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  • #REDIRECT [[SCI Programming Language/Data Types and Variables]]
    63 bytes (8 words) - 21:07, 24 May 2016
  • [[The Script Programming Language/Data Types and Variables|4]] | * [[The Script Programming Language/Data Types and Variables#Arrays:|array]]
    7 KB (934 words) - 18:49, 2 December 2015
  • ==Variables== ...Variables are areas in memory used to store data which can be manipulated. Variables can be used for virtually anything. You can store numbers in them, characte
    8 KB (1,154 words) - 18:16, 5 August 2013
  • [[SCI Programming Language/Data Types and Variables|6]] | * [[SCI Programming Language/Data Types and Variables#LocalVars|arrays, local]]
    7 KB (832 words) - 20:08, 26 May 2016
  • *[[The Script Programming Language/Data Types and Variables | Data Types and Variables]] [[The Script Programming Language/Data Types and Variables|4]] |
    2 KB (240 words) - 20:12, 2 December 2015
  • *[[SCI Programming Language/Data Types and Variables | Data Types and Variables]] [[SCI Programming Language/Data Types and Variables|6]] |
    3 KB (281 words) - 21:42, 24 May 2016
  • Scores are very easy to handle with SCI. The score bar and score variables are all set up in the main script. The score revolves around two global variables: '''gScore''' and '''gMaxScore'''.
    2 KB (388 words) - 17:54, 5 August 2013
  • [[Script Classes for Adventure Games/Global Variables|27]] | ...right">[[Script Classes for Adventure Games/Global Variables|Next: Global Variables &gt;]]</span>
    3 KB (363 words) - 02:10, 11 December 2015
  • [[SCI Programming Language/Data Types and Variables|6]] | ...rogramming Language/Data Types and Variables|&lt; Previous: Data Types and Variables]]</span>
    4 KB (480 words) - 22:54, 25 May 2016
  • [[The Script Programming Language/Data Types and Variables|4]] | <span style="font-size: 22pt">Data Types and Variables</span><br />
    10 KB (1,486 words) - 20:14, 2 December 2015
  • *[[Script Classes for Adventure Games/Global Variables|Global Variables]] [[Script Classes for Adventure Games/Global Variables|27]] |
    6 KB (793 words) - 20:30, 11 December 2015
  • [[The Script Programming Language/Data Types and Variables|4]] | ...gramming Language/Data Types and Variables | &lt; Previous: Data Types and Variables]]</span><span style="float: right">[[The Script Programming Language/Contro
    6 KB (937 words) - 20:14, 2 December 2015
  • [[The Script Programming Language/Data Types and Variables|4]] | ...cript Programming Language/Data Types and Variables | Next: Data Types and Variables &gt;]]</span>
    4 KB (504 words) - 00:51, 7 March 2016
  • [[SCI Programming Language/Data Types and Variables|6]] | <div align="center"><span style="font-size: 22pt">Data Types and Variables</span><br />
    10 KB (1,481 words) - 22:49, 25 May 2016
  • ...loop to 0, just like it's doing. If you would like to be able to set these variables via the instance of the item located at the bottom of the main script, we s
    2 KB (345 words) - 16:45, 5 August 2013
  • [[Script Classes for Adventure Games/Global Variables|27]] | <div align="center"><span style="font-size: 22pt">Global Variables</span><br />
    7 KB (976 words) - 02:21, 11 December 2015
  • ...ween rooms and throughout the whole game, we will need to make them global variables, we do this by placing them in the main script. We'll go ahead and add in these new variables
    6 KB (1,041 words) - 17:38, 5 August 2013
  • ...f the other variable = somethings are listed add in however many countdown variables you need. It is very important to compile all scripts after making any main ...omes back the timer is reset to it's original value this way, using global variables then they will not forget what numbers they were on.
    5 KB (691 words) - 18:00, 5 August 2013
  • ..."center" | <span class="Category">local</span> || width="100%" | The local variables of the script are declared in the local segment. Each variable is 16 bit, m anArrayOfValues[ 40] // an array of 40 variables totaling 80 bytes
    9 KB (1,248 words) - 17:58, 5 August 2013
  • ...cript|Chapter 1 - Preparing the Main Script]], as we reuse a number of the variables we added when we started the point and click inventory room. Open up the main script and just below the inventory variables we added, let's add these.
