Difference between revisions of "Betrayed Alliance Book 1"
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* <!--[[Image:ZIP.GIF|ZIP File]] [[SCIF:FanGames/Betrayed Alliance Book 1_Walkthrough.zip|Betrayed Alliance Book 1 Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->Wizard's Room: Exiting the Wizard's Room requires you to take the map and then look at the wizard in the mirror. After that, the Wizard will tell you how to use the map to leave. | * <!--[[Image:ZIP.GIF|ZIP File]] [[SCIF:FanGames/Betrayed Alliance Book 1_Walkthrough.zip|Betrayed Alliance Book 1 Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->Wizard's Room: Exiting the Wizard's Room requires you to take the map and then look at the wizard in the mirror. After that, the Wizard will tell you how to use the map to leave. | ||
− | * <!--[[Image:ZIP.GIF|ZIP File]] [[SCIF:FanGames/Betrayed Alliance Book 1_Walkthrough.zip|Betrayed Alliance Book 1 Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->Pond: From the pond area to the next puzzle location there is much to do. The Wizard tells you that Julyn is in the castle, but all the ways there seem closed off to you. From talking to others you can gather that the rumor is she is not in the castle, but rather taken to a haunted cavern along the eastern side of the mountains. To get there you must traverse basically the entirety of the outside game area. | + | * <!--[[Image:ZIP.GIF|ZIP File]] [[SCIF:FanGames/Betrayed Alliance Book 1_Walkthrough.zip|Betrayed Alliance Book 1 Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->Pond: From the pond area to the next puzzle location there is much to do. The Wizard tells you that Julyn is in the castle, but all the ways there seem closed off to you. From talking to others you can gather that the rumor is she is not in the castle, but rather taken to a haunted cavern along the eastern side of the mountains. To get there you must traverse basically the entirety of the outside game area. There are many things to do along the way, but we will cover those when they become necessary. |
+ | |||
+ | * <!--[[Image:ZIP.GIF|ZIP File]] [[SCIF:FanGames/Betrayed Alliance Book 1_Walkthrough.zip|Betrayed Alliance Book 1 Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->Whispering Caverns: At the Northeastern part of the map you will find a cave that has the shape of a face. Climb in and you will find a dead body. Search the body to find a block and dartgun. Talking to the ghost guarding the sword will give you information about a relic and the dead Carmyle descendant who apparently has also been searching for Julyn. To make your way past the swarm of flesh-eating flies, right click over the switch to use the dartgun opening a floodgate which washes away the bones on the bridge. Follow to the killer ghost. Using the same method of using the dartgun, hit the top switch, walk to the left and then activate the left switch. the walk to the right and the ghost will come down, finally hit the lower switch allowing you to exit the cave alive. | ||
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Further Walkthrough information will be forthcoming. | Further Walkthrough information will be forthcoming. |
Revision as of 23:47, 26 December 2013
Description
Betrayed Alliance Book 1 is a free fan-make SCI0 adventure game. It was developed by Ryan Slattery (a.k.a. Doan Sephim) using Brian Provinciano's SCIStudio3 and Phil Fortier's SCI Companion. The game features sciAudio for high quality sound.
Screenshots
Story
War looms over the land of Shelah as their peace treaty with the rival nation of Ishvi is obstructed. The night before Princess Julyn was to be married off to the Prince of Ishvi (Tristan) an abduction took place. This enraged the Prince and heightened the already tense situation between the two nations.
All eyes suspected you, the General of Shelah (as well as the fiance of Julyn) of the kidnapping. You were jailed but escaped into the night. You now must find the Princess as well as uncover the truth about her kidnapper.
About
Following the hybrid Adventure/RPG style of the Quest for Glory series, Betrayed Alliance is meant to be an original throwback to the genre of Quest for Glories 1 and 2. As an SCI0 game it features the characteristic type-interface as well as mouse controls.
Going beyond the traditional SCI0 games it makes use of SCIAudio, which allows for mp3s and wav files in additions to MIDIs. Betrayed Alliance uses mp3s of midi-created music, however, in an effort to keep in the spirit of the older games.
Download
- Betrayed Alliance Book 1 Installer (EXE file) [70.6 MB]
Walkthroughs/Hints
- Wizard's Room: Exiting the Wizard's Room requires you to take the map and then look at the wizard in the mirror. After that, the Wizard will tell you how to use the map to leave.
- Pond: From the pond area to the next puzzle location there is much to do. The Wizard tells you that Julyn is in the castle, but all the ways there seem closed off to you. From talking to others you can gather that the rumor is she is not in the castle, but rather taken to a haunted cavern along the eastern side of the mountains. To get there you must traverse basically the entirety of the outside game area. There are many things to do along the way, but we will cover those when they become necessary.
- Whispering Caverns: At the Northeastern part of the map you will find a cave that has the shape of a face. Climb in and you will find a dead body. Search the body to find a block and dartgun. Talking to the ghost guarding the sword will give you information about a relic and the dead Carmyle descendant who apparently has also been searching for Julyn. To make your way past the swarm of flesh-eating flies, right click over the switch to use the dartgun opening a floodgate which washes away the bones on the bridge. Follow to the killer ghost. Using the same method of using the dartgun, hit the top switch, walk to the left and then activate the left switch. the walk to the right and the ghost will come down, finally hit the lower switch allowing you to exit the cave alive.
Further Walkthrough information will be forthcoming.
Related Links