Difference between revisions of "King's Quest IV: The Perils of Rosella"

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== Description ==
 
== Description ==
  
To showcase their new SCI engine, Sierra chose its flagship series, King's Quest, to be first to have its next installment to be developed in SCI. It featured SCI's higher resolution graphics as well as AdLib and Roland MT-32 music with a "full soundtrack" by William Goldstein. An [[agiw:AGI|AGI]] version of [[agiw:King's Quest IV: The Perils of Rosella AGI|King's Quest IV]] was co-developed for customers who could not meet the high hardware requirements Sierra's new [[SCI]] engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.
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It featured SCI's higher resolution graphics as well as AdLib and Roland MT-32 music with a "full soundtrack" by William Goldstein. An [[agiw:AGI|AGI]] version of [[agiw:King's Quest IV: The Perils of Rosella AGI|King's Quest IV]] was co-developed for customers who could not meet the high hardware requirements Sierra's new [[SCI]] engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.
  
 
There have been a number of releases with the SCI interpreter, with interpreter versions ranging from 0.000.247 to 0.000.502.
 
There have been a number of releases with the SCI interpreter, with interpreter versions ranging from 0.000.247 to 0.000.502.

Revision as of 00:01, 28 August 2013

Template:SierraGameInfobox

King's Quest IV is the first SCI game.


Description

It featured SCI's higher resolution graphics as well as AdLib and Roland MT-32 music with a "full soundtrack" by William Goldstein. An AGI version of King's Quest IV was co-developed for customers who could not meet the high hardware requirements Sierra's new SCI engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.

There have been a number of releases with the SCI interpreter, with interpreter versions ranging from 0.000.247 to 0.000.502.

Versions

Note that the first version(s?) of the game did not recognize resources outside of the resource archive. This made patching the game more difficult as new resource patches cannot simply be dropped into the game's folder. To be accessible to the game the patch needs to be packed and mapped in the game's resource archive to be accessible to the game.

SCI0 (early)

Game Game version Interpreter version Date
King's Quest IV: The Perils of Rosella   0.000.247  
King's Quest IV: The Perils of Rosella   0.000.253  
King's Quest IV: The Perils of Rosella 1.000.106 0.000.274 1988/9/19
King's Quest IV: The Perils of Rosella 1.000.111 0.000.274 1988/9/24

 

SCI0 (late)

Game Game version Interpreter version Date
King's Quest IV: The Perils of Rosella 1.003.006 0.000.409  
King's Quest IV: The Perils of Rosella 1.006.003 0.000.502 1989/06/12
King's Quest IV: The Perils of Rosella 1.006.004 0.000.502 1989/08/07

 

Screenshots

There are two main releases of the SCI version of this game, 1.000.111 and 1.006.004. What is notable is the second release has more refined PICs or background images. Also, the first release used completely new PIC resources for all of the night scenes. The second release used PICs that were night sky overlays that were displayed over the daytime PIC.

 

KQ4-003-1 000 111.png

version 1.000.111 Pool Screen

KQ4-003-1 006 004.png

version 1.006.004 Pool Screen

KQ4-004-1 000 111.png

version 1.000.111 Ogre's House

KQ4-004-1 006 004.png

version 1.006.004 Ogre's House

KQ4-006-1 000 111.png

version 1.000.111 Witches' Cave

KQ4-006-1 006 004.png

version 1.006.004 Witches' Cave

KQ4-103-1 000 111.png

version 1.000.111 Night Pool Screen

KQ4-103-1 006 004.png

version 1.006.004 Night Pool Screen

 

Downloads

 

Walkthroughs/Hints

 

Related Links