Difference between revisions of "Script Classes for Adventure Games/EventHandler Class"

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Chapter:  
 
Chapter:  
 
[[Script Classes for Adventure Games/Introduction|1]] |  
 
[[Script Classes for Adventure Games/Introduction|1]] |  
[[Script Classes for Adventure Games/RootObj|2]] |  
+
[[Script Classes for Adventure Games/RootObj Class|2]] |  
[[Script Classes for Adventure Games/Object|3]] |  
+
[[Script Classes for Adventure Games/Object Class|3]] |  
[[Script Classes for Adventure Games/Collection|4]] |  
+
[[Script Classes for Adventure Games/Collection Class|4]] |  
[[Script Classes for Adventure Games/List|5]] |  
+
[[Script Classes for Adventure Games/Script Class|5]] |  
[[Script Classes for Adventure Games/Set|6]] |  
+
[[Script Classes for Adventure Games/Timer Class|6]] |  
[[Script Classes for Adventure Games/EventHandler|7]] |  
+
[[Script Classes for Adventure Games/Feature Class|7]] |  
[[Script Classes for Adventure Games/Inventory|8]] |  
+
[[Script Classes for Adventure Games/View Class|8]] |  
[[Script Classes for Adventure Games/Script|9]] |  
+
[[Script Classes for Adventure Games/PicView Class|9]] |  
[[Script Classes for Adventure Games/Timer|10]] |  
+
[[Script Classes for Adventure Games/Cycling Classes|10]] |  
[[Script Classes for Adventure Games/Feature|11]] |  
+
[[Script Classes for Adventure Games/Motion Classes|11]] |  
[[Script Classes for Adventure Games/View|12]] |  
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[[Script Classes for Adventure Games/Avoider Class|12]] |  
[[Script Classes for Adventure Games/Prop|13]] |  
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[[Script Classes for Adventure Games/Event Class|13]] |  
[[Script Classes for Adventure Games/Actor|14]] |
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[[Script Classes for Adventure Games/User Class|14]]<br />
[[Script Classes for Adventure Games/Ego|15]] |
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[[Script Classes for Adventure Games/Game Class|15]] |  
[[Script Classes for Adventure Games/PicView|16]] |
+
[[Script Classes for Adventure Games/Locale Class|16]] |  
[[Script Classes for Adventure Games/Cycle|17]] |
+
[[Script Classes for Adventure Games/Region Class|17]] |  
[[Script Classes for Adventure Games/Forward|18]] |
+
[[Script Classes for Adventure Games/Room Class|18]] |  
[[Script Classes for Adventure Games/Walk|19]] |
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[[Script Classes for Adventure Games/Timer2 Class|19]] |  
[[Script Classes for Adventure Games/Reverse|20]] |
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[[Script Classes for Adventure Games/InvItem Class|20]] |  
[[Script Classes for Adventure Games/CycleTo|21]] |
+
[[Script Classes for Adventure Games/Block Class|21]] |  
[[Script Classes for Adventure Games/EndLoop|22]] |
+
[[Script Classes for Adventure Games/Cage Class|22]] |  
[[Script Classes for Adventure Games/BegLoop|23]] |
+
[[Script Classes for Adventure Games/Sound Class|23]] |  
[[Script Classes for Adventure Games/Motion|24]] |
+
[[Script Classes for Adventure Games/StatusLine Class|24]] |  
[[Script Classes for Adventure Games/MoveTo|25]] |
+
[[Script Classes for Adventure Games/File Class|25]] |  
[[Script Classes for Adventure Games/Wander|26]]<br />
+
[[Script Classes for Adventure Games/Code Class|26]] |  
[[Script Classes for Adventure Games/Follow|27]] |
+
[[Script Classes for Adventure Games/Global Variables|27]] |  
[[Script Classes for Adventure Games/Chase|28]] |
 
