Difference between revisions of "Script Classes for Adventure Games"
From SCI Wiki
Jump to navigationJump to searchLine 25: | Line 25: | ||
*****[[Script Classes for Adventure Games/Ego Class|The Ego Class]] | *****[[Script Classes for Adventure Games/Ego Class|The Ego Class]] | ||
**[[Script Classes for Adventure Games/PicView Class|The PicView Class]] | **[[Script Classes for Adventure Games/PicView Class|The PicView Class]] | ||
− | **[[Script Classes for Adventure Games/ | + | **[[Script Classes for Adventure Games/Cycling Classes|The Cycling Classes]] |
− | **[[Script Classes for Adventure Games/Cycle|Cycle]] | + | **[[Script Classes for Adventure Games/Cycling Classes#Cycle|Cycle]] |
***[[Script Classes for Adventure Games/Forward|Forward]] | ***[[Script Classes for Adventure Games/Forward|Forward]] | ||
****[[Script Classes for Adventure Games/Walk|Walk]] | ****[[Script Classes for Adventure Games/Walk|Walk]] |
Revision as of 02:53, 7 December 2015
Table of Contents
- Introduction
- The RootObj Class
- The Object Class
- The Collection Class
- The Script Class
- The Timer Class
- The Feature Class
- The View Class
- The PicView Class
- The Cycling Classes
- Cycle
- The Motion Classes
- Motion
- The Avoider Class
- The Event Class
- The User Class
- The Game Class
- The Region Class
- The Locale Class
- The Room Class
- The Timer Class
- TimeOut
- The InvItem Class
- The Block Class
- The Cage Class
- The Sound Class
- The StatusLine Class
- The File Class
- The Code Class
- Global Variables
- Index
Chapter:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
Index
< Previous: Next: Introduction >