SCI Studio Tutorial 2
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Revision as of 20:24, 8 September 2020 by Rainer De Temple (talk | contribs) (added note about using older script language)
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Introduction
There's so much SCI can do! Much more than could be covered in one tutorial. If the first tutorial covered it all, many would be overwhelmed. Expanding on the first one, this tutorial shows you how to expand your template game to include some more of Sierra's standard game features. They can be done in any order you like.
Table of Contents
Player Input
- Chapter 1 - Global Said() Statements
- Teaches you how to create said statements which are parsed in every room.
- Chapter 2 - Oh, yeah? Well, "%s" this!
- Teaches you how to make the parser more intelligent so it will print more than just "I don't understand the word <>".
Actors
- Chapter 3 - Making Actors Move Along Paths
- Teaches you how to make actors, such as ego, move along specified paths.
- Chapter 4 - Moving Actors and Triggering Events
- Teaches you how to move actors, and trigger events as they reach their destination
(prerequisite: Making Actors Move Along Paths)
- Teaches you how to move actors, and trigger events as they reach their destination
Views/Props
- Chapter 5 - Allowing Actors to Walk Through/Over Views/Props
- Teaches you how to make views and props background objects without actually making them part of the background.
Doors
- Chapter 6 - Checking a Door's State
- Teaches you how to check if a door is open, closed, opening, locked, etc.
User Interface
- Chapter 7 - Creating Custom Buttons
- Teaches you how to create custom buttons from views.
- Chapter 8 - Creating Custom Windows
- Teaches you how to create custom window frames from views.
- Chapter 9 - Creating Custom Slider Controls
- Teaches you how to create custom slider controls from views.
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