Difference between revisions of "Script Classes for Adventure Games/File Class"

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Chapter:  
 
Chapter:  
 
[[Script Classes for Adventure Games/Introduction|1]] |  
 
[[Script Classes for Adventure Games/Introduction|1]] |  
[[Script Classes for Adventure Games/RootObj|2]] |  
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[[Script Classes for Adventure Games/RootObj Class|2]] |  
[[Script Classes for Adventure Games/Object|3]] |  
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[[Script Classes for Adventure Games/Object Class|3]] |  
[[Script Classes for Adventure Games/Collection|4]] |  
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[[Script Classes for Adventure Games/Collection Class|4]] |  
[[Script Classes for Adventure Games/List|5]] |  
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[[Script Classes for Adventure Games/Script Class|5]] |  
[[Script Classes for Adventure Games/Set|6]] |  
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[[Script Classes for Adventure Games/Timer Class|6]] |  
[[Script Classes for Adventure Games/EventHandler|7]] |  
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[[Script Classes for Adventure Games/Feature Class|7]] |  
[[Script Classes for Adventure Games/Inventory|8]] |  
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[[Script Classes for Adventure Games/View Class|8]] |  
[[Script Classes for Adventure Games/Script|9]] |  
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[[Script Classes for Adventure Games/PicView Class|9]] |  
[[Script Classes for Adventure Games/Timer|10]] |  
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[[Script Classes for Adventure Games/Cycling Classes|10]] |  
[[Script Classes for Adventure Games/Feature|11]] |  
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[[Script Classes for Adventure Games/Motion Classes|11]] |  
[[Script Classes for Adventure Games/View|12]] |  
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[[Script Classes for Adventure Games/Avoider Class|12]] |  
[[Script Classes for Adventure Games/Prop|13]] |  
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[[Script Classes for Adventure Games/Event Class|13]] |  
[[Script Classes for Adventure Games/Actor|14]] |
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[[Script Classes for Adventure Games/User Class|14]]<br />
[[Script Classes for Adventure Games/Ego|15]] |
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[[Script Classes for Adventure Games/Game Class|15]] |  
[[Script Classes for Adventure Games/PicView|16]] |
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[[Script Classes for Adventure Games/Locale Class|16]] |  
[[Script Classes for Adventure Games/Cycle|17]] |
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[[Script Classes for Adventure Games/Region Class|17]] |  
[[Script Classes for Adventure Games/Forward|18]] |
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[[Script Classes for Adventure Games/Room Class|18]] |  
[[Script Classes for Adventure Games/Walk|19]] |
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[[Script Classes for Adventure Games/Timer2 Class|19]] |  
[[Script Classes for Adventure Games/Reverse|20]] |
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[[Script Classes for Adventure Games/InvItem Class|20]] |  
[[Script Classes for Adventure Games/CycleTo|21]] |
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[[Script Classes for Adventure Games/Block Class|21]] |  
[[Script Classes for Adventure Games/EndLoop|22]] |
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[[Script Classes for Adventure Games/Cage Class|22]] |  
[[Script Classes for Adventure Games/BegLoop|23]] |
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[[Script Classes for Adventure Games/Sound Class|23]] |  
[[Script Classes for Adventure Games/Motion|24]] |
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[[Script Classes for Adventure Games/StatusLine Class|24]] |  
[[Script Classes for Adventure Games/MoveTo|25]] |
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[[Script Classes for Adventure Games/File Class|25]] |  
[[Script Classes for Adventure Games/Wander|26]]<br />
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[[Script Classes for Adventure Games/Code Class|26]] |  
[[Script Classes for Adventure Games/Follow|27]] |
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[[Script Classes for Adventure Games/Global Variables|27]] |  
[[Script Classes for Adventure Games/Chase|28]] |
 
