Difference between revisions of "Script Classes for Adventure Games/PicView Class"

From SCI Wiki
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
Chapter:  
 
Chapter:  
 
[[Script Classes for Adventure Games/Introduction|1]] |  
 
[[Script Classes for Adventure Games/Introduction|1]] |  
[[Script Classes for Adventure Games/RootObj|2]] |  
+
[[Script Classes for Adventure Games/RootObj Class|2]] |  
[[Script Classes for Adventure Games/Object|3]] |  
+
[[Script Classes for Adventure Games/Object Class|3]] |  
[[Script Classes for Adventure Games/Collection|4]] |  
+
[[Script Classes for Adventure Games/Collection Class|4]] |  
[[Script Classes for Adventure Games/List|5]] |  
+
[[Script Classes for Adventure Games/Script Class|5]] |  
[[Script Classes for Adventure Games/Set|6]] |  
+
[[Script Classes for Adventure Games/Timer Class|6]] |  
[[Script Classes for Adventure Games/EventHandler|7]] |  
+
[[Script Classes for Adventure Games/Feature Class|7]] |  
[[Script Classes for Adventure Games/Inventory|8]] |  
+
[[Script Classes for Adventure Games/View Class|8]] |  
[[Script Classes for Adventure Games/Script|9]] |  
+
[[Script Classes for Adventure Games/PicView Class|9]] |  
[[Script Classes for Adventure Games/Timer|10]] |  
+
[[Script Classes for Adventure Games/Cycling Classes|10]] |  
[[Script Classes for Adventure Games/Feature|11]] |  
+
[[Script Classes for Adventure Games/Motion Classes|11]] |  
[[Script Classes for Adventure Games/View|12]] |  
+
[[Script Classes for Adventure Games/Avoider Class|12]] |  
[[Script Classes for Adventure Games/Prop|13]] |  
+
[[Script Classes for Adventure Games/Event Class|13]] |  
[[Script Classes for Adventure Games/Actor|14]] |
+
[[Script Classes for Adventure Games/User Class|14]]<br />
[[Script Classes for Adventure Games/Ego|15]] |
+
[[Script Classes for Adventure Games/Game Class|15]] |  
[[Script Classes for Adventure Games/PicView|16]] |
+
[[Script Classes for Adventure Games/Locale Class|16]] |  
[[Script Classes for Adventure Games/Cycle|17]] |
+
[[Script Classes for Adventure Games/Region Class|17]] |  
[[Script Classes for Adventure Games/Forward|18]] |
+
[[Script Classes for Adventure Games/Room Class|18]] |  
[[Script Classes for Adventure Games/Walk|19]] |
+
[[Script Classes for Adventure Games/Timer2 Class|19]] |  
[[Script Classes for Adventure Games/Reverse|20]] |
+
[[Script Classes for Adventure Games/InvItem Class|20]] |  
[[Script Classes for Adventure Games/CycleTo|21]] |
+
[[Script Classes for Adventure Games/Block Class|21]] |  
[[Script Classes for Adventure Games/EndLoop|22]] |
+
[[Script Classes for Adventure Games/Cage Class|22]] |  
[[Script Classes for Adventure Games/BegLoop|23]] |
+
[[Script Classes for Adventure Games/Sound Class|23]] |  
[[Script Classes for Adventure Games/Motion|24]] |
+
[[Script Classes for Adventure Games/StatusLine Class|24]] |  
[[Script Classes for Adventure Games/MoveTo|25]] |
+
[[Script Classes for Adventure Games/File Class|25]] |  
[[Script Classes for Adventure Games/Wander|26]]<br />
+
[[Script Classes for Adventure Games/Code Class|26]] |  
[[Script Classes for Adventure Games/Follow|27]] |
+
[[Script Classes for Adventure Games/Global Variables|27]] |  
[[Script Classes for Adventure Games/Chase|28]] |
 
