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  • [[SCI Programming Language/Data Types and Variables|6]] | ...">[[SCI Programming Language/Data Types and Variables|Next: Data Types and Variables &gt;]]</span>
    8 KB (1,031 words) - 21:46, 24 May 2016
  • [[SCI Programming Language/Data Types and Variables|6]] | ...ht" valign="top"|-g<num>||&nbsp;||Define maximum number of global or local variables. The default is 750.<br />&nbsp;
    4 KB (537 words) - 23:59, 25 May 2016
  • ...o someone else. Handling these type of instances will require using global variables. ...o someone else. Handling these type of instances will require using global variables. In these cases, you really want to test whether an object is in the room o
    3 KB (601 words) - 15:29, 5 August 2013
  • ...whole heap, including scripts loaded and all global, local, and temporary variables. Name is a string of the current game (ie. King's Quest#1 = KQ1), num is th ...whole heap, including scripts loaded and all global, local, and temporary variables. Name is a string of the current game (ie. King's Quest#1 = KQ1), num is th
    4 KB (548 words) - 19:06, 3 December 2015
  • [[The Script Programming Language/Data Types and Variables|4]] | ....... Note that the procedure may take no parameters and have no automatic variables. In this case, the definition would be
    7 KB (986 words) - 20:15, 2 December 2015
  • [[SCI Programming Language/Data Types and Variables|6]] | ...is allowable for the procedure to take no parameters and have no automatic variables (optional terms are shown in brackets). Procedure names are traditionally i
    9 KB (1,179 words) - 23:42, 25 May 2016
  • ...be in the exact spot that you left. room 3 is adjacent to the room so some variables need to stay the same like the egos y position and loop, but not all of the
    1 KB (222 words) - 15:38, 5 August 2013
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (342 words) - 01:28, 11 December 2015
  • ...r 5 - The SCI Virtual Machine#Local variables (LocalVar)|5.4.1 &nbsp;Local variables (LocalVar)]] ...s: Chapter 5 - The SCI Virtual Machine#Global variables|5.4.2 &nbsp;Global variables]]
    14 KB (1,845 words) - 19:42, 2 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (361 words) - 03:12, 9 December 2015
  • * [[Script Classes for Adventure Games/Global Variables#addToPics|addToPics]] * [[Script Classes for Adventure Games/Global Variables#cast|cast]]
    22 KB (2,892 words) - 02:00, 22 January 2016
  • [[The Script Programming Language/Data Types and Variables|4]] |
    2 KB (336 words) - 20:13, 2 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] | <blockquote>Initializes the game, setting up some global variables and initializing the menu and inventory.</blockquote>
    6 KB (848 words) - 01:18, 11 December 2015
  • [[SCI Programming Language/Data Types and Variables|6]] |
    2 KB (330 words) - 21:45, 24 May 2016
  • [[SCI Programming Language/Data Types and Variables|6]] | <blockquote>This is the game-specific header file. It contains global variables, procedure declarations, and definitions for an individual game. It is auto
    6 KB (865 words) - 19:32, 26 May 2016
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (408 words) - 03:12, 9 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (435 words) - 23:59, 20 January 2016
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (417 words) - 01:41, 11 December 2015
  • * gave names to all default global variables
    4 KB (550 words) - 21:43, 6 May 2019
  • ...">[[SCI_Studio_Tutorial_Chapter_11_-_Variables|&lt; Previous: Chapter 11 - Variables]]</span><span style="float: right">[[SCI_Studio_Tutorial_Chapter_13_-_Condi
    3 KB (435 words) - 17:29, 5 August 2013

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