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  • #REDIRECT [[SCI Programming Language/Data Types and Variables]]
    63 bytes (8 words) - 21:07, 24 May 2016
  • [[The Script Programming Language/Data Types and Variables|4]] | * [[The Script Programming Language/Data Types and Variables#Arrays:|array]]
    7 KB (934 words) - 18:49, 2 December 2015
  • ==Variables== ...Variables are areas in memory used to store data which can be manipulated. Variables can be used for virtually anything. You can store numbers in them, characte
    8 KB (1,154 words) - 18:16, 5 August 2013
  • [[SCI Programming Language/Data Types and Variables|6]] | * [[SCI Programming Language/Data Types and Variables#LocalVars|arrays, local]]
    7 KB (832 words) - 20:08, 26 May 2016
  • *[[The Script Programming Language/Data Types and Variables | Data Types and Variables]] [[The Script Programming Language/Data Types and Variables|4]] |
    2 KB (240 words) - 20:12, 2 December 2015
  • *[[SCI Programming Language/Data Types and Variables | Data Types and Variables]] [[SCI Programming Language/Data Types and Variables|6]] |
    3 KB (281 words) - 21:42, 24 May 2016
  • Scores are very easy to handle with SCI. The score bar and score variables are all set up in the main script. The score revolves around two global variables: '''gScore''' and '''gMaxScore'''.
    2 KB (388 words) - 17:54, 5 August 2013
  • [[Script Classes for Adventure Games/Global Variables|27]] | ...right">[[Script Classes for Adventure Games/Global Variables|Next: Global Variables &gt;]]</span>
    3 KB (363 words) - 02:10, 11 December 2015
  • [[SCI Programming Language/Data Types and Variables|6]] | ...rogramming Language/Data Types and Variables|&lt; Previous: Data Types and Variables]]</span>
    4 KB (480 words) - 22:54, 25 May 2016
  • [[The Script Programming Language/Data Types and Variables|4]] | <span style="font-size: 22pt">Data Types and Variables</span><br />
    10 KB (1,486 words) - 20:14, 2 December 2015
  • *[[Script Classes for Adventure Games/Global Variables|Global Variables]] [[Script Classes for Adventure Games/Global Variables|27]] |
    6 KB (793 words) - 20:30, 11 December 2015
  • [[The Script Programming Language/Data Types and Variables|4]] | ...gramming Language/Data Types and Variables | &lt; Previous: Data Types and Variables]]</span><span style="float: right">[[The Script Programming Language/Contro
    6 KB (937 words) - 20:14, 2 December 2015
  • [[The Script Programming Language/Data Types and Variables|4]] | ...cript Programming Language/Data Types and Variables | Next: Data Types and Variables &gt;]]</span>
    4 KB (504 words) - 00:51, 7 March 2016
  • [[SCI Programming Language/Data Types and Variables|6]] | <div align="center"><span style="font-size: 22pt">Data Types and Variables</span><br />
    10 KB (1,481 words) - 22:49, 25 May 2016
  • ...loop to 0, just like it's doing. If you would like to be able to set these variables via the instance of the item located at the bottom of the main script, we s
    2 KB (345 words) - 16:45, 5 August 2013
  • [[Script Classes for Adventure Games/Global Variables|27]] | <div align="center"><span style="font-size: 22pt">Global Variables</span><br />
    7 KB (976 words) - 02:21, 11 December 2015
  • ...ween rooms and throughout the whole game, we will need to make them global variables, we do this by placing them in the main script. We'll go ahead and add in these new variables
    6 KB (1,041 words) - 17:38, 5 August 2013
  • ...f the other variable = somethings are listed add in however many countdown variables you need. It is very important to compile all scripts after making any main ...omes back the timer is reset to it's original value this way, using global variables then they will not forget what numbers they were on.
    5 KB (691 words) - 18:00, 5 August 2013
  • ..."center" | <span class="Category">local</span> || width="100%" | The local variables of the script are declared in the local segment. Each variable is 16 bit, m anArrayOfValues[ 40] // an array of 40 variables totaling 80 bytes
    9 KB (1,248 words) - 17:58, 5 August 2013
  • ...cript|Chapter 1 - Preparing the Main Script]], as we reuse a number of the variables we added when we started the point and click inventory room. Open up the main script and just below the inventory variables we added, let's add these.
    7 KB (1,206 words) - 17:59, 5 August 2013

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