[[Script Classes for Adventure Games/Jump|29]] |
 
[[Script Classes for Adventure Games/JumpTo|30]] |
 
[[Script Classes for Adventure Games/Orbit|31]] |
 
[[Script Classes for Adventure Games/Path|32]] |
 
[[Script Classes for Adventure Games/RelPath|33]] |
 
[[Script Classes for Adventure Games/Avoider|34]] |
 
[[Script Classes for Adventure Games/Event|35]] |
 
[[Script Classes for Adventure Games/User|36]] |
 
[[Script Classes for Adventure Games/Game|37]] |  
 
[[Script Classes for Adventure Games/Locale|38]] |  
 
[[Script Classes for Adventure Games/Region|39]] |  
 
[[Script Classes for Adventure Games/Room|40]] |  
 
[[Script Classes for Adventure Games/Timer2|41]] |
 
[[Script Classes for Adventure Games/TimeOut|42]] |  
 
[[Script Classes for Adventure Games/InvItem|43]] |  
 
[[Script Classes for Adventure Games/Block|44]] |  
 
[[Script Classes for Adventure Games/Cage|45]] |  
 
[[Script Classes for Adventure Games/Sound|46]] |  
 
[[Script Classes for Adventure Games/StatusLine|47]] |  
 
[[Script Classes for Adventure Games/File|48]] |  
 
[[Script Classes for Adventure Games/Code|49]] |  
 
[[Script Classes for Adventure Games/Global Variables|50]] |  
 
 
[[Script Classes for Adventure Games/Index|Index]]
 
[[Script Classes for Adventure Games/Index|Index]]
 
</div><br />
 
</div><br />
Line 62: Line 39:
 
&nbsp;
 
&nbsp;
  
xxxxxxx body xxxxxxxx
+
==<br /> The PicView Class ==
  
 +
Objects of class PicView keep information on Views which have been added to the picture with addToPic: so that they will be present in a restored game. In order to use the PicView class explicitly it must be added to the addToPics List and the addToPics doit method must be invoked.
 +
 +
<blockquote>
 +
i.e.
 +
 +
<div class="CodeBlockHeader">Code:</div>
 +
<syntaxhighlight lang="sci">
 +
(instance myPicView of PicView
 +
  (properties
 +
    view vMyView
 +
    x    160
 +
    y    100
 +
    z    10
 +
  )
 +
)
 +
</syntaxhighlight>
 +
 +
and in the rooms init method
 +
 +
<div class="CodeBlockHeader">Code:</div>
 +
<syntaxhighlight lang="sci">
 +
(addToPics
 +
  add. myPicView,
 +
  doit:
 +
)
 +
</syntaxhighlight>
 +
</blockquote>
 +
 +
{|
 +
|width= "125"|In file:||actor.sc
 +
|-
 +
|Inherits from:||Feature
 +
|-
 +
|Inherited by:||none
 +
|}
 +
 +
===<br /> Properties ===
 +
 +
<blockquote>
 +
====<br /> view ====
 +
====<br /> loop ====
 +
====<br /> cel ====
 +
====<br /> x <br /> y <br /> z ====
 +
====<br /> priority ====
 +
====<br /> signal ====
 +
<blockquote>The values of the corresponding properties in the View which was the progenitor of this PicView.</blockquote>
 +
</blockquote>
 +
 +
===<br /> Methods ===
 +
<blockquote></blockquote>
 
&nbsp;
 
&nbsp;
  

Latest revision as of 23:59, 20 January 2016

Official SCI Documentation

Chapter: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14
15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | Index


The PicView Class

Author: Jeff Stephenson

Date: 5 April 1988

 


The PicView Class

Objects of class PicView keep information on Views which have been added to the picture with addToPic: so that they will be present in a restored game. In order to use the PicView class explicitly it must be added to the addToPics List and the addToPics doit method must be invoked.

i.e.

Code:
(instance myPicView of PicView
  (properties
     view vMyView
     x    160
     y    100
     z    10
  )
)

and in the rooms init method

Code:
(addToPics
   add. myPicView,
   doit:
)
In file: actor.sc
Inherits from: Feature
Inherited by: none


Properties


view


loop


cel


x
y
z


priority


signal

The values of the corresponding properties in the View which was the progenitor of this PicView.


Methods

 

Notes


 

Table of Contents

 

< Previous: The Ego Class Next: The Cycling Classes >