of trouble with keys. I'm not sure if SCI0 allows a key-held event. So for that reason you can't hold a key down you have to "tap" the key controls. I didn't spend a lot of time on controls so it might be possible to improve.
- High scoring is saved to a local file in the game folder so that next time you play it's still there. The big font is just a "Russian" style Cyrillic-looking font that I found online.
- Save and restore sort of don't work, but it wouldn't take much to make it work. But why you'd want that is beyond me hahaha.
- There's also some midi music in there too.
- I should also add I used Kawa's version of SCI Companion, but I don't think it makes any difference.
- If anyone's wondering this is the result of about 12 hours coding/design/learning (about 2 days).
Downloads
- File:SCITetris11(wSRC).zip (ZIP file) [181 KB]
Demos
- N/A
Misc Downloads
Walkthroughs/Hints
- N/A
References
Related Links