    7 KB (1,206 words) - 17:59, 5 August 2013
  • [[SCI Programming Language/Data Types and Variables|6]] | ...">[[SCI Programming Language/Data Types and Variables|Next: Data Types and Variables &gt;]]</span>
    8 KB (1,031 words) - 21:46, 24 May 2016
  • [[SCI Programming Language/Data Types and Variables|6]] | ...ht" valign="top"|-g<num>||&nbsp;||Define maximum number of global or local variables. The default is 750.<br />&nbsp;
    4 KB (537 words) - 23:59, 25 May 2016
  • ...o someone else. Handling these type of instances will require using global variables. ...o someone else. Handling these type of instances will require using global variables. In these cases, you really want to test whether an object is in the room o
    3 KB (601 words) - 15:29, 5 August 2013
  • ...whole heap, including scripts loaded and all global, local, and temporary variables. Name is a string of the current game (ie. King's Quest#1 = KQ1), num is th ...whole heap, including scripts loaded and all global, local, and temporary variables. Name is a string of the current game (ie. King's Quest#1 = KQ1), num is th
    4 KB (548 words) - 19:06, 3 December 2015
  • [[The Script Programming Language/Data Types and Variables|4]] | ....... Note that the procedure may take no parameters and have no automatic variables. In this case, the definition would be
    7 KB (986 words) - 20:15, 2 December 2015
  • [[SCI Programming Language/Data Types and Variables|6]] | ...is allowable for the procedure to take no parameters and have no automatic variables (optional terms are shown in brackets). Procedure names are traditionally i
    9 KB (1,179 words) - 23:42, 25 May 2016
  • ...be in the exact spot that you left. room 3 is adjacent to the room so some variables need to stay the same like the egos y position and loop, but not all of the
    1 KB (222 words) - 15:38, 5 August 2013
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (342 words) - 01:28, 11 December 2015
  • ...r 5 - The SCI Virtual Machine#Local variables (LocalVar)|5.4.1 &nbsp;Local variables (LocalVar)]] ...s: Chapter 5 - The SCI Virtual Machine#Global variables|5.4.2 &nbsp;Global variables]]
    14 KB (1,845 words) - 19:42, 2 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (361 words) - 03:12, 9 December 2015
  • * [[Script Classes for Adventure Games/Global Variables#addToPics|addToPics]] * [[Script Classes for Adventure Games/Global Variables#cast|cast]]
    22 KB (2,892 words) - 02:00, 22 January 2016
  • [[The Script Programming Language/Data Types and Variables|4]] |
    2 KB (336 words) - 20:13, 2 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] | <blockquote>Initializes the game, setting up some global variables and initializing the menu and inventory.</blockquote>
    6 KB (848 words) - 01:18, 11 December 2015
  • [[SCI Programming Language/Data Types and Variables|6]] |
    2 KB (330 words) - 21:45, 24 May 2016
  • [[SCI Programming Language/Data Types and Variables|6]] | <blockquote>This is the game-specific header file. It contains global variables, procedure declarations, and definitions for an individual game. It is auto
    6 KB (865 words) - 19:32, 26 May 2016
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (408 words) - 03:12, 9 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (435 words) - 23:59, 20 January 2016
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (417 words) - 01:41, 11 December 2015
  • * gave names to all default global variables
    4 KB (550 words) - 21:43, 6 May 2019
  • ...">[[SCI_Studio_Tutorial_Chapter_11_-_Variables|&lt; Previous: Chapter 11 - Variables]]</span><span style="float: right">[[SCI_Studio_Tutorial_Chapter_13_-_Condi
    3 KB (435 words) - 17:29, 5 August 2013
  • ...be an expert, but should have an idea of how programming generally works (variables, if, else, while, statements, etc.). You should also be familiar with at le : [[SCI_Studio_Tutorial_Chapter_11_-_Variables|Chapter 11 - Variables]]
    7 KB (1,131 words) - 20:22, 8 September 2020
  • [[The Script Programming Language/Data Types and Variables|4]] |
    3 KB (383 words) - 21:38, 24 May 2016
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    4 KB (484 words) - 03:12, 9 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (483 words) - 00:50, 11 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (475 words) - 02:09, 11 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    3 KB (459 words) - 02:00, 11 December 2015
  • ; Grab the ego's x and y and put them in temp variables Note that this example introduced temporary variables (following the &tmp token). They are scoped to the method or procedure they
    8 KB (1,115 words) - 21:20, 26 February 2016
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    4 KB (510 words) - 03:11, 9 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    4 KB (504 words) - 02:06, 11 December 2015
  • [[Script Classes for Adventure Games/Global Variables|27]] |
    4 KB (525 words) - 00:18, 11 December 2015

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