Difference between revisions of "Realm Online, The"

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The Realm was launched in December 1996 for [[Microsoft Windows|Windows]] [[personal computer|PC]]<ref>http://www.gameogre.com/realm.htm</ref> It was designed in the tradition of [[graphical MUD]]s,<ref name="geeksaresexy.net">{{cite web| title=RPG Nostalgia: The Realm| url=http://www.geeksaresexy.net/2008/11/17/rpg-nostalgia-the-realm/| author= Lynn, Casey| date=2008-11-17| publisher=Geeks are Sexy| accessdate=2014-12-15}}</ref> before the popular usage of the terms "[[massively multiplayer]]" and "MMORPG".<ref name="mmohuts.com">http://mmohuts.com/editorials/oldest-mmorpgs</ref>
 
The Realm was launched in December 1996 for [[Microsoft Windows|Windows]] [[personal computer|PC]]<ref>http://www.gameogre.com/realm.htm</ref> It was designed in the tradition of [[graphical MUD]]s,<ref name="geeksaresexy.net">{{cite web| title=RPG Nostalgia: The Realm| url=http://www.geeksaresexy.net/2008/11/17/rpg-nostalgia-the-realm/| author= Lynn, Casey| date=2008-11-17| publisher=Geeks are Sexy| accessdate=2014-12-15}}</ref> before the popular usage of the terms "[[massively multiplayer]]" and "MMORPG".<ref name="mmohuts.com">http://mmohuts.com/editorials/oldest-mmorpgs</ref>
  
Originally published by [[Sierra On-Line]], it was abandoned by that company because of its unfavorable comparison to ''[[Ultima Online]]'' and ''[[EverQuest]]''.<ref name="dvw">{{cite book | last = Bartle | first = Richard | authorlink = Richard Bartle
+
Originally published by [[Sierra On-Line]], it was abandoned by that company because of its unfavorable comparison to ''[[w:Ultima Online|Ultima Online]]'' and ''[[w:EverQuest|EverQuest]]''.<ref name="dvw">{{cite book | last = Bartle | first = Richard | authorlink = Richard Bartle
| title = [[Designing Virtual Worlds]] | publisher = New Riders | year = 2003 | isbn = 978-0-13-101816-7 | pages = 34 }}</ref> It was next taken up for a short time by a company called [[World Opponent Network]] which was also owned by [[Sierra On-line]], then [[Codemasters]], and presently is a [[Norseman Games]] production.<ref>http://www.gameogre.com/realmonline.htm</ref>
+
| title = [[w:Designing Virtual Worlds|Designing Virtual Worlds]] | publisher = New Riders | year = 2003 | isbn = 978-0-13-101816-7 | pages = 34 }}</ref> It was next taken up for a short time by a company called [[World Opponent Network]] which was also owned by [[Sierra On-line]], then [[w:Codemasters|Codemasters]], and presently is a [[w:Norseman Games|Norseman Games]] production.<ref>http://www.gameogre.com/realmonline.htm</ref>
 
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Revision as of 19:39, 19 March 2016

The Realm Online
{{{Image}}}
Release Date: 1996
Project Status: N/A
Latest Version: {{{ReleaseVersion}}}
Developer(s): Sierra, Codemasters (previous), Norseman Games (current)
Publisher: Sierra
Designer(s): Template:Stephen Nichols
Source Available:  No
Category: Full Release
Type: {{{Type}}}
Genre: MMORPG (Multiplayer)
Theme(s): {{{Theme}}}
Engine: Template:SCI2.1
CP Scheme: {{{CopyProtection}}}
ESRB Rating: {{{ESRBRating}}}
Platform: Windows 3x, Windows 9x
Localization: English
Website: www.sierra.com



Description

The Realm Online, originally known simply as The Realm, is a second generation MORPG (multiplayer online role playing game).

The Realm was launched in December 1996 for Windows PC[1] It was designed in the tradition of graphical MUDs,[2] before the popular usage of the terms "massively multiplayer" and "MMORPG".[3]

Originally published by Sierra On-Line, it was abandoned by that company because of its unfavorable comparison to Ultima Online and EverQuest.[4] It was next taken up for a short time by a company called World Opponent Network which was also owned by Sierra On-line, then Codemasters, and presently is a Norseman Games production.[5]


Versions

LSCI

Game Game version Interpreter version Date
The Realm Online 3.43 2.100.002 1998


Screenshots

TheRealmSS1.png TheRealmSS2.png


Story

 


About

The Realm Online uses turn-based combat, which makes it different from other MUDs of its generation,[3] and is convenient for players with a bad Internet connection.[6] it has been credited to be the first virtual world to use instances, with every battle taking place in a special room outside of the open world.[7]

The game has been criticized for its unforgiving character creation: a character that hasn't been created optimally can't reach maximum potential.[6]

In the game's first year, 25,000 user accounts had been made. In 2008, the server would still reach an online population of 100 to 200 players during peak hours.[2]


Downloads

GOG

  • Not available at this time.

New Installer

  • SetupInactive.png None

Demos

Patches

  • ZIPInactive.png None Available ZIP File []


Walkthroughs/Hints


References

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  1. http://www.gameogre.com/realm.htm
  2. 2.0 2.1 {{#invoke:citation/CS1|citation |CitationClass=web }}
  3. 3.0 3.1 http://mmohuts.com/editorials/oldest-mmorpgs
  4. {{#invoke:citation/CS1|citation |CitationClass=book }}
  5. http://www.gameogre.com/realmonline.htm
  6. 6.0 6.1 http://www.gameogre.com/realmreview.htm
  7. {{#invoke:citation/CS1|citation |CitationClass=book }}

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