Difference between revisions of "Script Classes for Adventure Games"
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***[[Script Classes for Adventure Games/Prop Class|The Prop Class]] | ***[[Script Classes for Adventure Games/Prop Class|The Prop Class]] | ||
****[[Script Classes for Adventure Games/Actor Class|The Actor Class]] | ****[[Script Classes for Adventure Games/Actor Class|The Actor Class]] | ||
− | *****[[Script Classes for Adventure Games/Ego|Ego]] | + | *****[[Script Classes for Adventure Games/Ego Class|The Ego Class]] |
− | **[[Script Classes for Adventure Games/PicView|PicView]] | + | **[[Script Classes for Adventure Games/PicView Class|The PicView Class]] |
+ | **[[Script Classes for Adventure Games/Cycle Classes|The Cycling Classes]] | ||
**[[Script Classes for Adventure Games/Cycle|Cycle]] | **[[Script Classes for Adventure Games/Cycle|Cycle]] | ||
***[[Script Classes for Adventure Games/Forward|Forward]] | ***[[Script Classes for Adventure Games/Forward|Forward]] | ||
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****[[Script Classes for Adventure Games/EndLoop|EndLoop]] | ****[[Script Classes for Adventure Games/EndLoop|EndLoop]] | ||
****[[Script Classes for Adventure Games/BegLoop|BegLoop]] | ****[[Script Classes for Adventure Games/BegLoop|BegLoop]] | ||
+ | **[[Script Classes for Adventure Games/Motion Classes|The Motion Classes]] | ||
**[[Script Classes for Adventure Games/Motion|Motion]] | **[[Script Classes for Adventure Games/Motion|Motion]] | ||
***[[Script Classes for Adventure Games/MoveTo|MoveTo]] | ***[[Script Classes for Adventure Games/MoveTo|MoveTo]] | ||
Line 37: | Line 39: | ||
***[[Script Classes for Adventure Games/Follow|Follow]] | ***[[Script Classes for Adventure Games/Follow|Follow]] | ||
***[[Script Classes for Adventure Games/Chase|Chase]] | ***[[Script Classes for Adventure Games/Chase|Chase]] | ||
− | ***[[Script Classes for Adventure Games/Jump|Jump ]] | + | ***[[Script Classes for Adventure Games/Jump|Jump]] |
***[[Script Classes for Adventure Games/JumpTo|JumpTo]] | ***[[Script Classes for Adventure Games/JumpTo|JumpTo]] | ||
***[[Script Classes for Adventure Games/Orbit|Orbit]] | ***[[Script Classes for Adventure Games/Orbit|Orbit]] | ||
***[[Script Classes for Adventure Games/Path|Path ]] | ***[[Script Classes for Adventure Games/Path|Path ]] | ||
***[[Script Classes for Adventure Games/RelPath|RelPath]] | ***[[Script Classes for Adventure Games/RelPath|RelPath]] | ||
− | **[[Script Classes for Adventure Games/Avoider|Avoider]] | + | **[[Script Classes for Adventure Games/Avoider Class|The Avoider Class]] |
− | **[[Script Classes for Adventure Games/Event|Event]] | + | **[[Script Classes for Adventure Games/Event Class|The Event Class]] |
− | **[[Script Classes for Adventure Games/User|User]] | + | **[[Script Classes for Adventure Games/User Class|The User Class]] |
− | **[[Script Classes for Adventure Games/Game|Game]] | + | **[[Script Classes for Adventure Games/Game Class|The Game Class]] |
− | **[[Script Classes for Adventure Games/ | + | **[[Script Classes for Adventure Games/Region Class|The Region Class]] |
− | **[[Script Classes for Adventure Games/ | + | **[[Script Classes for Adventure Games/Locale Class|The Locale Class]] |
− | **[[Script Classes for Adventure Games/Room|Room]] | + | **[[Script Classes for Adventure Games/Room Class|The Room Class]] |
− | **[[Script Classes for Adventure Games/Timer2|Timer]] | + | **[[Script Classes for Adventure Games/Timer2 Class|The Timer Class]] |
− | **[[Script Classes for Adventure Games/TimeOut|TimeOut]] | + | **<!-- [[Script Classes for Adventure Games/TimeOut| -->TimeOut<!-- ]] --> |
− | **[[Script Classes for Adventure Games/InvItem|InvItem]] | + | **[[Script Classes for Adventure Games/InvItem Class|The InvItem Class]] |
− | **[[Script Classes for Adventure Games/Block|Block]] | + | **[[Script Classes for Adventure Games/Block Class|The Block Class]] |
− | **[[Script Classes for Adventure Games/Cage|Cage]] | + | **[[Script Classes for Adventure Games/Cage Class|The Cage Class]] |
− | **[[Script Classes for Adventure Games/Sound|Sound]] | + | **[[Script Classes for Adventure Games/Sound Class|The Sound Class]] |
− | **[[Script Classes for Adventure Games/StatusLine|StatusLine]] | + | **[[Script Classes for Adventure Games/StatusLine Class|The StatusLine Class]] |
− | **[[Script Classes for Adventure Games/File|File]] | + | **[[Script Classes for Adventure Games/File Class|The File Class]] |
− | **[[Script Classes for Adventure Games/Code|Code]] | + | **[[Script Classes for Adventure Games/Code Class|The Code Class]] |
*[[Script Classes for Adventure Games/Global Variables|Global Variables]] | *[[Script Classes for Adventure Games/Global Variables|Global Variables]] | ||
*[[Script Classes for Adventure Games/Index|Index]] | *[[Script Classes for Adventure Games/Index|Index]] |
Revision as of 02:47, 7 December 2015
Table of Contents
- Introduction
- The RootObj Class
- The Object Class
- The Collection Class
- The Script Class
- The Timer Class
- The Feature Class
- The View Class
- The PicView Class
- The Cycling Classes
- Cycle
- The Motion Classes
- Motion
- The Avoider Class
- The Event Class
- The User Class
- The Game Class
- The Region Class
- The Locale Class
- The Room Class
- The Timer Class
- TimeOut
- The InvItem Class
- The Block Class
- The Cage Class
- The Sound Class
- The StatusLine Class
- The File Class
- The Code Class
- Global Variables
- Index
Chapter:
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2 |
3 |
4 |
5 |
6 |
7 |
8 |
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11 |
12 |
13 |
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15 |
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38 |
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45 |
46 |
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Index
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