[[Script Classes for Adventure Games/Jump|29]] |
 
[[Script Classes for Adventure Games/JumpTo|30]] |
 
[[Script Classes for Adventure Games/Orbit|31]] |
 
[[Script Classes for Adventure Games/Path|32]] |
 
[[Script Classes for Adventure Games/RelPath|33]] |
 
[[Script Classes for Adventure Games/Avoider|34]] |
 
[[Script Classes for Adventure Games/Event|35]] |
 
[[Script Classes for Adventure Games/User|36]] |
 
[[Script Classes for Adventure Games/Game|37]] |  
 
[[Script Classes for Adventure Games/Locale|38]] |  
 
[[Script Classes for Adventure Games/Region|39]] |  
 
[[Script Classes for Adventure Games/Room|40]] |  
 
[[Script Classes for Adventure Games/Timer2|41]] |
 
[[Script Classes for Adventure Games/TimeOut|42]] |  
 
[[Script Classes for Adventure Games/InvItem|43]] |  
 
[[Script Classes for Adventure Games/Block|44]] |  
 
[[Script Classes for Adventure Games/Cage|45]] |  
 
[[Script Classes for Adventure Games/Sound|46]] |  
 
[[Script Classes for Adventure Games/StatusLine|47]] |  
 
[[Script Classes for Adventure Games/File|48]] |  
 
[[Script Classes for Adventure Games/Code|49]] |  
 
[[Script Classes for Adventure Games/Global Variables|50]] |  
 
 
[[Script Classes for Adventure Games/Index|Index]]
 
[[Script Classes for Adventure Games/Index|Index]]
 
</div><br />
 
</div><br />
  
<div align="center"><span style="font-size: 22pt"></span><br />
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<div align="center"><span style="font-size: 22pt">The File Class</span><br />
 
''Author: [[Jeff Stephenson]]''<br />
 
''Author: [[Jeff Stephenson]]''<br />
 
''Date: 5 April 1988''</div>
 
''Date: 5 April 1988''</div>
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&nbsp;
 
&nbsp;
  
xxxxxxx body xxxxxxxx
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==<br /> The File Class ==
 +
 
 +
The File class allows you to open and write to a file on disk. This is useful for logging user input for which you have no response in the development or beta-test phase, writing utilities which allow you to position Actors on a picture and then write out the coordinates, etc.
 +
 
 +
{|
 +
|width= "125"|In file:||file.sc
 +
|-
 +
|Inherits from:||Object
 +
|-
 +
|Inherited by:||none
 +
|}
 +
 
 +
===<br /> Properties ===
 +
 
 +
<blockquote>
 +
==== name ====
 +
<blockquote>The name of the file. Defaults to "gamefile.sh".</blockquote>
 +
 
 +
==== handle ====
 +
<blockquote>The handle by which the operating system refers to the opened file. Don't monkey with this, or you may blow away the OS.</blockquote>
 +
</blockquote>
 +
 
 +
===<br /> Methods ===
 +
 
 +
<blockquote>
 +
==== open: [flag] ====
 +
<blockquote>Open the file whose name is name for writing. The optional parameter flag may be either fAppend, in which case writing begins at the end of an existing file, or fTrunc, in which case the contents of the file are deleted before writing to it. If flag is not present, fAppend is assumed.</blockquote>
 +
 
 +
==== write: str [str ...] ====
 +
<blockquote>Write the strings pointed to by str to the file.</blockquote>
 +
 
 +
==== close: ====
 +
<blockquote>Close the file.</blockquote>
 +
</blockquote>
  
 
&nbsp;
 
&nbsp;
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&nbsp;
 
&nbsp;
  
<span style="float: left">[[Script Classes for Adventure Games/|&lt; Previous: ]]</span>
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<span style="float: left">[[Script Classes for Adventure Games/StatusLine Class|&lt; Previous: The StatusLine Class]]</span>
<span style="float: right">[[Script Classes for Adventure Games/|Next: &gt;]]</span>
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<span style="float: right">[[Script Classes for Adventure Games/Code Class|Next: The Code Class &gt;]]</span>
  
 
&nbsp;
 
&nbsp;

Latest revision as of 02:09, 11 December 2015

Official SCI Documentation

Chapter: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14
15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | Index


The File Class

Author: Jeff Stephenson

Date: 5 April 1988

 


The File Class

The File class allows you to open and write to a file on disk. This is useful for logging user input for which you have no response in the development or beta-test phase, writing utilities which allow you to position Actors on a picture and then write out the coordinates, etc.

In file: file.sc
Inherits from: Object
Inherited by: none


Properties

name

The name of the file. Defaults to "gamefile.sh".

handle

The handle by which the operating system refers to the opened file. Don't monkey with this, or you may blow away the OS.


Methods

open: [flag]

Open the file whose name is name for writing. The optional parameter flag may be either fAppend, in which case writing begins at the end of an existing file, or fTrunc, in which case the contents of the file are deleted before writing to it. If flag is not present, fAppend is assumed.

write: str [str ...]

Write the strings pointed to by str to the file.

close:

Close the file.

 

Notes


 

Table of Contents

 

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