Pages with the most categories
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- SCI Kernel Documentation/Resource Functions (4 categories)
- AddToPic() (4 categories)
- WordFail, syntaxFail and pragmaFail (4 categories)
- Inline If Statements (4 categories)
- SCI Kernel Documentation/Debugging Functions (4 categories)
- Word Suffixes (4 categories)
- Automatic doors (4 categories)
- Adding Sound Support (4 categories)
- SCI Specifications: Chapter 1 - Introduction (3 categories)
- Script Classes for Adventure Games/Game Class (3 categories)
- SCI Parser Programmer's Reference/Said Specs (3 categories)
- Script Classes for Adventure Games/Region Class (3 categories)
- Script Classes for Adventure Games/Block Class (3 categories)
- The Script Programming Language/Using SC (3 categories)
- SCI Programming Language/Index (3 categories)
- SCI Specifications: Chapter 2 - Resource files (3 categories)
- GAME.SH (3 categories)
- Script Classes for Adventure Games/Global Variables (3 categories)
- SCI Studio Tutorial Chapter 12 - Methods and Procedures (3 categories)
- SYSTEM.SH (3 categories)
- SCI Parser Programmer's Reference/Said Syntax (3 categories)
- Placing Inventory Descriptions in a Text Resource (3 categories)
- Script Classes for Adventure Games/Room Class (3 categories)
- Adding a real-time game clock to the status line (3 categories)
- SCI Kernel Documentation/Index (3 categories)
- Script Classes for Adventure Games/Cage Class (3 categories)
- SCI Programming Language/Introduction (3 categories)
- SCI Kernel Documentation/System Functions (3 categories)
- Script Classes for Adventure Games/Introduction (3 categories)
- SCI Studio Tutorial Chapter 13 - Conditional and Looping Statements (3 categories)
- SCI Parser Programmer's Reference/Tree Matching (3 categories)
- Script Classes for Adventure Games/RootObj Class (3 categories)
- Object Oriented Programming in Script/Objects (3 categories)
- Script Classes for Adventure Games/Code Class (3 categories)
- SCI Programming Language/Primitive Procedures (3 categories)
- Robust Parse Part 1: A Different Way To Handle User Input (3 categories)
- Script Classes for Adventure Games/InvItem Class (3 categories)
- Said() Strings and the Use of Articles (3 categories)
- SCI Parser Programmer's Reference/User Parse Trees (3 categories)
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script (3 categories)
- Get and Use Specific Keyboard Keys (3 categories)
- Script Classes for Adventure Games/Script Class (3 categories)
- Manipulating the Parser - Part 2 - Addressing Actors (3 categories)
- Custom Buttons (3 categories)
- SCI Kernel Documentation/List Functions (3 categories)
- Script Classes for Adventure Games/Collection Class (3 categories)
- SCI Programming Language/Procedures (3 categories)
- Robust Parse Part 2:Object Disambiguation (3 categories)
- Dithering (3 categories)
- Taking Inventory Item away from character (3 categories)