Difference between revisions of "SCI Kernel Documentation/System Functions"

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==<br /> System Functions ==
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===<br /> (Wait n) ===
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<blockquote>
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Wait until n timer ticks (1/60th of a second) have passed since the last call to Wait. This is used to keep animation running at a constant speed -- each pass through the main loop ends with a call to Wait, so the main loop is executed at most once in a given time interval. The standard value of n is 6, leading to animation every 1/10th of a second. If more than n ticks have occurred since the last call to Wait, it returns immediately. The return value of Wait is the number of ticks more than n since the last call.
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</blockquote>
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===<br /> (GetTime [realTime]) ===
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<blockquote>
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With no arguments, returns the low word of the number of ticks (1/60th of a second) since the game was booted. With an argument, returns real system time in the format:
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<blockquote>HHHH/MMMMMM/SSSSSS</blockquote>
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</blockquote>
  
 
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<span style="float: left">[[SCI Kernel Documentation/ Object Functions|&lt; Previous:  Object Functions]]</span>
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<span style="float: left">[[SCI Kernel Documentation/Object Functions|&lt; Previous:  Object Functions]]</span>
 
<span style="float: right">[[SCI Kernel Documentation/String Functions|Next: String Functions &gt;]]</span>
 
<span style="float: right">[[SCI Kernel Documentation/String Functions|Next: String Functions &gt;]]</span>
  
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[[Category:SCI Documentation]]
 
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[[Category:Scripting]]
 
 
[[Category:Kernel Functions]]
 
[[Category:Kernel Functions]]
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[[Category:System Functions]]

Latest revision as of 18:33, 3 December 2015

Official SCI Documentation

Chapter: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | Index


System Functions

Author: Jeff Stephenson

Revision by: David Slayback

 


System Functions


(Wait n)

Wait until n timer ticks (1/60th of a second) have passed since the last call to Wait. This is used to keep animation running at a constant speed -- each pass through the main loop ends with a call to Wait, so the main loop is executed at most once in a given time interval. The standard value of n is 6, leading to animation every 1/10th of a second. If more than n ticks have occurred since the last call to Wait, it returns immediately. The return value of Wait is the number of ticks more than n since the last call.


(GetTime [realTime])

With no arguments, returns the low word of the number of ticks (1/60th of a second) since the game was booted. With an argument, returns real system time in the format:

HHHH/MMMMMM/SSSSSS

 

Notes


 

Table of Contents

 

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