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  • ...the object-oriented scripting language of Sierra On-Line for its adventure games after the older AGI (a procedural language). Previously, he also was the he ...Network), later INN (The ImagiNation Network), the architecture for online games. In 1992, he left the company for good.
    6 KB (802 words) - 12:43, 7 August 2016
  • |Crazy Nick's Pick: King Graham's Board Game Challenge||1.00 |Some Apple Games including Emulator||-
    14 KB (1,811 words) - 00:04, 7 March 2016
  • | width="435"|[[Hoyle Official Book of Games, Volume 1]]||width="125" align="center"|1.000.113 (?)||width="165" align="c ...[[Hoyle Official Book of Games, Volume 2: Solitaire|Hoyle Official Book of Games, Volume 2]]||width="125" align="center"|1.000.011||width="165" align="cente
    50 KB (5,966 words) - 17:03, 13 February 2023
  • |[[Hoyle Official Book of Games, Volume 3: Great Board Games|Hoyle 3]]||align="center"|[[Updated Sound Drivers#486SBDRV|486SBDRV]]||alig |[[Hoyle Classic Card Games|Hoyle 4]]||align="center"| ||align="center"| ||align="center"|&nb
    40 KB (4,347 words) - 18:09, 11 October 2018
  • This only deals with PC versions of the games. Based on [http://sierra.8bit.co.uk/SVLIST091.TXT this document]. [http://w SCI games were originally ported to:
    53 KB (6,552 words) - 17:54, 11 October 2018
  • ...FAQ will explain the several debug modes found in Sierra On-Line adventure games. ...e program is executed. The different interpreters used by Sierra for their games are described in the next chapter.
    76 KB (12,264 words) - 23:05, 3 May 2024
  • ...with debug. It can be used to run both file-based games and volume-based games. (Actually, there is a temporary version of SCI.EXE called SCITESTR.EXE wh ...thout debug. It can be used to run both file-based games and volume-based games.
    45 KB (7,377 words) - 19:12, 2 March 2018

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