Soundbox
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Revision as of 19:57, 29 March 2016 by Andrew Branscom (talk | contribs)
Latest Version: | 1.0 | ||
---|---|---|---|
Release Date: | 2002 | ||
Company: | {{{Company}}} | ||
Publication Status: | {{{Published}}} | ||
Developer(s): | Template:Ravi Iyengar | ||
Language: | C++ | ||
Open Source: | {{{OpenSource}}} | ||
Source Available: | {{{Source}}} | ||
License: | {{{License}}} | ||
Platform: | Template:WindowsTool | ||
Type: | Template:ResourceTool | ||
Localization: | English | ||
Website: |
Description
Soundbox is a standalone application for editing SCI0 sound resources. It can convert format 0 and format 1 MIDI files and allows managing resource specific features like sound cues.
Screenshots
Features
Usage
Download
Download from the Soundbox homepage or download from The Sierra Help Pages:
- ZIP File Soundbox 1.0 (ZIP file) [132 KB]
- ZIP File Soundbox Source (ZIP file) [275 KB]
- ZIP File Statically linked binary (ZIP file) [492 KB] (does not require MFC70.DLL)
Quickstart: Most will only need Soundbox to import MIDI files into their SCI0 games.
- Use format 0 or format 1 standard MIDI files. Format 2 files are not supported.
- Leave channel 16 empty. Don't try to play music on it.
- Don't rely on embedded sysex messages. They will be removed during import.
- Break large, long, heavily layered works into smaller pieces. An individual sound resource should not be larger than 64k. If necessary, a number of resources can be played one after the other.
- To convert the MIDI file, choose File -> Import MIDI from the menu.
- To save the imported resource, use File -> Save As.
- To play imported MIDI resources in Sierra's DOS interpreters, get the SCI0 MPU MIDI sound driver.