Difference between revisions of "Script Classes for Adventure Games/Timer2 Class"

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==<br /> The Timer Class ==
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The Timer class implements the concept of an alarm clock — you can set it to cue: an object at some future time.
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{|
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|width= "125"|In file:||system.sc
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|-
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|Inherits from:||Object
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|-
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|Inherited by:||none
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|}
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===<br /> Properties ===
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<blockquote>
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==== cycleCnt
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<blockquote>The interval to be timed measured in animation cycles. This is set by the set: and setCycle: methods, and should not be manipulated directly.</blockquote>
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==== seconds
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<blockquote>The interval to be timed measured in seconds. This is set by the setReal: method and should not be manipulated directly.</blockquote>
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==== lastTime
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<blockquote>Used internally when timing seconds.</blockquote>
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==== client
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<blockquote>The object to cue: when the timer goes off.</blockquote>
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===<br /> Methods ===
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<blockquote></blockquote>
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</blockquote>
  
 
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Revision as of 01:40, 11 December 2015

Official SCI Documentation

Chapter: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14
15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | Index


The Timer Class

Author: Jeff Stephenson

Date: 5 April 1988

 


The Timer Class

The Timer class implements the concept of an alarm clock — you can set it to cue: an object at some future time.

In file: system.sc
Inherits from: Object
Inherited by: none


Properties

==== cycleCnt

The interval to be timed measured in animation cycles. This is set by the set: and setCycle: methods, and should not be manipulated directly.

==== seconds

The interval to be timed measured in seconds. This is set by the setReal: method and should not be manipulated directly.

==== lastTime

Used internally when timing seconds.

==== client

The object to cue: when the timer goes off.



Methods

 

Notes


 

Table of Contents

 

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