Difference between revisions of "Script Classes for Adventure Games"
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[[Script Classes for Adventure Games/Actor Class|14]] | | [[Script Classes for Adventure Games/Actor Class|14]] | | ||
[[Script Classes for Adventure Games/Ego Class|15]] | | [[Script Classes for Adventure Games/Ego Class|15]] | | ||
− | [[Script Classes for Adventure Games/PicView Class|16]] | + | [[Script Classes for Adventure Games/PicView Class|16]] | |
− | [[Script Classes for Adventure Games/Cycling Classes|17]] | + | [[Script Classes for Adventure Games/Cycling Classes|17]]<br /> |
[[Script Classes for Adventure Games/Avoider Class|18]] | | [[Script Classes for Adventure Games/Avoider Class|18]] | | ||
[[Script Classes for Adventure Games/Event Class|19]] | | [[Script Classes for Adventure Games/Event Class|19]] | |
Revision as of 02:51, 9 December 2015
Table of Contents
- Introduction
- The RootObj Class
- The Object Class
- The Collection Class
- The Script Class
- The Timer Class
- The Feature Class
- The View Class
- The PicView Class
- The Cycling Classes
- The Motion Classes
- The Avoider Class
- The Event Class
- The User Class
- The Game Class
- The Region Class
- The Locale Class
- The Room Class
- The Timer Class
- TimeOut
- The InvItem Class
- The Block Class
- The Cage Class
- The Sound Class
- The StatusLine Class
- The File Class
- The Code Class
- Global Variables
- Index
Chapter:
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Index
44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | Index
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