[[Script Classes for Adventure Games/Jump|29]] |
 
[[Script Classes for Adventure Games/JumpTo|30]] |
 
[[Script Classes for Adventure Games/Orbit|31]] |
 
[[Script Classes for Adventure Games/Path|32]] |
 
[[Script Classes for Adventure Games/RelPath|33]] |
 
[[Script Classes for Adventure Games/Avoider|34]] |
 
[[Script Classes for Adventure Games/Event|35]] |
 
[[Script Classes for Adventure Games/User|36]] |
 
[[Script Classes for Adventure Games/Game|37]] |  
 
[[Script Classes for Adventure Games/Locale|38]] |  
 
[[Script Classes for Adventure Games/Region|39]] |  
 
[[Script Classes for Adventure Games/Room|40]] |  
 
[[Script Classes for Adventure Games/Timer2|41]] |
 
[[Script Classes for Adventure Games/TimeOut|42]] |  
 
[[Script Classes for Adventure Games/InvItem|43]] |  
 
[[Script Classes for Adventure Games/Block|44]] |  
 
[[Script Classes for Adventure Games/Cage|45]] |  
 
[[Script Classes for Adventure Games/Sound|46]] |  
 
[[Script Classes for Adventure Games/StatusLine|47]] |  
 
[[Script Classes for Adventure Games/File|48]] |  
 
[[Script Classes for Adventure Games/Code|49]] |  
 
[[Script Classes for Adventure Games/Global Variables|50]] |  
 
 
[[Script Classes for Adventure Games/Index|Index]]
 
[[Script Classes for Adventure Games/Index|Index]]
 
</div><br />
 
</div><br />
  
<div align="center"><span style="font-size: 22pt">EventHandler</span><br />
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<div align="center"><span style="font-size: 22pt">The EventHandler Class</span><br />
 
''Author: [[Jeff Stephenson]]''<br />
 
''Author: [[Jeff Stephenson]]''<br />
 
''Date: 5 April 1988''</div>
 
''Date: 5 April 1988''</div>
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&nbsp;
 
&nbsp;
  
xxxxxxx body xxxxxxxx
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==<br > The EventHandler Class ==
 +
 
 +
The EventHandler is a kind of Set that has a handleEvent method. The handleEvent method for this Class invokes the handleEvent method for each of its elements. The return is TRUE if one of the elements claimed the event, otherwise FALSE.
 +
 
 +
The cast of an adventure game is an EventHandler consisting of Views, Props, Actors, and Ego. The features list is also an EventHandler consisting of Features and (possibly) PicViews. (see class descriptions below).
 +
 
 +
{|
 +
|In file:||system.sc
 +
|-
 +
|Inherits from:||Set
 +
|-
 +
|Inherited by:||none
 +
|}
 +
 
 +
===<br /> Properties ===
 +
 
 +
<blockquote>&nbsp;</blockquote>
 +
 
 +
===<br /> Methods ===
 +
 
 +
====<br /> handleEvent.  event ====
 +
<blockquote>Passes on the handleEvent message to each of its member. and returns TRUE if one of its elements claim the event. otherwise FALSE.</blockquote>
  
 
&nbsp;
 
&nbsp;
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&nbsp;
 
&nbsp;
  
<span style="float: left">[[Script Classes for Adventure Games/Set Class|&lt; Previous: Set Class]]</span>
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<span style="float: left">[[Script Classes for Adventure Games/Set Class|&lt; Previous: The Set Class]]</span>
<span style="float: right">[[Script Classes for Adventure Games/Inventory|Next: Inventory &gt;]]</span>
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<span style="float: right">[[Script Classes for Adventure Games/Inventory Class|Next: The Inventory Class &gt;]]</span>
  
 
&nbsp;
 
&nbsp;

Latest revision as of 03:12, 9 December 2015

Official SCI Documentation

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The EventHandler Class

Author: Jeff Stephenson

Date: 5 April 1988

 


The EventHandler Class

The EventHandler is a kind of Set that has a handleEvent method. The handleEvent method for this Class invokes the handleEvent method for each of its elements. The return is TRUE if one of the elements claimed the event, otherwise FALSE.

The cast of an adventure game is an EventHandler consisting of Views, Props, Actors, and Ego. The features list is also an EventHandler consisting of Features and (possibly) PicViews. (see class descriptions below).

In file: system.sc
Inherits from: Set
Inherited by: none


Properties

 


Methods


handleEvent. event

Passes on the handleEvent message to each of its member. and returns TRUE if one of its elements claim the event. otherwise FALSE.

 

Notes


 

Table of Contents

 

< Previous: The Set Class Next: The Inventory Class >