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  • * [[SCI Kernel Documentation/Window and Text Functions | Window and Text Functions]] [[SCI Kernel Documentation/Window and Text Functions|13]] |
    3 KB (313 words) - 23:49, 2 December 2015
  • ===The Window View=== ...less than 16x16. If they are too small, it will take too long to draw the window.
    6 KB (816 words) - 16:36, 5 August 2013
  • [[SCI Kernel Documentation/Window and Text Functions|13]] | <div align="center"><span style="font-size: 22pt">Window and Text Functions</span><br />
    5 KB (651 words) - 14:11, 3 December 2015
  • ...n up. Default Font is the game's default font. It is used for the Menubar, window titles, and general text with an unspecified font. ...in your font by clicking on the "Font Viewer" button. This will display a window showing all the characters in your font.
    3 KB (530 words) - 17:01, 5 August 2013
  • ...r you were testing that you forget to actually close the now minimized Dos window. Then you compiled and then it happens, you hit the rebuild game button. Sc ...ing strange happened error. When the dust clears, you spot it. That DOSBox window,hiding out down there in the task bar looking all innocent. Don't worry, yo
    1 KB (254 words) - 00:27, 29 March 2016
  • [[SCI Kernel Documentation/Window and Text Functions|13]] | ...left">[[SCI Kernel Documentation/Window and Text Functions|&lt; Previous: Window and Text Functions]]</span>
    3 KB (435 words) - 14:19, 3 December 2015
  • ...|| width="100%" | Next, click the animate button. The '''View Animator''' window will pop up. ...which tool to draw with. Clicking on the palette on the right side of the window allows you to choose which colors you wish to draw with. Left clicking the
    5 KB (811 words) - 18:16, 5 August 2013
  • ...ve as...]] || width="100%" | Click the save button, and the "Add Resource" window will pop up. As discussed in chapter 3, you just need to click "OK". ...ng|left|Run Button]] || width="100%" | Click on the Run button in the main window's toolbar to play the game with your updated cursor. Right away you will se
    3 KB (462 words) - 16:31, 5 August 2013
  • ..." | If you made any changes, click the save button, and the "Add Resource" window will pop up. As discussed in chapter 3, you just need to click "OK".You can | width="261" | [[Image:Vocab-FindWord.png|Find word]] || The Find Word window will pop up.
    5 KB (732 words) - 18:16, 5 August 2013
  • [[SCI Kernel Documentation/Window and Text Functions|13]] | ...so this call is necessary to convert to the coordinates within the current window.
    4 KB (578 words) - 13:39, 3 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] | ...t is the op-code about to be executed. In columns on the right side of the window are the top five values on the stack and the top five parameters. On the le
    6 KB (934 words) - 18:28, 3 December 2015
  • ...g which is the InvItem's name. This is what will be shown in the inventory window if you do an (inventory showSelf:ego) and ego has the item.</blockquote> ...displayed if the User clicks the mouse on the item's name in the inventory window.</blockquote>
    5 KB (711 words) - 01:50, 11 December 2015
  • (if(Said('*/window>')) (if(Said('*/window[<center]>'))
    11 KB (1,708 words) - 16:55, 5 August 2013
  • | width="100%" | Chances are, you'll want to customize the window colors to go with the button, right? If that's the case, open up the "'''Ma At the very top of the init() method, you will see the window color initialization.
    7 KB (1,039 words) - 03:46, 1 June 2023
  • [[SCI Kernel Documentation/Window and Text Functions|13]] | ...="float: right">[[SCI Kernel Documentation/Window and Text Functions|Next: Window and Text Functions &gt;]]</span>
    5 KB (648 words) - 13:56, 3 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] | Returns TRUE if the picture window is actually shown on the screen, FALSE if the screen needs to be updated. I
    4 KB (509 words) - 01:08, 3 December 2015
  • RESIZEABLE WINDOW (NEW) -- playlist is resizable window (newer variant). ...PPED FILES TO PLAYLIST -- when files are dropped over the main or playlist window, they're added to playlist,
    8 KB (1,237 words) - 07:15, 21 January 2022
  • // wait until we should close this window // Log the close print event, as long as this is not an EditPrint window
    12 KB (1,317 words) - 21:58, 1 November 2013
  • ...h to supply your own window for system messages set this to the ID of your window.</blockquote>
    7 KB (976 words) - 02:21, 11 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    2 KB (326 words) - 18:33, 3 December 2015
  • ...cels are 8x16 pixels. This is a perfect size. If they were any wider, the window would fill the screen.
