Difference between revisions of "SCI Kernel Documentation/System Functions"

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[[SCI Kernel Documentation/Index|Index]]
 
[[SCI Kernel Documentation/Index|Index]]
 
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== s ==
 
 
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<div align="center"><span style="font-size: 22pt">System Functions</span><br />
 
<div align="center"><span style="font-size: 22pt">System Functions</span><br />

Revision as of 18:19, 3 December 2015

Official SCI Documentation

Chapter: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | Index


System Functions

Author: Jeff Stephenson

Revision by: David Slayback

 


System Functions


(Wait n)

Wait until n timer ticks (1/60th of a second) have passed since the last call to Wait. This is used to keep animation running at a constant speed -- each pass through the main loop ends with a call to Wait, so the main loop is executed at most once in a given time interval. The standard value of n is 6, leading to animation every 1/10th of a second. If more than n ticks have occurred since the last call to Wait, it returns immediately. The return value of Wait is the number of ticks more than n since the last call.


(GetTime [realTime])

With no arguments, returns the low word of the number of ticks (1/60th of a second) since the game was booted. With an argument, returns real system time in the format:

HHHH/MMMMMM/SSSSSS

 

Notes


 

Table of Contents

 

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