    2 KB (345 words) - 03:47, 1 June 2023
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    3 KB (353 words) - 00:37, 3 December 2015
  • ...lor to draw with. There are three buttons in the bottom left corner of the window. These are used to select the color to draw with, as well as turn off drawi ...he "V" button to select the visual color to draw with. The color selection window will pop up.
    17 KB (2,842 words) - 16:23, 5 August 2013
  • ** Teaches you how to create custom window frames from views.
    3 KB (385 words) - 20:24, 8 September 2020
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    3 KB (371 words) - 14:23, 3 December 2015
  • ...t structure are used as well), such that coordinate (0, 0) in the "picture window" (such a thing really exists in SCI!) is not the top of the screen, but rat ...The window manager port covers the same bounding rectangle as the picture window, but it is transparent so it doesn't mess up the graphics.
    35 KB (5,065 words) - 06:50, 16 September 2020
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    4 KB (607 words) - 15:31, 12 April 2018
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    4 KB (548 words) - 19:06, 3 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    4 KB (653 words) - 00:31, 3 December 2015
  • <blockquote>Display the items possessed by whom. This is done by putting up a window with all currently possessed items in it. By clicking the mouse on an item,
    5 KB (663 words) - 03:13, 9 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    4 KB (664 words) - 23:50, 2 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    5 KB (685 words) - 00:59, 3 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    4 KB (594 words) - 13:27, 3 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    6 KB (767 words) - 14:33, 3 December 2015
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    13 KB (1,392 words) - 23:14, 11 March 2016
  • There are several kinds of windows used in this program. Depending on the window, you can perform the following actions: ...moved around the screen by dragging the title bar. This can be useful if a window is obscuring information beneath it.
    42 KB (7,335 words) - 20:34, 31 March 2018
  • [[SCI Kernel Documentation/Window and Text Functions|13]] |
    6 KB (835 words) - 13:14, 3 December 2015
  • | width="100%" | The "Add Resource" window will pop up. Choose number 400 for the prop. You could make it any number y ...yclers, take a look at the the <html><a href="javascript:void(0)" onclick="window.open('http://sierrahelp.com/SCI/SCIStudio3Help/SCC/Class_Cycle.html', 'Syno
    7 KB (1,186 words) - 17:45, 5 August 2013
  • gPrintDlg /* points to the current Print() window */ gTheWindow /* points to the window class */
    40 KB (4,347 words) - 18:09, 11 October 2018
  • ...dows have the same issues like in qfg1vga, CD is more obvious because some window placements overlap with ego (like looking at the books right in the first r * QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show th
    18 KB (3,098 words) - 23:25, 16 November 2014
  • * The Initial Voices field in SoundBox's Channel Properties dialogue window is meant only for FM devices (Adlib/FB-01/IMFC). It is ignored by all other ...st have their Initial Voices fields set in the Channel Properties dialogue window or no sound will be heard at all in-game. You can change the number of voic
    15 KB (2,616 words) - 15:50, 23 April 2024
  • (Rect) ''<code>Boundaries</code>'': The bounding rectangle of the window<br> (HeapPtr) ''<code>Title</code>'': A pointer to the window title<br>
    55 KB (8,411 words) - 19:33, 2 December 2015
  • ...ew or edit by clicking the Open SEQ button on the toolbar above the player window. If you have registered SEQ files with the SEQTool you can also double clic
    7 KB (1,190 words) - 17:20, 1 September 2022
  • ...d interrupt is in progress. This is because there will always be a small window where the audio dri==<br /> Ver can be invoked while in the keyboard dri==< &nbsp;&nbsp;|c| - Text following this code will be the default window color.<br /.<br />
    45 KB (7,377 words) - 19:12, 2 March 2018
  • Note: if the graph window is left open and a sentence is modified, these modifications will not be up
    24 KB (4,103 words) - 22:17, 29 March 2016
  • ...reen with the no clear property set. Making the inventory room look like a window instead of a room.
    46 KB (6,429 words) - 17:17, 5 August 2013
  • Initialize the window manager<br>
    40 KB (6,555 words) - 20:17, 2 December 2015